Daredevil - Hidden Killer

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Focused on: MobilityDirect damageUtility.

Designed for:


This build is similar to the Deadly Arts variant. They actually do almost the exact same amount of damage. But there is a difference. With ALL of your backstabs will crit. Your damage when not in stealth will be low, compared to Deadly Arts, but to compensate that you have 20k+ hp which is really something when it comes to sustain. I tend to do most of my damage during the backstab and the next few seconds anyway, so i don't really mind the low damage for the rest of the time. It is a much more stable build than the Deadly Arts one, and i think it helps a lot more in +1 situations where your backstab MUST land. There is a downside though. When facing Deadly Arts thieves in 1v1s, they can outresource you easily so don't spend too much time trying to fight skilled thieves. Focus on decapping and +1, which is where this build thrives.

Skill Bar

Short bow

Slot Changes


  • - works well with but you will definately need to stay with then.


  • - a very risky option to maximize your burst. Not really an option when against heavy condition.


  • - better survivability but less target lock.

Template Code




Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Enhancement
Superior Sigil of Enhancement.pngSuperior Sigil of Enhancement
Deal 0.5% extra damage per boon on yourself.
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Valkyrie Amulet
Valkyrie Amulet.pngValkyrie Amulet
+1200 Power +900 Vitality +900 Ferocity



  • is replaced by which inherits all the traits from Steal, but has half the range. To compensate for that, Swipe is unblockable! We'll still be referring to this profession mechanic as steal/stealing for most of the guide.
  • At the start of a match a D/P thief should never be the one sent to capture the node closest to its spawn. Always go to the middle point with your team or help someone push far and stack AoE stealth using the + combo shortly before arrival.
  • The thief's role is to almost constantly keep moving. ,
    Infiltrator's Arrow Infiltrator's Arrow
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    , and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), provide AoE stealth for your team, interrupt foes with stability by landing Swipe Swipe, and gank targets in team fights.
  • In larger fights, camp short bow and stay in range until an opening shows, then pressure the target with D/P.


  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Among other things stealing refills endurance, grants initiative, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.
  • Stealing grants stealth for a few seconds, which means you could immediately followup up with a .


  • Most of the burst damage comes from which you're going to use to finish off targets below 50% HP.
  • Autoattacks and are the primary source of sustained damage on this set.
    • It's worth noting that the build is rather squishy by default, so most of the time you won't be able to spam autoattacks in melee for long. The Blind Blind from Shadow Shot may buy some time for some quick hits without the fear of getting deleted in melee.
  • (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in (BP), and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range.
    • Note: if you're not in Stealth Stealth, hitting a target with the BP + HS combo will deal damage to them and give you stealth after the strike went off, perfectly setting up a . However, if you already had stealth then the damage will instead reveal you and prevent the next stealth from being applied!
  • will be your main gapcloser on this set. There are a couple of things to note about this one:
    • Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using stow weapon immediately after the Blind Blind is applied (you should definitely set up a bind for it if you haven't already).
    • Because of its unblockable part you can use this skill once on blocking targets to ensure that you stay one step ahead of them as Blind Blind makes it harder for them to counterpressure you after the block is over.
  • is a quick interrupt. Other than that it can be combined with for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next one as well.
  • will be your primary source of stealth - combo it with for self stealthing or short bow's for AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with for a near-instant long range Blind Blind.
    • The maximum amount of Heartseeker Heartseekers you can do in a Black Powder Black Powder under normal circumstances is 3 - this can be extended to 4 if you brop BP next to a corner or a wall and keep facing the wall while spamming HS.
  • It's possible to burst someone from range, even without line of sight with the following combo:
  1. in Black Powder for stealth
    1. in the middle of the Heartseeker
  2. from behind or the side

Short bow

Utility weapon

  • is a fine option for ranged poking in case going into melee range would be too dangerous. The bouncing projectiles provide decent cleave in teamfights and excel at removing Mesmer clones.
  • being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE Stealth Stealth.
    • Its chain skill is a solid source of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, near the end of the skill cast and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized, but it's somewhat expensive.
  • Use on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrection speed, and the initial strike even interrupts foes.
  • is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


  • If taken is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also refills an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the condition cleansing portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
  • is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
Build rating - 4 stars
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3 Ratings
3 stars
Anjo gave this build 3 stars 3 weeks ago

With Daredevil rune (100% crit after dodge) turns it in a good build, but lacks resources to team fights and some 1x1

3 stars
RedAvenged gave this build 3 stars December 2020

As someone who was a fan of core hidden killer not too long ago, ill have to say its a solid step up from a core hidden killer build and not too bad. In open areas like the ffa arena or in roads it can be really strong, possibly even a step up from 'meta' specs in that regard. But in actual ranked skirmishes it strongly suffers from the fact opponents can los your backstab and u wont have enough restealth and cds to land your damage, making it just a spec with less cleave than a support. If its in the right hands at the right time in ranked it could ezily be 4, maybe even 5 stars if your countering stuff like deadeyes. But as far as meta its solidly downgraded much of the time, though i will say its a fairly fun build to play every now and then

5 stars
Arya gave this build 5 stars December 2020

Shadow Arts build has high sustain but low damage output. Deadly Arts has high damage but low sustain. Critical Strikes and Hidden killer offer high sustain and high damage only during a spike which is a nice trade off considering the playstyle of thief in general.