Daredevil - Impacting Lotus

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damage.

Designed for:


Overview

A daredevil build focusing on evasion and condition damage, made for smaller sirmishes (2v2 or smaller).

Skill Bar

 
 
Dagger/DaggerHealingUtilityElite
Short bow

Slot Changes

Elite skill:

  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds
    - unblockable CC.

Specializations




Equipment

Dagger.png
Dagger.png
I.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
I.png
Shortbow.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Mercenary's Amulet
Mercenary's Amulet.pngMercenary's Amulet
+1050 Power +560 Toughness +560 Vitality +1050 Condition Damage

Variants

Rune

  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Sigil

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Superior Sigil of Agony Superior Sigil of Agony
    Superior Sigil of Agony.pngSuperior Sigil of Agony
    Increase Inflicted Bleeding Duration: 20%

Usage

  • Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    and dodge are your main combat skills. Try to telegraph enemy strikes, but feel free to spam.
  • Use
    Distracting Daggers Distracting Daggers
    ½Activation.png
    25Recharge.png
    Distracting Daggers
    Physical. Equip daggers that can be thrown to interrupt enemies and increase the cooldown of abilities interrupted.
    Book.pngNumber of Casts: 3
    Duration.pngActive Duration: 15 seconds
    to interrupt important enemy skills. This will not only put the skills on CD for 10 seconds, but proc
    Pressure Striking Pressure Striking
    Trait VI.pngPressure Striking
    Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds
    and
    Impacting Disruption Impacting Disruption
    Trait VI.pngImpacting Disruption
    Enemies that you interrupt suffer a pulmonary impact.
    .
  • Switching to shortbow is mostly for escape through
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    . You can also use
    Choking Gas Choking Gas
    4Initiative.png
    ½Activation.png
    Choking Gas
    Fire an arrow that fills the target area with a poisonous cloud.
    Damage.pngDamage: 71
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngField Duration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Range.pngRange: 900
    Unblockable.pngUnblockable
    to prevent revives or heavy heals.
  • A successful
    Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    combo can be used on enemies that are at 10-20% health and will not only down them but instantly finish them.
  • Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
    is great for securing kills. Use it on a downed foe and then start your stomp.
  • Impairing Daggers Impairing Daggers
    25Recharge.png
    Impairing Daggers
    Physical. Fling multiple immobilizing daggers at a single enemy.
    Damage.pngDamage (3x): 597
    Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
    Slow.pngSlow (4s): Skills and actions are slower.
    Immobilize.pngImmobilize (2s): Unable to move.
    Combo.pngPhysical Projectile
    Range.pngRange: 900
    is infinitely useful. This skill will slow enemy skill usage, poison, and immobilize. Use it wisely.
  • With Superior Rune of Adventure and
    Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    , your heal will fully fill your endurance bar.

Counters

  • Constant AoE damage/CC
Build rating - 0 stars
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1 Ratings
0 stars
Goruu gave this build 0 stars February 2016

This build requires dancing around with very little control over the character. The aftercast on death blossom is large enough to make a mistake. Once a mistake is made, the thief has little choice but to be killed. This mistake can easily be exploited by AoE spells. Which there is a ton of.