Daredevil - Mercenary Venom Share

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damageUtility.

Designed for:


Overview

A daredevil build focusing on evasion and condition damage .

Skill Bar

 
 
Dagger/DaggerHealingUtilityElite
Short bow

Slot Changes

utility1:

  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    - for the stunbreaker and condition remove.

Specializations


Variants

  • Take for more team support.



Equipment

Dagger.png
Dagger.png
I.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
I.png
Shortbow.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)
Mercenary's Amulet
Mercenary's Amulet.pngMercenary's Amulet
+1050 Power +560 Toughness +560 Vitality +1050 Condition Damage

Variants

Dagger/Pistol

Usage

Use venoms near teammates .

Counters

  • AoE damage/CC
Build rating - 0 stars
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4 Ratings
0 stars
Chase gave this build 0 stars February 2016

Very hard to survive on, after the first bomb the enemy team knows to focus fire you first. And the chance of this bomb being coordinated enough to kill anyone on their team is low for pug teams. Damage gets spread apart and then suddenly there's very little benefit to this build. Would have better success with a yolo glass cannon pure single target build (Not that I'd recommend that either). Hopefully some day venoms will be re-worked to synergize with thief traits/weapon skills better in pvp.

0 stars
CGSN gave this build 0 stars February 2016

Venomshare might work someday in some form after some number adjustments, but this one is not it. Quite literally zero stunbreakers and only one condition clear option that's vulnerable to conditions bursts makes this build far too easy to kill. A weaponset and traitset that encourages being in the middle of the fighting means you need a way to deal with damage and a way to escape getting hit by flyby CCs. This build has none, and that is the biggest failure of it.

The moderate damage increase to the team of the two damage venoms arguably is less than if you were to just spec as a glass cannon and do the damage yourself while having more escape utilities. To make the utility worth it, arguably immobilize would be more useful for teamfights.

0 stars
Zyke gave this build 0 stars February 2016

Thief survival depends on utilities. Anything without Signet of Agility and Shadowstep means you'll get condi combed and no Shadowstep means death via lockdowns. It may be possible to sacrifice one of them but not both.

1 More Rating
0 stars
Goruu gave this build 0 stars February 2016

Dies to condi bombs too easily.

No, escapist absolutionist is not enough.