Daredevil - Mercenary Venom Share

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Ratings

This build has a rating of 0 stars based on 4 votes.
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1 star
Chase gave this build 1 star • February 2016
Very hard to survive on, after the first bomb the enemy team knows to focus fire you first. And the chance of this bomb being coordinated enough to kill anyone on their team is low for pug teams. Damage gets spread apart and then suddenly there's very little benefit to this build. Would have better success with a yolo glass cannon pure single target build (Not that I'd recommend that either). Hopefully some day venoms will be re-worked to synergize with thief traits/weapon skills better in pvp.
1 star
CGSN gave this build 1 star • February 2016
Venomshare might work someday in some form after some number adjustments, but this one is not it. Quite literally zero stunbreakers and only one condition clear option that's vulnerable to conditions bursts makes this build far too easy to kill. A weaponset and traitset that encourages being in the middle of the fighting means you need a way to deal with damage and a way to escape getting hit by flyby CCs. This build has none, and that is the biggest failure of it. The moderate damage increase to the team of the two damage venoms arguably is less than if you were to just spec as a glass cannon and do the damage yourself while having more escape utilities. To make the utility worth it, arguably immobilize would be more useful for teamfights.
1 star
Zyke gave this build 1 star • February 2016
Thief survival depends on utilities. Anything without Signet of Agility and Shadowstep means you'll get condi combed and no Shadowstep means death via lockdowns. It may be possible to sacrifice one of them but not both.
1 star
Goruu gave this build 1 star • February 2016
Dies to condi bombs too easily. No, escapist absolutionist is not enough.

Comments

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