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Daredevil - Pistol Dash

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The community gave this build a rating, making it top-tier: Great.

Focused on: EventsSolo contentTaggingDirect damageSurvivability.

Designed for:

  

Expansions required:

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Overview

An extremely strong and mobile build for roaming or solo play.

Pros
  • High sustain
  • Good solo DPS
  • Extreme mobility
  • Resistance to Immobilize Immobilize
Cons
  • Low CC without allies
  • Have to choose between Fury or Sustain
  • 900 range

Skills

 
 
Pistol/PistolHealingUtilityElite
Pistol/Pistol

Weapon Variants

  • Mainhand Pistol / Offhand Pistol - These are what make the build work. Keep them.
  • Shortbow - You can run this in you rsecond slot for additional mobility; this will hurt your ability to regenerate stamina, however.
  • Ignore other weapons they're just there to distract you.

Skill Variants

Utilities
  • - blinds enemies and destroys projectiles.
  • - if struggling with defiance bars.
  • - short cooldown stun break and block.
  • - stun break that cleanses conditions.
  • - stun break that grants offensive boons.
  • - to escape from enemies or stealth past them.
Elite
  • - more damage.
  • - strong crowd control if there are allies nearby.

Specializations

Build Code

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Variants
  • - if you need healing. If you take this take to keep up fury.

Equipment

  • Equip your main hand pistol in weapon set 1 and offhand pistol in weapon set 2. This allows you to weapon swap without needing 4 pistols.
  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

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6x
Superior Rune of the Scholar

Budget Equipment

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6x
Superior Rune of the Pack
  • is also great here.

Variant Equipment

Gear

  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - higher DPS but much lower buffer, not worth the tradeoff usually.
  • Knight stat icon.png Knight's , Soldier stat icon.png Soldier - good mixers to increase defense

Runes

  • , , - budget options
  • , - defensive options
  • - budget defense

Sigils

  • - replaces Force; condi cleanse.

Consumables

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , - Defense/Damage
  • , - Damage
Utility
  • - Damage

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Usage

General

  • Turn on the Autotarget feature and bind a key to "Disable Autotarget". This is so your can instantly find new targets if one dies while you are firing.
  • When you use skills or traits to restore Initiative, try to keep at least one Initiative counter emptied so that you don't waste passive Initiative regeneration.

Damage

  • Spam for damage
  • Try to hit with all 8 shots so you get the initiative refund.
  • Weapon swap, , or use to regain initiative.
  • If you're out of initiative, just fill with autoattacks while waiting for your initiative to recharge.

Mobility

  • In the open world, mobility usually means getting out of combat as fast as possible to remount, or to kill the enemies that are in combat with you in order to exit combat to remount. Whereas in story instances, just having high on-foot mobility is a huge advantage.
  • Simply by using Dashes, will ensure that you will overcap 100% Swiftness uptime for permanent 33% on-foot movement speed.
  • You are able to displace yourself more than 3150 units over 6 seconds with full evade frames and be immune to soft control conditions by Dashing 3 times, using , Dashing 2 more times, then using , and Dashing 2 more times. Spam this combination between combat during story instances to cover distance more quickly.
  • As long as you are using instead of the other two traits, you can use as a 600 range teleport to any enemy or neutral unit without being put into combat.
  • You can swap out for for additional mobility. Alternatively, you can take Shortbow for to convert Initiative into mobility as well.
  • can be used as a repositioning tool, stunbreak, and initiative recovery skill all rolled into one.
  • You gain energy when you swap weapons, which gives you more Dashes.

Defense

  • You gain energy when you swap weapons, which gives you more Dashes.
  • Use your range to your advantage by kiting enemies and staying out of danger.
  • If cornered by lots of enemies, use or to pulse blindness.
  • is a zero-cooldown daze that can be used to interrupt dangerous attacks.
  • evades for a very long duration while still dealing damage.
  • destroys projectiles. You can also use for more projectile defense.
  • can be used as an escape.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Sustain

  • You receive a small amount of sustained healing from . If this isn't enough, you can also trait .
  • In a pinch, cleanses conditions. If you have lots of trouble with conditions you can run .

Stealth

  • Stealth is one of the most useful tools available to Thieves. Use to channel hero points or sneak through otherwise dangerous places.
  • If is not enough, you can blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.

Crowd Control

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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars 3 weeks ago

A fast, mobile build with surprisingly high damage for something so easy to play. It has access to thief's full toolkit while also having even more mobility. Great for solo play in general.

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