Daredevil - Sage Staff


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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Teamfight+1.

Designed for:

Overview

Daredevil build to harass and overwhelm opponents in teamfights using staff's endurance restore and evade options to keep and build torment..

Skillbar

 
 
StaffHealingUtilityElite
Shortbow

Variants

Traits

Variants

  • Quick Pockets.png Quick Pockets for restoring initiative spent when initiating with Shortbow or to escape


Equipment

Staff.png
I.png
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
Superior Sigil of Misery
Superior Sigil of Misery.pngSuperior Sigil of Misery
Increase Inflicted Torment Duration: 25%
I.png
Shortbow.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
18Recharge.png
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
II.png
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Variants

Rune

Usage

  • Initiating Combat:either precast Caltrops.png Caltrops and Steal.png Steal to cover the point with them or use Choking Gas.png Choking Gas before swapping to Staff.
  • Steal Priority: It is important to get the most use out of Steal.png Steal and any Stolen skills you aquire. In general follow the list below:

Steal.png Steal order of importance: 1. When using it to drop Caltrops.png Caltrops or to follow Choking Gas.png Choking Gas opener 2. Interrupt Finishers (you can often do this and use the opener) 3.Using it to restore endurance and initiative with Kleptomaniac.png Kleptomaniac and Endurance Thief.png Endurance Thief 4. Using it after Withdraw.png Withdraw to return to the fight 5. Using it on Mesmers for boons (Consume Plasma.png Consume Plasma) and Necromancers for AoE cc (Skull Fear.png Skull Fear)

Counters

  • Spellbreaker Be careful of 24px Full Counter as dodging will cause it to trigger
  • Be careful of how you use your initiative and Endurance as running out of them will leave you defenseless and without damage.
  • Rolling of a cliff (sometimes its an effective means of escape; other times it will be a severe error)
Build rating - 0 stars
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1 Ratings
0 stars
Hanz gave this build 0 stars December 2018

Sorry but this build just doesn't make sense.

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