Deadeye - Ghillie Snipe

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damageMobilityHarassmentScouting.

Designed for:


A high spike damage Deadeye draft for sPvP used for traversing the battlefield, picking fights, support damage to group skirmishes, and as always distractions!

Skill Bar


Slot Changes


  • - a powerful CC tool to free up damage windows. Must be cast with LoS before target goes behind cover.
  • - Low cooldown, long lasting, easy to get your stealth back with it with leap finishers and amazing projectile prevention.
  • - Similar to however has an AoE knockback and does damage if enemies are too close, which reveals you, great cc if you get cornered or surrounded. Should be able to knock people off points/cliffs. Do not use if an enemy is close by while already in stealth as it reveals you.
  • - Has an advantage over in that it provides AoE stealth to allies meaning it can be used to help save team mates or lift people when they're downed. Can be paired with a pistol offhand for extra AoE stealth and provides a stunbreak and aoe blind. Be mindful, it now has a 1/4 cast time. Solid Choice


Optional|Deadly Arts|top|bot|mid - Metabattle tooltips not updated, will update when able.


Superior Sigil of Separation
Superior Sigil of Separation.pngSuperior Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Air
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity


  • ☠ Maintain stealth with Dodge Rolling, Using and using SR/other stealth utilities and Marking targets. Don't forget that Snipers Cover can give you a free smoke field to use , just make sure you have no target when already stealthed as autoattack will trigger. If taking , use either or spamming (note that you must not hit an enemy with EITHER skill or you will be forcibly revealed!)
  • ☠ Maintain your stealth until ready to strike, tab through your enemies and pick a low target to kill. Maintain your mark, get in some sneaky popshots to build up malice and then Skill|Death's Judgement until ☠Dead☠. Don't get too antsy. Rebuild malice or finish very low targets with Skill|Death's Judgement>>Skill|Death's Judgement.
  • ☠ As soon as you spike the target, whether they go downed or not, quickly use to re-assess.
  • ☠ As with most Deadeye builds make use of high stacks of Malice, you have 7 stacks of malice and when you get this high (+21% dmg), its time to act or engage another target, but be aware as soon as you act you have to have an escape plan
  • ☠ Find opportune times to decap areas while staying in stealth, be sure to come out of stealth to be able to cap!

Optional Trait Variant

Build rating - 0 stars
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2 Ratings
0 stars
CGSN gave this build 0 stars October 2017

I'm not as down on Deadeye's rifle as the community as a whole seems to be, but I have problems with this particular build compared to other +1 builds.

"Stay in stealth and tab until someone is low." "When you have 7 stacks of Malice, it's time to act." Are you kidding me? This is basically just letting the rest of the team carry this build. I'd be furious if someone on my team were just sitting on the side in stealth for an entire team fight, waiting for "their moment." Yes, there's a threat to taking 11-19K Rifle 4 out of nowhere into a fight, but that's a lengthy duration into a team fight when a team was fighting a man down. Any other +1 build would have achieved the same results with significantly less set-up. Just because this build can sometimes survive a bit better due to extra stealth (and I say sometimes, berserker amulet thief with Mercy as the only stunbreak really won't hold up any better in many cases regardless of that extra stealth) doesn't mean it's more useful than the other +1 builds. There's almost no functional difference between a +1 build jumping in and dying and a +1 build jumping in and then taking almost a minute to run away and heal in stealth.

To give credit, Rifle 4 untargeted is a decent replacement for Shortbow 5. It doesn't replicate the vertical movement, but covers distance nicely, meaning D/P found good use as an offset.

0 stars
Kassy gave this build 0 stars October 2017

This build essentially suffers from the same issues that all of the other rifle builds suffer. First of all D/P doesn't really add anything to this build, I'm not sure what one is supposed to do with it but going into melee will get you gibbed instantly with berserker on and there's no survivability added in a 1v1 scenario because all you have in the name of defense are blinds which work as situational mitigation but not really as any sort of meaningful survival option. In addition it doesn't really have any synergy with anything else on the bars, there's no aoe stealth a la shortbow/pistol combo, it's really just used to build up stealth but with all the other stealth you have on your bars it's redundant.

Another big problem this build has is all the casting times, which is really the same problem with Deadeye in general but i dont think ive written on it so I'll go ahead and mention it here. If your elite skill gets interrupted you're doomed, on top of all the other skills on this bar being fodder for pulmonary impact so there's the losing to daredevil issue all over again.

The idea has a lot of potential but i dont think rifle or the deadeye spec is in a place to take advantage of the strengths adequately in any high octane game but I'll toy around with it and see if I change my mind. until then at the end of the day deadeye rifle struggles to duplicate what other builds can do and the other builds just do it