Dragonhunter - Burn Guard

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageSupportUtility.

Designed for:


A self-sufficient build bringing limited Stability Stability as well as personal Might Might, Fury Fury and very high AoE DPS.



Weapon Variants



Staff brings extra long range pressure if you feel out of range for scepter skills often.

Skill Variants





Inner Fire.png Inner Fire

Radiant Fire.png Radiant Fire

Amplified Wrath.png Amplified Wrath



Master of Consecrations.png Master of Consecrations

Absolute Resolution.png Absolute Resolution

Permeating Wrath.png Permeating Wrath


Dulled Senses.png Dulled Senses

Zealot's Aggression.png Zealot's Aggression

Hunter's Fortification.png Hunter's Fortification


Ascended Head (Heavy).png
Dire stat icon.png
Ascended Shoulders (Heavy).png
Dire stat icon.png
Ascended Chest (Heavy).png
Dire stat icon.png
Ascended Hands (Heavy).png
Dire stat icon.png
Ascended Legs (Heavy).png
Dire stat icon.png
Ascended Feet (Heavy).png
Dire stat icon.png
Ascended Back.png
Trailblazer stat icon.png
Ascended Accessory1.png
Trailblazer stat icon.png
Ascended Accessory2.png
Trailblazer stat icon.png
Ascended Amulet.png
Trailblazer stat icon.png
Ascended Ring1.png
Trailblazer stat icon.png
Ascended Ring2.png
Trailblazer stat icon.png
Ascended Longbow.png
Dire stat icon.png
Superior Sigil of Fire.png
Superior Sigil of Corruption.png
PvE weapon swap.png
Ascended Scepter.png
Dire stat icon.png
Ascended Torch.png
Dire stat icon.png
Superior Sigil of Fire.png
Superior Sigil of Energy.png
Superior Rune of Balthazar.png6x
Superior Rune of Balthazar
Malign WvW Infusion.png18x
Malign WvW Infusion




  • Try to maintain 100% Burning Burning duration since your primary damage comes from the 2s base duration burn of Permeating Wrath.png Permeating Wrath with Spear of Justice.png Spear of Justice.
  • Viper's and Sinister can be used in place of Trailblazer's and Dire for more damage at the cost of survivability.
  • Rabid can be used in place of Dire as a smaller damage increase that helps with proccing
    with less loss of survivability.


  • more damage than fire but much harder to land consistently.
  • general defensive sigil
  • or
    trash condis to cover Burning Burning from cleanse
  • to maintain duration if using other variants.


  • highest damage option if unconcerned about condition duration.
  • alternative hybrid damage option when unconcerned about duration.


  • defensive option against power damage.
  • alternative defensive option against condition pressure
  • highest damage option with frequent kills.


Build rating - 4 stars
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10 Ratings
2 stars
Xivor gave this build 2 stars 2 weeks ago

UPDATE - 14 JUNE 2019

High potential, low reliability, Strong still as a skirmisher against pug blobs, pretty useless against coordinated guild groups. Easily countered through condition cleanse, hard countered by the insane cleanse of the Scrapper right now. If used against groups running Scrapper, the condition to boon conversion will literally empower the guild with block spam from Burning to Aegis conversion. Not recommended outside of EBG pretty much now.


Since Scourges have been nerfed, they are run in less numbers in a group, giving less corruption than the old meta. This means Resistance is more common, and this build takes a big hit in its capabilities.


A very strong build that synergizes well with the current pirate ship meta. When used well with other condi classes, the burning does significant damage due to cover conditions. Additionally, gives some of the traditional Guardian Support, such as Stand Your Ground and Absolute Resolution for your Wings of Resolve. A good damage slot build that still gives a 2nd stab to the group if needed.

4 stars
Kelleren gave this build 4 stars 5 weeks ago

Due to the change in zerg comp, the burn DH role is different, but can still be significant if played as a skirmisher (focused on finishing off downs from relatively safe range or controlling small areas) rather than a source of primary DPS. Actually 'finishing' downs can be a significant aspect of a battle especially as doing so also serves as a powerful, AOE rally for your own downed teammates.

To facilitate this, I run weapons, armor, and traits essentially the same way.

Traits: Shelter, Purging Flames, Judges Intervention, Merciful Intervention, and Renewed Focus

Use: For this build, you'll need a balance of sticking on the commander for movement, but then peeling off somewhat with other 'skirmishers' to lay down AOE and funnel the enemy into specific areas, focus fire downs, and stay out of the way of the enemy zerg-ball.

Use bow 4 and 5 on downed enemies to deter/catch other resurrectors

Combos: Open with bow 5 and then 4 on a blob (especially as they're stabbing up for a push), force a quick condi cleanse. Use Judges Intervention INTO enemy blob, drop Purging Flames (switch weapons), and Torch 5. Then use Merciful Intervention to port back to your own lines.

Getting back tricky, but this small aoe condi spike followed by a massive firebomb + enemy player in middle of the blob can be hugely effective in disrupting an enemy, causing panic-drops of important skills, etc. Excellent way to disrupt backline too.

2 stars
Threather gave this build 2 stars last month

Deals lot of constant AoE damage. But has lot of hard counters like resistance and condi conversion.

Damage isn't controllable as it is overtime and spread on multiple targets. Fun build if you're Guardian main but worse than other DPS classes. Bad at supporting and no self sustain.

7 More Ratings
4 stars
LLawrence gave this build 4 stars last month

Läuft super in zergs

3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

2 stars
Freya gave this build 2 stars September 2018

No real use in group fights imo. It only has burning as damage. CC takes too long. You have to expose yourself to do damage and support is rather limited when compared to FB and Chrono.

4 stars
Tyroxin gave this build 4 stars September 2018

The perfect build against clustered enemies!...

... until they cleanse or pull Resistance.

Burning Guard has been able to pull off an outstanding amount of sustained damage for quite some time now, especially when the enemies are somewhat compact and lack condition mitigation (Bonus bags for a full backline casting into your Reflect). Once (frequent) cleanse and, especially in the past, Resistance are covered however, this guard is effectively reduced to a stability bot.

5 stars
KinkyKun gave this build 5 stars June 2017

A really good build that can catch people by surprise with bursts of AoE burning. It's countered pretty hard by well-timed cleansing and resistance, but it's still capable of doing crazy amounts of damage if timed right as cleanses aren't always available.

5 stars
Ackroyd gave this build 5 stars June 2017

Potentially highest DPS build in medium to large scale fights. Also provides moderate party support.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

Burn guards damage now surpasses many classes, and with improved boonrip from revenants is able to make valuable contributions to DPS whilst keeping much of the utility inherent to being a guardian like stability and AoE cleanse.

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