Dragonhunter - Cleric Bunker

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: BunkeringSupporting.

Designed for:


A bunker build solely made for general team support through heals, cleanses, and boons. It is most spectacular when fighting over points where alot of allies are present.

Skill Bar


Slot Changes



  • instead of



  • instead of


For more condition cleansing and a passive AOE heal(or an extra stun break) swap out Valor for Virtues:

  • for an extra stun break


Superior Sigil of Water
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Leeching
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Water
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Soldier
Superior Rune of the Soldier.pngSuperior Rune of the Soldier
(1): +25 Vitality (2): +35 Toughness (3): +50 Vitality (4): +65 Toughness (5): +100 Vitality (6): Shouts remove a condition from each affected ally.
Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power


Keep in mind that your role as a bunker isn't just to keep yourself alive - in fact you should keep most of your supportive skills for your allies in case they need to be healed, cleansed of conditions or protected by boons. You should be the first in line to res them as well.

  • Your primary job is Team Support and thus you should focus on being in the center of team fights. Protecting the Middle Point is also important but if the enemy team is ignoring it and focusing other points: rotate away from mid and follow the team fights.
  • All boons you apply heal you for a small amount due to . use this to your advantage with skills like and
  • To reach this build's full potential, try to be around as many team mates as possible; The less people you support, the less effective you will be.
  • Both of your shouts cleanse a condition and turn the other into a boon.
  • doesn't only stack 12 might but also heals for 2.7 k when it ends.
  • When getting focused, place and follow the aegis orbs; you get to block 5 attacks and heal for nearly 6 k. However, you can also use it to break a stun and leave the orbs for your allies so as to give your team an edge over the point.
  • Use on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks Swiftness Swiftness.
  • is best left for team fights as it is an AOE block, However you can also use it when rotating so as to reach the fights quickly.
  • can throw the enemy of a point in certain maps; it can also be used to prevent enemy reses or stomps.
  • can be put between walls/objects to delay the enemy team from reaching a point while your team achieves extra point capture progress.
  • Your interrupts are , , and use them to prevent enemy skills such as a Tempest's
  • A possible powerful healing combo is + + +


  • High Chill Chill uptime, as chill affects the cool down of your heals and this build massively depends on your heals to remain alive due to the lack of toughness.
  • CC when healing at low hp
  • Most 1 v 1 s. you will live for a relatively long amount of time, however you will probably end up losing because of the lack in damage and your heals being on Cooldown.
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