Build

Dragonhunter - GS/LB

Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageUtility.

Designed for:

Overview

A basic Greatsword/Longbow build for any PvE Dungeon/Fractal.
If you are interested in solo stuff, you should check out this build.
For higher Fractals you can use this build.

Skill Bar

GreatswordHealingUtilityElite
Longbow

Slot Changes

Weapons

  • Mace/Focus(Torch) is still viable like in the old build if you don't feel comfortable with Longbow

Utilities

  • Swapping out
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    is perfectly acceptable if needed, but keep in mind that you are giving up a significant personal DPS boost.
  • Use
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    for fights where projectiles are an issue.
    • Additionally use
      Shield of the Avenger Shield of the Avenger
      Activation.png
      60Recharge.png
      Shield of the Avenger
      Spirit Weapon. Summon an arcane shield to destroy incoming projectiles.
      Duration.pngDuration: 20 seconds
      for projectile heavy fights.
    • If you are still having trouble:
Replace
with
in Virtues.
Consider swapping
for
in Zeal. This reduces the cooldown on the shield's command skill, allowing you to use it three times.
  • Use
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    and/or
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    for crowd control heavy fights.
  • Use
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for condition heavy fights.
  • Use
    "Retreat!" "Retreat!"
    40Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    for blocks in hard boss fights or for swiftness and aegis during skips.
  • Use
    Test of Faith Test of Faith
    30Recharge.png
    Test of Faith
    Trap. Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.
    Damage.pngDamage: 965
    Damage.pngPass-Through Damage: 1,465
    Protection.pngProtection (6s): -33% Incoming Damage
    Cripple.pngPass-Through Cripple (6s): -50% Movement Speed
    Duration.pngDuration: 6s
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
    for cripple and damage (you even get protection).
  • Use
    Procession of Blades Procession of Blades
    ½Activation.png
    25Recharge.png
    Procession of Blades
    Trap. Set a trap that whirls around and damages enemies when activated.
    Damage.png10Damage: 1,200
    Fury.pngFury (8s): 20% Critical Chance
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    for more damage from your utility slots, if you can get one free.

Elite Skill

  • Use
    Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    for more survivability and utility.
  • Use
    "Feel My Wrath!" "Feel My Wrath!"
    ¼Activation.png
    45Recharge.png
    "Feel My Wrath!"
    Shout. Grant fury and quickness to nearby allies.
    Quickness.pngQuickness (5s): Skills and actions are 50% faster.
    Fury.pngFury (10s): 20% Critical Chance
    Book.pngMax Number of Allied Targets: 5
    Range.pngRadius: 600
    for a dps increase.
  • Use
    Dragon's Maw Dragon's Maw
    ½Activation.png
    75Recharge.png
    Dragon's Maw
    Trap. Lay a trap that pulls enemies and creates a barrier which holds them in.
    Damage.pngDamage: 638
    Slow.pngSlow (4s): Skills and actions are slower.
    Might.png10Might (8s): +300 Power, +300 Condition Damage
    Duration.pngMaw Barrier Duration: 6s
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Radius.pngMaw Barrier Radius: 90
    Range.pngRange: 180
    for breakbar damage and an AoE pull.

Weapons

  • Having a Hammer is good for the short cooldown blast on
    Mighty Blow Mighty Blow
    ¾Activation.png
    5Recharge.png
    Mighty Blow
    Damages nearby foes with a mighty ground slam.
    Damage.pngDamage: 426
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 300
    or for the CC.
  • Having a Staff for additional swiftness when skipping with
    Symbol of Swiftness Symbol of Swiftness
    ¾Activation.png
    15Recharge.png
    Symbol of Swiftness
    Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
    Damage.png5Damage: 610
    Swiftness.pngSwiftness (4s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    is the only thing a Staff is good for outside of niche uses of
    Empower Empower
    Activation.png
    20Recharge.png
    Empower
    Channel might to yourself and allies around you. Heal nearby allies when it ends.
    Heal.pngHealing: 1,500
    Might.png12Might (10s): 360 Power, 360 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    and
    Line of Warding Line of Warding
    1Activation.png
    40Recharge.png
    Line of Warding
    Ward. Create a line in front of you that foes cannot cross.
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    .

Specializations

Variants

  • for better reflection uptime.
  • if you need the condition cleanse.
  • for more group support.
  • if you need the Stability or Stunbreak.

Variants

  • if you need that extra support from blocks.

Note:

  • Can't find such trait "Supreme Justice"! and
    don't really fit together with
    . This is the main reason why it's highly recommend to use
    Test of Faith Test of Faith
    30Recharge.png
    Test of Faith
    Trap. Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.
    Damage.pngDamage: 965
    Damage.pngPass-Through Damage: 1,465
    Protection.pngProtection (6s): -33% Incoming Damage
    Cripple.pngPass-Through Cripple (6s): -50% Movement Speed
    Duration.pngDuration: 6s
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
    , otherwise you rely on other team members to bring Cripple Cripple.

Equipment

Stats

  • 2x Earrings are Assassin's.
  • All other armor, weapons, and trinkets are Berserker's.

Upgrades

Greatsword.png
I.png
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Longbow.png
II.png
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.

Infusions

  • Versatile Precise Infusion Versatile Precise Infusion
    Versatile Precise Infusion.pngVersatile Precise Infusion
    +5 Precision +5 Agony Resistance
    for armor.
  • Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    for weapons and trinkets.

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
/
Superior Sigil of Wrath Superior Sigil of Wrath
Superior Sigil of Wrath.pngSuperior Sigil of Wrath
+10% Damage vs. Sons of Svanir
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment Variant

  • Use
    Superior Rune of the Flame Legion Superior Rune of the Flame Legion
    Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
    (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
    if you find yourself dipping below 90% health.

Consumables

Check out the Dungeon Consumables guide to know what to use!

Usage

  • Start with Longbow
  1. Symbol of Energy Symbol of Energy
    ¾Activation.png
    15Recharge.png
    Symbol of Energy
    Fire a slow, arcing arrow which explodes on impact to burn targets and sear a symbol of energy into the ground.
    Damage.png4Damage: 2,050
    Vigor.png5Vigor (4s): +50% Endurance Regeneration
    Burn.pngBurn (5s): 655 Damage
    Book.pngPulses: 4
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
  2. Spear of Justice Spear of Justice
    ¼Activation.png
    20Recharge.png
    Spear of Justice
    Virtue. Burn foes every few attacks.
    Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive burning periodically.
    Damage.pngDamage: 224
    Spear of Light.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
    Burn.pngBurning (passive effect) (2s): 262 Damage
    Burn.pngBurning (active effect) (2s): 262 Damage
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngInterval: 1s
    Book.pngPierces
    Book.pngUnblockable
    Range.pngRange: 1,200
  3. True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  4. Weapon swap Weapon swap
  5. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  6. Binding Blade Binding Blade
    ¾Activation.png
    30Recharge.png
    Binding Blade
    Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
  7. Leap of Faith Leap of Faith
    ½Activation.png
    15Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 268
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  8. Strike Strike
    ½Activation.png
    Strike
    Chain. Strike your foe.
    Damage.pngDamage: 195
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    is nearly off cooldown.
  9. Symbol of Wrath Symbol of Wrath
    ¼Activation.png
    20Recharge.png
    Symbol of Wrath
    Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
    Damage.png5Damage: 670
    Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Duration.pngSymbol Duration: 4 seconds
    Radius.pngSymbol Radius: 180
    Combo.pngCombo Field: Light
  10. Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
  11. Weapon swap Weapon swap
  12. True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  13. Deflecting Shot Deflecting Shot
    ¼Activation.png
    10Recharge.png
    Deflecting Shot
    Fire a missile that blinds enemies and destroys projectiles. Destroying a projectile increases damage dealt.
    Damage.pngDamage: 317
    Damage.pngDamage Increase: 100%
    Blind.pngBlind (4s): Next outgoing attack misses.
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  14. Symbol of Energy Symbol of Energy
    ¾Activation.png
    15Recharge.png
    Symbol of Energy
    Fire a slow, arcing arrow which explodes on impact to burn targets and sear a symbol of energy into the ground.
    Damage.png4Damage: 2,050
    Vigor.png5Vigor (4s): +50% Endurance Regeneration
    Burn.pngBurn (5s): 655 Damage
    Book.pngPulses: 4
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
  15. Spear of Justice Spear of Justice
    ¼Activation.png
    20Recharge.png
    Spear of Justice
    Virtue. Burn foes every few attacks.
    Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive burning periodically.
    Damage.pngDamage: 224
    Spear of Light.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
    Burn.pngBurning (passive effect) (2s): 262 Damage
    Burn.pngBurning (active effect) (2s): 262 Damage
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngInterval: 1s
    Book.pngPierces
    Book.pngUnblockable
    Range.pngRange: 1,200
  16. True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  17. Puncture Shot Puncture Shot
    ¾Activation.png
    Puncture Shot
    Fire an arrow which can bounce to the enemies behind your target. If an arrow hits a second target, all enemies struck are crippled.
    Damage.pngDamage: 574
    Cripple.pngCrippled (2s): -50% Movement Speed
    Book.pngMaximum Additional Bounces: 1
    Combo.pngCombo Finisher: Physical Projectile (20% Chance)
    Range.pngRange: 1,200
    until
    True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is off cooldown.
  18. True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  19. Repeat from step 4.


Basically, try to hit your high damage skills like
True Shot True Shot
¾Activation.png
4Recharge.png
True Shot
Charge up energy creating a powerful attack which pierces through enemies.
Damage.pngDamage: 1,641
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
and
Whirling Wrath Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
within a symbol and if possible with
Spear of Justice Spear of Justice
¼Activation.png
20Recharge.png
Spear of Justice
Virtue. Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive burning periodically.
Damage.pngDamage: 224
Spear of Light.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
Burn.pngBurning (passive effect) (2s): 262 Damage
Burn.pngBurning (active effect) (2s): 262 Damage
Book.pngNumber of Attacks to Trigger: 5
Radius.pngInterval: 1s
Book.pngPierces
Book.pngUnblockable
Range.pngRange: 1,200
on your target.


Other tips

  • Try not to interrupt the auto attack chain of your Greatsword unless necessary. Interrupting the auto attack chain will result in a dps loss.
  • Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    can do more damage than stated in the tooltip. Click on the skill link for details.
  • Deflecting Shot Deflecting Shot
    ¼Activation.png
    10Recharge.png
    Deflecting Shot
    Fire a missile that blinds enemies and destroys projectiles. Destroying a projectile increases damage dealt.
    Damage.pngDamage: 317
    Damage.pngDamage Increase: 100%
    Blind.pngBlind (4s): Next outgoing attack misses.
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    and
    Spear of Justice Spear of Justice
    ¼Activation.png
    20Recharge.png
    Spear of Justice
    Virtue. Burn foes every few attacks.
    Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive burning periodically.
    Damage.pngDamage: 224
    Spear of Light.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
    Burn.pngBurning (passive effect) (2s): 262 Damage
    Burn.pngBurning (active effect) (2s): 262 Damage
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngInterval: 1s
    Book.pngPierces
    Book.pngUnblockable
    Range.pngRange: 1,200
    are piercing, try to take advantage of that.
  • Spear of Justice Spear of Justice
    ¾Activation.png
    20Recharge.png
    Spear of Justice
    Virtue: Burn foes every few attacks.
    Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
    Damage.pngDamage: 224
    Spear of Justice.pngJustice (6s): Periodically applies burning as long as you are within range of the caster.
    Burning.pngBurning (passive effect) (2s): 262 Damage
    Burning.pngBurning (active effect) (2s): 262 Damage
    Crippled.pngCrippled (1½s): -50% Movement Speed
    Book.pngNumbers of Attack to Trigger: 5
    Radius.pngInterval: 1 second
    Book.pngPierces
    Book.pngUnblockable
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Hunter's Verdict Hunter's Verdict
    ½Activation.png
    40Recharge.png
    Hunter's Verdict
    Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.
    Radius.pngPull: 1,200
    has a 1200 range pull when tethered to target which can be really useful if used at the right place and time.
  • Always try to bring
    Test of Faith Test of Faith
    30Recharge.png
    Test of Faith
    Trap. Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.
    Damage.pngDamage: 965
    Damage.pngPass-Through Damage: 1,465
    Protection.pngProtection (6s): -33% Incoming Damage
    Cripple.pngPass-Through Cripple (6s): -50% Movement Speed
    Duration.pngDuration: 6s
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Unblockable.pngUnblockable
    if you have a free utility slot.
  • Wings of Resolve Wings of Resolve deals damage when traited with
    and can be used in the damage rotation. Be cautious: it can get you in combat when using the skill while skipping.

Video Guides

  • YouTube:
    The "Mysteries" about Whirling Wrath and Binding Blades
Build rating: 100%
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1 Ratings
Gold Medal - Great
Thor said this build was great October 2015

Longbow brought some fresh air to the guardian. True Shot is a high dmg skill which brings together with the GS some really good dmg. And we can get rid of the slow mace animations. ;)