Dragonhunter - Meditrapper roamer

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The community gave this build a rating, making it top-tier: Great.

Focused on: Roaming.

Designed for:


A Dragonhunter build for WvW roaming that mixes meditations and traps.

Skill Bar


Slot Changes


  • over
    - if mass cleansing or more stun breakers are needed.


  • - if you feel comfortable with no invulnerability or instant virtues recharge.



Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
Superior Rune of the Pack
Mighty WvW Infusion



  • Add more Soldier stat icon.png Soldier pieces if you want higher sustain.
  • Add either Marauder stat icon.png Marauder or Berserker stat icon.png Berserker's for damage.


  • Superior Sigil of Generosity Superior Sigil of Generosity
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    - cleansing.
  • Superior Sigil of Blood Superior Sigil of Blood
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    - armor ignoring damage.


  • - movement speed for solo roaming.
  • - allows you to kite and disengage.
  • - higher sustain, or an opportunity to play with more Berserker pieces if you can't get your hand on Marauder.



  • - defensive option.
  • - offensive option.
  • - anti-condition.



  • The ring created by a triggered
    deals more damage than the initial trigger so attempt to force foes through it by pulling enemies with Hunter's Verdict (secondary skill of
    ), knocking foes through it by procc'ing
    , or
  • is unblockable and can be used to interrupt blocking skills with
  • is removes three conditions and gives a substantial heal to you and your teammates, use it often. Be careful since the heal is granted when you land being CCed in the air will stop you receiving the heal.
  • breaks stun and blocks all attacks in front of you, use it to relive pressure on you and your team, for example, you can stand facing foes attempting to cleave downed teammates while you or your team resses. If you are not getting focused hard you should try to keep it for situations where your team need to rez or stomp. Keep in mind that it also instantly recharges after you rezzed somebody so don't hesitate to use it when somebody of your team goes down.
  • Use
    while engaging or running away from a ranged projectile class such as a Ranger to mitigate damage.
  • Use
    to create gaps by targeting another enemy, ambient creature or random mob that's away from your enemy.


  • High sustain specs are going to wear you down eventually
Build rating: 93%
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3 Ratings
Silver Medal - Good
Hanz said this build was good 2 weeks ago

Still useful, just not that strong anymore. Usually you're better off playing a newer elite spec, although this still torments squishies.

Gold Medal - Great
Th3Destroyah said this build was great March 2017

A very solid build for roaming in small groups or alone. Though I have some dificulties fighting engineers and condi mesmers with this build, I still enjoy it a lot. Best thing about this build is, you just need to adjust 2 or 3 traits and 2 skills and you become viable in zerg fights and not only in 1v1 or smaller group fights.

Gold Medal - Great
Soren eleazar said this build was great March 2017

good for solo or group roaming

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