Build

Dragonhunter - Meditrapper roamer

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Roaming.

Designed for:

Overview

A strong meditation/trap build that adds more damage to the pre-HoT meditation build.

Inspired from its PvP counterpart.

Skill Bar

Sword/ShieldHealingUtilityElite
Longbow

Skill Variants

Elite

  • if you feel comfortable with no invulnerability or instant virtues recharge.

Specializations

Equipment

Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Soldier stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of the Pack
18x
Mighty WvW Infusion

Variants

Stats

  • Add in more Soldier's or Crusader's gear for defense, Marauder's or Berserker's for damage.

Sigils

  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
  • Superior Sigil of Bloodlust Superior Sigil of Bloodlust
    Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
    Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

Runes

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    movement speed for solo roaming
  • Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
    allows you to kite and disengage

Consumables

Food

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Alternate offensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Alternate defensive option vs condi pressure.
  • Fried Golden Dumpling Fried Golden Dumpling
    Fried Golden Dumpling.pngFried Golden Dumpling
    Nourishment (30 m):
    Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
    Consumable
    Might stacking.

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    Offensive option.

Usage

  • The ring created by a triggered
    deals more damage than the initial trigger so attempt to force foes through it by pulling enemies with Hunter's Verdict (secondary skill of
    ), knocking foes through it by procc'ing
    , or
  • is unblockable and can be used to interrupt blocking skills with
    .
  • is removes three conditions and gives a substantial heal to you and your teammates, use it often. Be careful since the heal is granted when you land being CCed in the air will stop you receiving the heal.
  • breaks stun and blocks all attacks in front of you, use it to relive pressure on you and your team, for example, you can stand facing foes attempting to cleave downed teammates while you or your team resses. If you are not getting focused hard you should try to keep it for situations where your team need to rez or stomp. Keep in mind that it also instantly recharges after you rezzed somebody so don't hesitate to use it when somebody of your team goes down.
  • Use
    while engaging or running away from a ranged projectile class such as a Ranger to mitigate damage.
  • Use
    and
    to create gaps by targeting another enemy, ambient creature or random mob that's away from your enemy.


Counters

  • High Sustain
  • Staff Thief
  • Rifle Warrior

Streamers

Build rating: 100%
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2 Ratings
Gold Medal - Great
Th3Destroyah said this build was great March 2017

A very solid build for roaming in small groups or alone. Though I have some dificulties fighting engineers and condi mesmers with this build, I still enjoy it a lot. Best thing about this build is, you just need to adjust 2 or 3 traits and 2 skills and you become viable in zerg fights and not only in 1v1 or smaller group fights.

Gold Medal - Great
Soren eleazar said this build was great March 2017

good for solo or group roaming

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