Dragonhunter - Mighty Zeal

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:

Overview

Stack large amounts of might while providing AoE pressure.

Skill Bar

Scepter/FocusHealingUtilityElite
Sword/Shield

Optional Slot

For the optional utility slot:

  • - a defensive option with stabiity, stun breaking and Aegis.
  • - a more damage oriented version.

Specializations




F2P Variant

Free-to-play users can replicate this build with moderate success by replacing Dragonhunter with Virtues:


Additional changes

  • In this case take as your healing skill and in the optional slot.

Equipment

Scepter.png
Focus.png
I.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Purging
10Recharge.png
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Purging
10Recharge.png
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Variants

Amulet

  • Marauder Amulet Marauder Amulet
    Marauder Amulet.pngMarauder Amulet
    +1050 Power +1050 Precision +560 Vitality +560 Ferocity
    trades tankiness for additional damage.

Rune

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    or
    Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    can substituted for more mobility.

Usage

General

  • Blocking attacks removes conditions via , making one of the build's strognest condition cleanses.

Sword

  • Symbols, traps, and the sword autoattack chain will be the main sources of cleave damage in the build.
  • Maintain as much as possible. Keep in mind that it's not just a symbol, this skill can also be used as a near-instant AoE blind which can be used to prevent key skills (such as a Reaper's ) from landing a hit, or as a gapcloser/mobility tool.
  • is one of the hardest hitting skills in the build and a good way to deal with projectiles.

Focus

  • is mainly for condition cleansing and blindig foes while you're out of dodges/blocks, or to help allies stomp downed players by blinding them.
  • is both an excellent defensive and offensive tool: as it's instant cast it can be used to block incoming burst even while you're CC'd. If the stacks aren't depleted after 4 seconds, the exploding shield can hit rather hard (while the shield will barely explode in a combat scenario, with proper timing it can be used to deliver an opening burst on unsuspecting foes). The blast finisher that comes with activating the skill doesn't have much synergy with the build, but it can help with stacking Swiftness or Stealth in combo fields provided by other party members.

Scepter

  • Despite having midrange attack skills, it's more useful in melee range where the autoattack is easier to land and you can stand in . You can easily stack and maintain 25 stacks of might.

Shield

  • is one of the few skill that grant Protection in this build, try to apply it to as many allies as possible to get the most out of it.
  • Crossing the ring created by deals more damage than the initial trigger so attempt to force foes through it by pushing them out with and then pulling them back in with (chain skill of ), or by kiting foes through the edge. Shield of Absorption also provides a nice anti projectile field and some AoE healing.

Counters

  • Power-based spikes when blocks are down.
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