Dragonhunter - Radiant Dragonhunter
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Overview
Radiant Dragonhunter is a versatile power build which performs well in most areas of open world. It is excellent at roaming with its high area burst damage and innate survivability while also being the best specialization option for tagging on guardian due to its access to longbow. The build has a very straightforward playstyle and its not overly complicated to play.
Skill Bar
Zerging Variant
When Zerging you should use LONGBOW, STAFF, or both. In general, your best option is to run one or the other as your main weapon set and keep a GREATSWORD or SCEPTER / X as your second swap for dealing with bosses while zerging.
Weapon Variants
- Your second weapon set is flexible. Sword/Focus is suggested because it provides a good mix of defense, AoE damage, and mobility. Depending on what you need, you can run Hammer (crowd control), Scepter (ranged and high damage on bosses), and/or Shield (crowd control and projectile hate).
Skill Variants
- Healing Skills
- - defensive option. You can cancel the animation but keep the block by stowing your weapon during the cast. However, you won't receive any healing if you do this.
- - passive option. Use this when you don't need much healing.
- Utility Skills
- Guardian's utility skills are very versatile and you are encouraged to change them based on the situation or your preferences.
- - you can take this when solo to increase your burst
- - grants more retaliation for boss fights where you can't proc much.
- - more crowd control.
- - if you need condition cleanse.
- - if you need to reflect projectiles.
- - alternative projectile defense option.
- - long-lasting swiftness while running.
- Elite Skills
- - defensive option.
- - better damage burst.
Specializations
Build Code
- Variants
- - use this when soloing difficult enemies with Scepter/Focus.
- - if you're dying to lots of damage and/or conditions that you can't dodge. This sacrifices a signifcant amount of damage but provides excellent defense.
- - This will sacrifice a considerable amount of damage but provides good survivability.
Zerg Variant: Zeal
When zerging, it is beneficial to change out traits that rely on symbols in the Zeal traitline. We still take here even when not wielding a greatsword due to the 120 power increase.
Zerg Variant: Virtues
For a more group-oriented zerg variant, you can replace Zeal with Virtues
Roaming Variant: Honor
- For extremely difficult content, it maybe worth Honor instead of Zeal. This is a significant damage loss but allows you to dodge more often. Note that you will need to avoid using to maintain the passive. It is advised that you run Scepter and Focus with this variant.
- NOTE: In some situations it is worth replacing the DRAGONHUNTER specialization with this variant instead.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Roaming Variant
- Variants
- Gear:
Berserker's gear can be used in place of
Marauder for higher damage, at a significant loss of defense.
- Runes: , , ,
- Sigils: ,
Zerging Variant
- When zerging, change your weapons to LONGBOW and GREATSWORD. Your Longbow should have a as its secondary sigil.
Consumables
Solo
- This food assists with more difficult content, such as bosses or bounties.
- Food
- , - Defense/Damage
- , - Damage
- Utility
- - Damage
Farming Food
In general, you should use event food when farming for profit.
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
- - Use for general farming.
- - Use for when you need to max out magic find.
- - more sustain (requires crit chance)
- Anything - Any food is better than none, but you should prioritize the food above before using any other food.
- Utility
- , , - general farming
- - good damage option with +karma
Usage
Damage
- Note that to play this build optimally you must turn off "Melee Attack Assist" in your Options menu.
- Your main damage skills are
- Never interrupt your Greatsword or Sword autoattack chains as all the damage is loaded in the last hit.
Retaliation is a massive damage boost so you should try to have it up as much as possible. Your main retaliation sources are , , and . If using the Virtues variant, will provide an enormous boost to your
retaliation uptime.
- If using Virtues, resets off every kill thanks to . You should use it whenever possible.
- In long fights you should bring instead of for increased
retaliation uptime.
- If running Zeal, fight enemies in your symbols to get the damage buff from .
- If using , try not to get hit (ง ͠° ͟ل͜ ͡°)ง ... No seriously. This is extremely important.
Defense
- is a powerful defensive skill. If you stand on top of an ally while this is active it can block attacks for them as well.
- , , and blind enemies.
- and can be used against projectiles.
- is a block that also gives aegis, protection, retaliation, stability, and a stun break.
- You can run for more active defense. You can also run but this comes at the cost of one of your best burst damage skills.
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
Sustain
- This build doesn't have much sustained healing unless you have , so avoiding damage is extremely important in long fights. You can run healing food, such as in these situations to relieve some pressure.
- is a powerful heal and condition cleanse. You can also use in the light field from your symbols to cleanse conditions.
Zerging
- When zerging, use your , , and to tag mobs. Try to make sure your procs on groups so you get credit for all of them.
- Against bosses or static groups of mobs (while the zerg isn't moving much), use your higher-damage weapon set such as Greatsword or Sword/Focus.
Crowd Control
- Virtue: Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically. - (as a last resort)
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