Dragonhunter - Symbolic Vulnerability

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Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:

Overview

A ranged Dragonhunter build using Scepter and Longbow to (constantly) pressurize targets. The build abadons stationary traps. Direct damage is emphasized by stacking Vulnerability and Might in close combat/high pressure (e.g. downed enemy) situations. High sustain through (aegis) blocks and meditation traits.

Skillbar

LongbowHealingUtilityElite
Scepter/Shield

Traits


Variants

  • A synergetic and self-sustain alternative to is .



Equipment

Longbow.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
I.png
Scepter.png
Shield.png
II.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Fallibility
2Recharge.png
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Usage

Range Constant Pressure (e.g. enemies on node)
  • Call a target or assist on marked on. Use and to constantly pressure the target, use piercing passive to your advantage. Try to maintain a ranged position (between 900-1200) to get full advantage of passive . Positioning is key, make sure you can use at any time to switch into close high pressure opportunities.


Close High Pressure (e.g. downed enemy, close combat situations)

Gap closing:

  • If possible, use to instantly close the gap to apply [[File:Burn} and gain Fury Fury. An alternative gap closer is including a 3 sec Immobile Immobile and a damage spike due to .

Damaging in close combat:

  • Stack and to gain Might Might and stack Vulnerability Vulnerability. Continue to spam to stack Might Might + Vulnerability Vulnerability due to , Can't find such rune "Superior Sigil of Courage"! Please refer to our sigil index. and Fallibility Sigil. Use to lock mobile enemies on symbols or even use it on downed enemies to take advantage of for further vulnerability stacks.

In case you drop low on hp or attrack conditions while being in closed high pressure situations:

  • Stay on top of your target, wait for to proc and use and/or to cleanse, heal and gain Might Might due to . Thanks to your will damage as well.


Self-Sustain

Incoming melee/spike damage:

  • Try to evade or block especially hard-hitting skills. Evade within your stacked symbols.
  • Take advantage of and apply Aegis Aegis one after the other using , , , {Trait.png|25px|link=gw2:Burn} and gain Fury Fury. An alternative gap closer is including a 3 sec Immobile Immobile and a damage spike due to .

Damaging in close combat:

  • Stack and to gain Might Might and stack Vulnerability Vulnerability. Continue to spam to stack Might Might + Vulnerability Vulnerability due to , Can't find such rune "Superior Sigil of Courage"! Please refer to our sigil index. and Fallibility Sigil. Use to lock mobile enemies on symbols or even use it on downed enemies to take advantage of for further vulnerability stacks.

In case you drop low on hp or attrack conditions while being in closed high pressure situations:

  • Stay on top of your target, wait for to proc and use and/or to cleanse, heal and gain Might Might due to . Thanks to your will damage as well.


Self-Sustain

Incoming melee/spike damage:

  • Try to evade or block especially hard-hitting skills. Evade within your stacked symbols.
  • Take advantage of and apply Aegis Aegis one after the other using , , , {Trait|Burn} and gain Fury Fury. An alternative gap closer is including a 3 sec Immobile Immobile and a damage spike due to .

Damaging in close combat:

  • Stack and to gain Might Might and stack Vulnerability Vulnerability. Continue to spam to stack Might Might + Vulnerability Vulnerability due to , Can't find such rune "Superior Sigil of Courage"! Please refer to our sigil index. and Fallibility Sigil. Use to lock mobile enemies on symbols or even use it on downed enemies to take advantage of for further vulnerability stacks.

In case you drop low on hp or attrack conditions while being in closed high pressure situations:

  • Stay on top of your target, wait for to proc and use and/or to cleanse, heal and gain Might Might due to . Thanks to your will damage as well.


Self-Sustain

Incoming melee/spike damage:

  • Try to evade or block especially hard-hitting skills. Evade within your stacked symbols.
  • Take advantage of and apply Aegis Aegis one after the other using , , , {Trait]] [[gw2:Burn} and gain Fury Fury. An alternative gap closer is including a 3 sec Immobile Immobile and a damage spike due to .

Damaging in close combat:

  • Stack and to gain Might Might and stack Vulnerability Vulnerability. Continue to spam to stack Might Might + Vulnerability Vulnerability due to , Can't find such rune "Superior Sigil of Courage"! Please refer to our sigil index. and Fallibility Sigil. Use to lock mobile enemies on symbols or even use it on downed enemies to take advantage of for further vulnerability stacks.

In case you drop low on hp or attrack conditions while being in closed high pressure situations:

  • Stay on top of your target, wait for to proc and use and/or to cleanse, heal and gain Might Might due to . Thanks to your will damage as well.


Self-Sustain

Incoming melee/spike damage:

  • Try to evade or block especially hard-hitting skills. Evade within your stacked symbols.
  • Take advantage of and apply Aegis Aegis one after the other using , , , {Trait|Burn} and gain Fury Fury. An alternative gap closer is including a 3 sec Immobile Immobile and a damage spike due to .

Damaging in close combat:

  • Stack and to gain Might Might and stack Vulnerability Vulnerability. Continue to spam to stack Might Might + Vulnerability Vulnerability due to , Can't find such rune "Superior Sigil of Courage"! Please refer to our sigil index. and Fallibility Sigil. Use to lock mobile enemies on symbols or even use it on downed enemies to take advantage of for further vulnerability stacks.

In case you drop low on hp or attrack conditions while being in closed high pressure situations:

  • Stay on top of your target, wait for to proc and use and/or to cleanse, heal and gain Might Might due to . Thanks to your will damage as well.


Self-Sustain

Incoming melee/spike damage:

  • Try to evade or block especially hard-hitting skills. Evade within your stacked symbols.
  • Take advantage of and apply Aegis Aegis one after the other using , , , {Trait]] and cooldown reset of after channeling .
  • If you can facefront the enemy, use to block enemy attacks.

Incoming ranged damage:

  • Try to use {{Skill|Shield of Absorption} as long as possible to absorb projectiles, do not forget to hit it a second time for the heal. {{Skill|Shield of Courage} can black projectiles as well if you facefront the enemy.
  • If you can, use {{Skill|Deflecting Shot} to prevent ranged damage.

Incoming conditions

  • Cleansing of random conditions is possible with and .
  • Use {{Skill|Shield of Courage} to cleanse as well thanks to .
  • Condition spikes/overloads should be cleansed with . Once on cooldown, be careful.

Counters

  • steady condition attraktion
  • wrong cooldown management
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