Dragonhunter - Zeal Meditation

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Bronze.png

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

A more offensive variant of Guardian - Meditation DPS Variant, this build sacrifices utility for more damage.

Skill Bar

GreatswordHealingUtilityElite
Longbow

Slot Changes

Weapons

  • Sword/Focus over Greatsword for a more defensive option, take
    Binding Jeopardy Binding Jeopardy
    Trait IV.pngBinding Jeopardy
    Immobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
    over
    Zealous Blade Zealous Blade
    Trait V.pngZealous Blade
    Greatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge
    .
  • Scepter/Focus over Longbow to keep Greatsword damage and a ranged weapon choice with more defense.

Specializations



Variant

  • for some extra vulnerability.
  • if conditions become a problem.

Equipment

Greatsword.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
I.png
Longbow.png
II.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Greatsword

  • Superior Sigil of Rage Superior Sigil of Rage
    30Recharge.png
    Superior Sigil of Rage.pngSuperior Sigil of Rage
    50% Chance on Critical: Gain Quickness (3 seconds). (Cooldown: 30s)
  • Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)

Longbow

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed

Usage

Meditation Guard is a true double-edged sword, a prime example of risk/reward gameplay because most of your (otherwise defensive) abilities can be powerful additions to your burst damage - thus leaving you significantly vulnerable later.

Setting up your burst/devastating opening attack:

  • Fiery Wrath Fiery Wrath
    Trait II.pngFiery Wrath
    Damage against burning foes is increased by 7%.
    and
    Big Game Hunter Big Game Hunter
    Trait IX.pngBig Game Hunter
    You deal 10% more damage and causes 10s of vulnerability per strike to foes tethered by Spear of Justice.
    gives you a total of 17% increased damage against your target, not to mention the vulnerability stacks, people tend to activate
    Virtue of Justice Virtue of Justice
    25Recharge.png
    Virtue of Justice
    Virtue: Burn foes every few attack.
    Activate: You and your allies inflict burning on the next attack.
    Burn.pngBurning (passive effect) (2s): 264 Damage
    Burn.pngBurning (active effect) (4s): 524 Damage
    Book.pngNumber of Targets: 5
    Book.pngNumber of Attacks to Trigger: 5
    Radius.pngRadius: 600
    before the burst so it will Burning and tether your enemy on the first hit - but you will lose damage-over-time by the lack of it's passive effect.
  • Before joining a teamfight, you can use
    Hunter's Ward Hunter's Ward
    Activation.png
    45Recharge.png
    Hunter's Ward
    Form your arrow into a barrier and deal damage at the location.
    Damage.pngInitial Damage: 93
    Damage.pngFinal Impact Damage: 559
    Cripple.pngCrippled (2s): -50% Movement Speed
    Book.pngNumber of Impacts: 4
    Book.pngMaximum Number of Barriers: 5
    Duration.pngRing Duration: 6s
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    , to trap enemies without stability in your follow-up burst.
  • You can burst with Greatsword's
    Whirling Wrath Whirling Wrath
    ¾Activation.png
    10Recharge.png
    Whirling Wrath
    Spin in a place and swing your greatsword while hurling powerful projectiles.
    Damage.png7Damage: 637
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 130
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 600
    and
    Judge's Intervention Judge's Intervention
    45Recharge.png
    Judge's Intervention
    Meditation. Teleport to your target and burn nearby foes.
    Damage.pngDamage: 133
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    -> this way you can make a devastating opening from 1,200 range, gain ~5 seconds of Fury, to increase your damage even further, wait until any condition is applied to you and immediately use
    Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    which deals increased damage if you have a condition - this attack chain, especially if Shield of Wrath explodes, can be a dps bomb, forcing many enemies to disengage if used in a teamfight especially when they are trying to stomp or res and are balled up - but with this, you've already used up 2 of your Meditations - if you had max hp before/during the attack chain, you wasted 4k healing and a condition removal, not to mention your teleport which was a stunbreaker.
  • True Shot True Shot
    ¾Activation.png
    4Recharge.png
    True Shot
    Charge up energy creating a powerful attack which pierces through enemies.
    Damage.pngDamage: 1,641
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    deals high amounts of damage, but due to the very obvious channel animation, this skill is best used on unsuspecting foes.
  • After a chain like this, you blew most of your defensive CDs and will likely need to disengage a bit, both
    Leap of Faith Leap of Faith
    ½Activation.png
    15Recharge.png
    Leap of Faith
    Leap at your foe. On hit, blind nearby foes.
    Damage.pngDamage: 268
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    and Wings of Resolve Wings of Resolve can help you with this, but chances are, you did a pretty big damage to your enemies, and if they are the ones who must disengage, keep pushing with your GS attacks or attack at range with the longbow if the enemy is running away.

Always ask for a target in the teamfight you are heading to - you can press T to take the target and then use

Judge's Intervention Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

- this lets you make shortcuts, for example teleporting up to midpoint on Battle of Khylo from outside of the building - not to mention the entirely unexpected burst.

Counters

  • D/D Elementalist.
  • Heavy condition pressure.
  • High Protection uptime.
  • High Retaliation Retaliation uptime.

Top Streamers

Build rating - Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.