Druid - Boon Support Power DPS

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Focused on: Direct damageSupportUtility.

Designed for:

Expansions required:

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Power Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal burst damage. Like its healing counterpart, it provides multiple damage buffs to 10 players including , , and 25 stacks of Might Might with . It also provides CC, , , permanent Fury Fury, high Vulnerability Vulnerability, and tons of utility from various pets and utility skills.
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their bonus. If this is not the case Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
The burst damage from this build falls off rapidly in longer fights. For a condition damage focused variant with more sustained damage, see Druid - Boon Support Condi DPS.
This guide is focused on raids. For the fractal version see Druid - Boon Support Power DPS (Fractal).

Skill Bar

Juvenile Fanged Iboga.png
Juvenile Electric Wyvern.png

Weapon Variants

  • Longbow provides for CC or pushing. It can replace either offhand Axe or offhand Warhorn.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
  • Main hand Axe provides better generation at a hefty DPS loss.


In certain situations, you might also find these pets useful:
  • Juvenile Red Moa Juvenile Red Moa provides Fury Fury with its pet skill , useful if you're struggling with fury uptime.
  • Juvenile Jungle Stalker Juvenile Jungle Stalker provides Might Might with its pet skill , useful if you're struggling with might uptime.
  • Juvenile Wolf Juvenile Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
  • Juvenile Brown Bear Juvenile Brown Bear provides
    Shake It Off Shake It Off
    Shake It Off
    Cure a condition on yourself and all nearby allies.
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    for extremely condition-heavy fights.


The suggested skill bar doesn't include or because Power Druid is not normally played in encounters that favor condition damage or encounters where people have trouble surviving. Consider swapping to Druid - Boon Support Condi DPS or Druid - Boon Support Healer for these situations.
Coordinating spirits: If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. Note that a Healing Druid will have more potent spirits due to .

Other Skill Variants

Healing Skills
  • is a good alternative to on condition-heavy fights (e.g. Slothasor). If you take this run .
  • if is already covered.
Utility Skills
  • provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
  • provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
  • is a strong safety net for inexperienced groups.
  • or if you don't need anything else.
Elite Skills
  • on fights where the immobilize is needed.


  • if more CC is needed.
  • if pushing.
  • if running .
  • also viable, boils down to personal preference.
  • or is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.

Nature Magic Variant

Run Nature Magic over Skirmishing or Marksmanship if you need the extra might and boon coverage from .

  • for more .


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PvE weapon swap.png
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Superior Rune of Strength
Mighty Infusion
Remember to also get a longbow with Force and Water sigils.



Slice of Allspice Cake Slice of Allspice Cake


Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills


  • Use sword autoattacks,
    Path of Scars Path of Scars
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    Whirling Defense Whirling Defense
    Whirling Defense
    Blocks projectiles while damaging nearby foes.
    Damage.png12Damage: 732
    Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
    Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 5 seconds
    Radius.pngAttack Radius: 180
    Radius.pngReflection Radius: 150
    Combo.pngCombo Finisher: Whirl
    , and
    Hunter's Call Hunter's Call
    Hunter's Call
    Call hawks to swarm your foe.
    Damage.png16Damage: 464
    Range.pngRange: 1,200
    for damage.
  • Never interrupt your autoattack chain.
  • If using longbow, you can open with but don't bother swapping to it for DPS otherwise as it is a DPS loss.
  • Use to pull adds into the boss. Save the skill for this use on fights where it's beneficial (Slothasor, Xera).
  • Use for strong cleave and Astral Force generation. If possible, using it in a water field provides many small heals and lots of astral force.
  • This build uses so make sure you have it active when you share boons.
  • Stand next or behind the boss if possible to get use out of .
  • Note that swapping pets triggers , a blast finisher which can be useful. Start fights on the secondary pet to trigger this trait after the boon removal to supply your group with fury.
See Druid - Boon Support Healer for general Druid tips.


  • Storm Spirit
    Storm Spirit
    Spirit. Summon a storm spirit that grants nearby allies a chance to apply vulnerability when attacking.
    Storm Spirit.pngStorm Spirit (6s): 75% chance to apply vulnerability on hit.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
     Forward arrow blue.png 
    Call Lightning
    Call Lightning
    Spirit. Your storm spirit sacrifices itself to generate a powerful blast of electricity.
    Damage.pngDamage: 353
    Daze.pngDaze: 3 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • Fang Grapple Fang Grapple or or Head Toss Head Toss
  • Swapping to staff or with traited
  • (not recommended as you generally need this skill for other mechanics)
Build rating - 1 stars
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2 Ratings
2 stars
Chinkeeyong gave this build 2 stars September 2018

This build is a holdover from when Grace of the Land was a unique buff. Now that Chronomancers can provide 20 might all by themselves, there isn't a real place for this build in the current meta. Healing Druid provides more group DPS by maintaining Scholar uptime, and if you really don't need a healer at all you should just bring a Soulbeast.

0 stars
Troupe gave this build 0 stars November 2017

Weaker damage and equivalent support compared to a Condition Druid build, no real reason to run this build unless you really want to and your group doesn't mind