Druid - Boon Support Power DPS (Fractal)

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Focused on: Direct damageSupportUtility.

Designed for:

Expansions required:

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Information

Power Druid is a variant of Druid - Boon Support Healer (Fractal) which sacrifices healing for personal burst damage. Like its healing counterpart, it provides permanent Might Might and Fury Fury and multiple unique party damage buffs such as , , and . It also provides heavy CC, high Vulnerability Vulnerability, and tons of utility from various pets and utility skills.
This build is best used if the party already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their bonus. If this is not the case Druid - Boon Support Healer (Fractal) will usually perform better. This guide assumes you are already an experienced Healing Druid player.
The burst damage from this build falls off rapidly in longer fights. For a condition damage focused variant with more sustained damage, see Druid - Boon Support Condi DPS (Fractal).
This guide is focused on fractals. For the raid version see Druid - Boon Support Power DPS.

Skill Bar

Juvenile Rock Gazelle.png
Juvenile Jacaranda.png
Sword/WarhornHealingUtilityElite
X/Axe

Weapon Variants

  • Longbow provides for CC or pushing. It can replace either offhand Axe or offhand Warhorn.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
  • Main hand Axe provides better generation at a hefty DPS loss.

Pets

In certain situations, you might also find these pets useful:

Skill Variants

Healing Skills
  • is the largest burst heal but doesn't provide regeneration (resulting in less consistent generation).
Utility Skills
  • can replace if you don't need vulnerability or CC. It's also worth running over if there are 2 or more condition DPS in the party.
  • provides party wide Protection Protection, useful for high pressure fights like Mai Trin.
  • if CC is really bad.

Specializations



Variants
  • if more CC is needed.
  • for better cleave in trash fights.
  • if not running .
  • also viable, boils down to personal preference.
  • or is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.

Nature Magic Variant

Run Nature Magic over Skirmishing or Marksmanship if you need the extra might and boon coverage from . This is a large DPS loss.


Variants
  • for more .

Equipment

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PvE weapon swap.png
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6x
Superior Rune of Strength
18x
Mighty Infusion

Variants

  • if having problems with astral force generation.
  • or slaying sigils if applicable.

Consumables

Food:

Slice of Allspice Cake Slice of Allspice Cake

Utility:

Potent Superior Sharpening Stone Potent Superior Sharpening Stone
Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
Nourishment (1 h):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or slaying potions

Usage

  • Use sword autoattacks,
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    ,
    Whirling Defense Whirling Defense
    5Activation.png
    25Recharge.png
    Whirling Defense
    Blocks projectiles while damaging nearby foes.
    Damage.png12Damage: 732
    Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
    Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 5 seconds
    Radius.pngAttack Radius: 180
    Radius.pngReflection Radius: 150
    Combo.pngCombo Finisher: Whirl
    , and
    Hunter's Call Hunter's Call
    1Activation.png
    25Recharge.png
    Hunter's Call
    Call hawks to swarm your foe.
    Damage.png16Damage: 464
    Range.pngRange: 1,200
    for damage.
  • Never interrupt your autoattack chain.
  • If using longbow, you can open with but don't bother swapping to it for DPS otherwise as it is a DPS loss.
  • Use to pull trash mobs together.
  • Use for strong cleave, projectile defense, and astral force generation. If possible, using it in a water field provides many small heals and lots of astral force.
  • This build uses so make sure you have it active when you share boons.
  • Flank enemies whenever possible to get use out of .
  • Note that swapping pets triggers , a blast finisher which can be useful. Start fights on the secondary pet and then pet swap to trigger this trait and supply your group with fury.
See Druid - Boon Support Healer (Fractal) for general Druid tips.

CC

  • Storm Spirit
    1Activation.png
    20Recharge.png
    Storm Spirit
    Spirit. Summon a storm spirit that grants nearby allies a chance to apply vulnerability when attacking.
    Storm Spirit.pngStorm Spirit (6s): 75% chance to apply vulnerability on hit.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
     Forward arrow blue.png 
    Call Lightning
    20Recharge.png
    Call Lightning
    Spirit. Your storm spirit sacrifices itself to generate a powerful blast of electricity.
    Damage.pngDamage: 353
    Daze.pngDaze: 3 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • Fang Grapple Fang Grapple or or Head Toss Head Toss
  • Swapping to staff or with traited
Build rating - 4 stars
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3 Ratings
2 stars
Chinkeeyong gave this build 2 stars October 2018

Hardly ever worth bringing in fractals, as this build brings piss-poor damage and Chaos Chrono fills boons and off-healing better. Just bring a real DPS class and let the Chrono handle support.

5 stars
Xcorpdog gave this build 5 stars January 2018

For good groups, healing druid is over kill, but at the same time condition druid is slow to damage on bosses and on trash mobs making it not worth.

Overall if you bother bringing a druid it's worthwhile right now to bring power over anything else, unless you're with bad groups who need more healing while they facetank damage.

5 stars
Troupe gave this build 5 stars January 2018

With the condition ramp changes and buffs to its personal DPS, this build has replaced condition druid as the DPS druid build for fractals - most bosses should be dead or phased before a condition druid is finished ramping their DPS up to their maximum.

Power druid also has the benefit of being able to utilize slaying potions and impact sigils for extra DPS to help it pull further ahead in bursty fights. Also provides the same utility and healing as a condition druid, through spirits, pet skills and celestial avatar.