Druid - CC Bleeding
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This build is a hyper mobile Bleeding/CC machine, great for 1v1s, can hold 1v2s because of multiple evades and constant cc pressure. Can help lock enemy team in place for team fights, quickly decap nodes, quickly run around to aid fights.
- can be useful for longer team fights if not against condi specs.
- can be changed for other defensive skills like , but you get so many evades anyway, that shout becomes a better utility choice.
- is also possible, but it substitutes important useful sigils for more damage.
- Warning! Metabattle Sword skill links currently display different skills on the page vs editing mode. So they were changed here for text description instead, look them up higher in Weapons section or on wiki please.
- Begining of the fight
You can start by using about-face for Swiftness, then weapon swap and use about-face Skill|Hornet Sting (sword 3), face forward for Skill|Monarch's Leap (sword 2). This is the movement chain. You can cap home and go help mid fight or you can also go get far since you are so fast. Your role as a fast player is roaming: keep an eye on side nodes and aid your allies in fights, be the fast +1.
Your damage is primarily Bleeding tied to a generous CC distribution because You can use Short Bow autos and Dagger for more Bleeding. Good chain is Skill|Monarch's Leap (sword 2) . Your pets have strong power damage and Sword auto chain gives them Might. Poison skills like , Skill|Serpent's Strike (sword 2 flip-over), also add damage and prevent healing (use on Downed players to resist rez), but the last two are important Evade skills. Try to start 1v1 fights on Sword/Dagger for gap closing skills, evades and starter condi. Than weapon swap to Short bow to use as first skill so you can get is back faster because of Remember that you do more on Short bow when flanking (hitting from the back or the side)! In team fights don't rush in the middle but stay to the side and let pets go in.
Your pets are very important part of it. E_Wyvern and Gazelle are unique pets because only these two pets have 2 hard CCs each, and all of them qualifying for Also you can jump in field with Skill|Monarch's Leap (sword 2) to do AoE Daze. Than in use this chain of skills: . This is your AoE Blind, Healing, Cleanse, Daze Bleeding Immobilize Slow and personal Stability. Very powerful in team fights and outnumbered scenarios.
It is also your job to help your team by locking enemy players in place. Use for AoE Bleeding Immobilize, also is AoE, so place it in the middle of the point or in the spot you anticipate enemy to move to (like downed players). And you have a trigering on Heal that you can use offensively for Immobilize.
Use benefit of this trait depending on situation. It can be used for damaging skills if you are not focused, but also for evasive skills if you need to survive. Most skills on weapons in this build have short cooldown so this trait allows to reuse them unexpectedly fast. If you are pressured you need to swap to Sword/Dagger an keep evading and moving around with skills 2,3,4. Periodically swap to Short bow better if flanking is possible and use first for extra evades and Swiftness. Even under pressure you will do damage and CC thanks to pets, and chain, so you can keep evading while holding or even wining 1v2. If you are against condi specs you have remove 2 condi each because The last two you can cancel-cast to use a condi removal aspect without putting them on a full cooldown. Bind a button for Stow Weapon to cancel those skills or preventing mistakes.
- Support/Bunker builds with a lot of Block potential, healing and cleansing.
- Surprise spike damage.