Druid - CC Bleeding

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Focused on: ControlCondition damageMobility.

Designed for:

Overview

This build is a hyper mobile Bleeding/CC machine, great for 1v1s, can hold 1v2s because of multiple evades and constant cc pressure. Can help lock enemy team in place for team fights, quickly decap nodes, quickly run around to aid fights.

Skillbar

Juvenile Electric Wyvern.png
Juvenile Rock Gazelle.png
Short bowHealingUtilityElite
Sword/Dagger

Variants

  • can be useful for longer team fights if not against condi specs.
  • can be changed for other defensive skills like , but you get so many evades anyway, that shout becomes a better utility choice.

Traits




Equipment

Shortbow.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
I.png
Sword.png
Dagger.png
II.png
Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Variants

Sigils

  • is also possible, but it substitutes important useful sigils for more damage.

Usage

  • Warning! Metabattle Sword skill links currently display different skills on the page vs editing mode. So they were changed here for text description instead, look them up higher in Weapons section or on wiki please.


  • Begining of the fight

You can start by using about-face for Swiftness Swiftness, then weapon swap weapon swap and use about-face Skill|Hornet Sting (sword 3), face forward for Skill|Monarch's Leap (sword 2). This is the movement chain. You can cap home and go help mid fight or you can also go get far since you are so fast. Your role as a fast player is roaming: keep an eye on side nodes and aid your allies in fights, be the fast +1.


  • Damage/CC

Your damage is primarily Bleeding Bleeding tied to a generous CC distribution because You can use Short Bow autos and Dagger for more Bleeding Bleeding. Good chain is Skill|Monarch's Leap (sword 2) . Your pets have strong power damage and Sword auto chain gives them Might Might. Poison Poison skills like , Skill|Serpent's Strike (sword 2 flip-over), also add damage and prevent healing (use on Downed players to resist rez), but the last two are important Evade skills. Try to start 1v1 fights on Sword/Dagger for gap closing skills, evades and starter condi. Than weapon swap weapon swap to Short bow to use as first skill so you can get is back faster because of Remember that you do more on Short bow when flanking (hitting from the back or the side)! In team fights don't rush in the middle but stay to the side and let pets go in.

Your pets are very important part of it. E_Wyvern and Gazelle are unique pets because only these two pets have 2 hard CCs each, and all of them qualifying for Also you can jump in field with Skill|Monarch's Leap (sword 2) to do AoE Daze Daze. Than in use this chain of skills: . This is your AoE Blind Blind, Healing, Cleanse, Daze DazeBleeding BleedingImmobilize ImmobilizeSlow Slow and personal Stability Stability. Very powerful in team fights and outnumbered scenarios.

It is also your job to help your team by locking enemy players in place. Use for AoE Bleeding BleedingImmobilize Immobilize, also is AoE, so place it in the middle of the point or in the spot you anticipate enemy to move to (like downed players). And you have a trigering on Heal that you can use offensively for Immobilize Immobilize.


  • Sustain

Use benefit of this trait depending on situation. It can be used for damaging skills if you are not focused, but also for evasive skills if you need to survive. Most skills on weapons in this build have short cooldown so this trait allows to reuse them unexpectedly fast. If you are pressured you need to swap to Sword/Dagger an keep evading and moving around with skills 2,3,4. Periodically swap to Short bow better if flanking is possible and use first for extra evades and Swiftness Swiftness. Even under pressure you will do damage and CC thanks to pets, and chain, so you can keep evading while holding or even wining 1v2. If you are against condi specs you have remove 2 condi each because The last two you can cancel-cast to use a condi removal aspect without putting them on a full cooldown. Bind a button for Stow Weapon to cancel those skills or preventing mistakes.

  • Downstate

Your downstate auto now does substantive damage because of improved Bleeding Bleeding make sure you use it. Skill 2 does Daze Daze so if you chain skills 2 and 1 you will again trigger

Counters

  • Support/Bunker builds with a lot of Block potential, healing and cleansing.
  • Surprise spike damage.
Build rating - 4 stars
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4 Ratings
0 stars
Hanz gave this build 0 stars Yesterday

My previous coment wasn't too constructive so I'll try to do better this time.

In general there are 2 ways to play condi ranger - a more hybrid one with Carrion amulet that goes Axe/Dagger Sword/Torch, and a pure condition oriented one with Shortbow that goes for tanky stats like Settler Amulet. Right here the build already has identity issues by trying to play Carrion with Shortbow. Power does next to nothing for this build because S/D is a defensive set and Shortbow doesn't really gain anything from Power. The only reason to consider Carrion here would be the extra vitality.

So about the Shortbow build. It used to be playable like 6 years ago, but it was already bad by the time Anet got rid of Settler amulet thus deleting this playstyle completely from sPvP. Your best bet right now would probably be Rabid or Deadshot but you'd still lack healing power.

The other one is the Axe version, but here's the thing: right now you are way, WAY better off building a power build around it. So this isn't an option either.

I love condi ranger, I hope it makes a comeback someday, but right now it's trash. It has subpar damage and godawful sustain. There is a working version of shortbow condi druid in WvW, but only because the balance is different there and some traits/key skills have half the CD there, not to mention we have access to more optimal stats and consumables.

If you insist on playing this at least pick up Celestial Shadow.

5 stars
RenKaas gave this build 5 stars 2 days ago

Was fighting 1v2 against Mirage and Herald. Killed herald than mirage. Good help in group fights. This build depends on player kiting skill, thief players will like it. I like confusing enemies with this build.

4 stars
Greens gave this build 4 stars 6 days ago

This build is good for immobilizing foes in teamfights, but its sustain is very limited.

1 More Rating
5 stars
JimmyCage gave this build 5 stars 2 weeks ago

Nice my new build

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