Druid - CC Bleeding

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: ControlCondition damageMobility.

Designed for:


This build is a hyper mobile Bleeding/CC machine, great for 1v1s, can hold 1v2s because of multiple evades and constant cc pressure. Can help lock enemy team in place for team fights, quickly decap nodes, quickly run around to aid fights.


Juvenile Electric Wyvern.png
Juvenile Rock Gazelle.png
Short bowHealingUtilityElite


  • can be useful for longer team fights if not against condi specs.
  • can be changed for other defensive skills like , but you get so many evades anyway, that shout becomes a better utility choice.



Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage



  • is also possible, but it substitutes important useful sigils for more damage.


  • Warning! Metabattle Sword skill links currently display different skills on the page vs editing mode. So they were changed here for text description instead, look them up higher in Weapons section or on wiki please.

  • Begining of the fight

You can start by using about-face for Swiftness Swiftness, then weapon swap weapon swap and use about-face Skill|Hornet Sting (sword 3), face forward for Skill|Monarch's Leap (sword 2). This is the movement chain. You can cap home and go help mid fight or you can also go get far since you are so fast. Your role as a fast player is roaming: keep an eye on side nodes and aid your allies in fights, be the fast +1.

  • Damage/CC

Your damage is primarily Bleeding Bleeding tied to a generous CC distribution because You can use Short Bow autos and Dagger for more Bleeding Bleeding. Good chain is Skill|Monarch's Leap (sword 2) . Your pets have strong power damage and Sword auto chain gives them Might Might. Poison Poison skills like , Skill|Serpent's Strike (sword 2 flip-over), also add damage and prevent healing (use on Downed players to resist rez), but the last two are important Evade skills. Try to start 1v1 fights on Sword/Dagger for gap closing skills, evades and starter condi. Than weapon swap weapon swap to Short bow to use as first skill so you can get is back faster because of Remember that you do more on Short bow when flanking (hitting from the back or the side)! In team fights don't rush in the middle but stay to the side and let pets go in.

Your pets are very important part of it. E_Wyvern and Gazelle are unique pets because only these two pets have 2 hard CCs each, and all of them qualifying for Also you can jump in field with Skill|Monarch's Leap (sword 2) to do AoE Daze Daze. Than in use this chain of skills: . This is your AoE Blind Blind, Healing, Cleanse, Daze DazeBleeding BleedingImmobilize ImmobilizeSlow Slow and personal Stability Stability. Very powerful in team fights and outnumbered scenarios.

It is also your job to help your team by locking enemy players in place. Use for AoE Bleeding BleedingImmobilize Immobilize, also is AoE, so place it in the middle of the point or in the spot you anticipate enemy to move to (like downed players). And you have a trigering on Heal that you can use offensively for Immobilize Immobilize.

  • Sustain

Use benefit of this trait depending on situation. It can be used for damaging skills if you are not focused, but also for evasive skills if you need to survive. Most skills on weapons in this build have short cooldown so this trait allows to reuse them unexpectedly fast. If you are pressured you need to swap to Sword/Dagger an keep evading and moving around with skills 2,3,4. Periodically swap to Short bow better if flanking is possible and use first for extra evades and Swiftness Swiftness. Even under pressure you will do damage and CC thanks to pets, and chain, so you can keep evading while holding or even wining 1v2. If you are against condi specs you have remove 2 condi each because The last two you can cancel-cast to use a condi removal aspect without putting them on a full cooldown. Bind a button for Stow Weapon to cancel those skills or preventing mistakes.

  • Downstate

Your downstate auto now does substantive damage because of improved Bleeding Bleeding make sure you use it. Skill 2 does Daze Daze so if you chain skills 2 and 1 you will again trigger


  • Support/Bunker builds with a lot of Block potential, healing and cleansing.
  • Surprise spike damage.
Build rating - 3 stars
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5 Ratings
0 stars
Glorydaze gave this build 0 stars December 2019

This build is not ideal. Instead of carrion and krait, rather use rabid amulet with rune of undead. The rune of undead gains extra condi bonus due to the toughness rabid amulet provides. Use signet of toughness as utility for that extra 250 toughness on top of what rune of undead provides. This build lacks stability, so activate signet of toughness when CC'd or in a tight spot to mitigate dps.

The precision in the build is used to proc the extra bleeds done on 'sharpened edges' on the skirmish trait line, not to mention additional crit damage from normal attacks. Skirmishing is a must trait line using 1-3-2. Druid as a trait line is not so great as it is only handy when celestial avatar has charged, but usually before it has enough time to charge, you are dead. Rather take nature magic and make use of 2-3-2.

Shortbow with sigil of agony as primary for longer bleed duration and therefore easier bleed stacks. Rather take horn instead of dagger for secondary, as it provides swiftness which this build originally lacks and also the regen is great healing on top of the health you get when you have protection. Sword is used for evasion and disengage.

Use troll ungent, quickening zephyr and sharpening stone to get a quick 25-30 stacks of bleeding on your opponent. Elite must be entangle as you want to hit your opponent with as many condis as possible so he does not cleanse the stacks of bleeds. I got to platinum using this build. Weaknesses are lack of stab

3 stars
Greens gave this build 3 stars December 2019

This build is okay for immobilizing foes in teamfights, but its sustain is very limited.

0 stars
Hanz gave this build 0 stars October 2019

My previous coment wasn't too constructive so I'll try to do better this time.

In general there are 2 ways to play condi ranger - a more hybrid one with Carrion amulet that goes Axe/Dagger Sword/Torch, and a pure condition oriented one with Shortbow that goes for tanky stats like Settler Amulet. Right here the build already has identity issues by trying to play Carrion with Shortbow. Power does next to nothing for this build because S/D is a defensive set and Shortbow doesn't really gain anything from Power. The only reason to consider Carrion here would be the extra vitality.

So about the Shortbow build. It used to be playable like 6 years ago, but it was already bad by the time Anet got rid of Settler amulet thus deleting this playstyle completely from sPvP. Your best bet right now would probably be Rabid or Deadshot but you'd still lack healing power.

The other one is the Axe version, but here's the thing: right now you are way, WAY better off building a power build around it. So this isn't an option either.

I love condi ranger, I hope it makes a comeback someday, but right now it's trash. It has subpar damage and godawful sustain. There is a working version of shortbow condi druid in WvW, but only because the balance is different there and some traits/key skills have half the CD there, not to mention we have access to more optimal stats and consumables.

If you insist on playing this at least pick up Celestial Shadow.

2 More Ratings
5 stars
RenKaas gave this build 5 stars October 2019

Was fighting 1v2 against Mirage and Herald. Killed herald than mirage. Good help in group fights. This build depends on player kiting skill, thief players will like it. I like confusing enemies with this build.

5 stars
JimmyCage gave this build 5 stars October 2019

Nice my new build