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Overview
A PvP Druid build made for skirmishing, CC, and party support.
Admin note: feel free to suggest a new amulet below.
Skill Bar
Sword/TorchHealingUtilityElite
Slot Changes
Healing skill:
Troll Unguent 1
25
Troll Unguent
Survival. You and your pet regenerate health over time.
Health per Second: 850
Duration: 10 seconds
when using Wilderness Survival / you want better Astral Force regen.
Utility:
Signet of Stone 80
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone (6s): Take no damage from incoming attacks.
for more defense against Power based pressure.
Signet of the Wild 1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
for stability, DPS increase, and better Astral Force regen.
Weapons:
- Greatsword over Sword/Torch.
- Dagger over Torch.
Specializations
Variants
- Can't find such trait "Vigorous Training"! Please refer to our trait index is also a viable option.
Variants
- Take if you need more CC or Staff CD reduction.
Variants
Both Nature Magic and Beastmastery can be replaced by either of these specializations:
Variants
- Take when using Greatsword.
Weapons
9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Variants
Sigils
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Hydromancy 9
Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Rune
Superior Rune of Leadership
Superior Rune of Leadership (1): +8 to All Stats (2): +2% Boon Duration (3): +12 to All Stats (4): +3% Boon Duration (5): +16 to All Stats (6): +5% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Superior Rune of the Druid
Superior Rune of the Druid (1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): Gain +500 Healing for 3 seconds after casting a glyph.
Usage
General
- Glyphs remove 2 conditions. Note that you have to stay in the field of the seed from .
- Cast
"We Heal As One!" cast it just before the game starts in oder to grant Swiftness to allies via .
"Strength of the Pack!" 1
60
"Strength of the Pack!"
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
"Strength of the Pack!" (10s): Grants might to your pet when you attack.
Fury (3s): 20% Critical Chance
3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s): 33% Movement Speed
Boon Application Interval: 3 seconds
should be kept for stomping/rezzing or Astral Form.
- Both weapon sets have skills that grant evasion and mobility.
Most notable combos:
Sublime Conversion 25
Sublime Conversion
+
Ancestral Grace 1¼
15
Ancestral Grace
= AoE healing.
Sublime Conversion 25
Sublime Conversion
+ (if you're using GS) /
Monarch's Leap ¾
Monarch's Leap
if you're using Sword) = self healing.
- Smoke Cloud (Smokescale pet ability) + any of the aforementioned finishers = Stealth.
- Marksmanship-only: Pet swapping is also a blast finisher when activates (30s cooldown).
Pet Swapping - with Nature Magic & Beastmastery:
- Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting
"We Heal As One!" and swap mid-cast - the boons will last even longer on your pets and ultimately end up getting more stacks too due to Nature Magic's Fortifying Bond.
- The Quickness can be used for rezzing, stomping, or getting off more skill in Celestial Avatar.
- If you are using Nature Magic, try not to swap while reviving allies - it'll cancel . Do it before you rez.
- Swapping cancels your elite skill on your pet.
Counters
TBD
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