Build

Druid - Celestial Avatar

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damageControlBunkeringSupporting.

Designed for:

Overview

A PvP Druid build made for skirmishing, CC, and party support.

Admin note: feel free to suggest a new amulet below.

Skill Bar

Juvenile Bristleback.png
Juvenile Smokescale.png
Sword/TorchHealingUtilityElite
Staff

Slot Changes

Healing skill:

  • Troll Unguent Troll Unguent
    1Activation.png
    25Recharge.png
    Troll Unguent
    Survival. You and your pet regenerate health over time.
    Heal.pngHealth per Second: 850
    Duration.pngDuration: 10 seconds
    when using Wilderness Survival / you want better Astral Force regen.

Utility:

  • Signet of Stone Signet of Stone
    80Recharge.png
    Signet of Stone
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
    Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
    for more defense against Power based pressure.
  • Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
    for stability, DPS increase, and better Astral Force regen.

Weapons:

  • Greatsword over Sword/Torch.
  • Dagger over Torch.

Specializations

Variants

  • is also a viable option.

Variants

  • Take
    if you need more CC or Staff CD reduction.

Variants

Both Nature Magic and Beastmastery can be replaced by either of these specializations:

Variants

  • Take
    when using Greatsword.

Weapons

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

Sigils

  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +15% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
  • Superior Rune of the Druid Superior Rune of the Druid
    Superior Rune of the Druid.pngSuperior Rune of the Druid
    (1): +25 Healing (2): +35 Vitality (3): +50 Healing (4): +65 Vitality (5): +100 Healing (6): Gain +500 Healing for 3 seconds after casting a glyph.

Usage

General

  • Glyphs remove 2 conditions. Note that you have to stay in the field of the seed from
    .
  • Cast "We Heal As One!" "We Heal As One!" cast it just before the game starts in oder to grant Swiftness to allies via
    .
  • "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    should be kept for stomping/rezzing or Astral Form.
  • Both weapon sets have skills that grant evasion and mobility.

Most notable combos:

  • Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    +
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    = AoE healing.
  • Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    +
    Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    (if you're using GS) /
    Monarch's Leap Monarch's Leap
    ¾Activation.png
    Monarch's Leap
    Leap back into the fight, crippling your foe.
    Damage.pngDamage: 244
    Cripple.pngCripple (3s): -50% Movement Speed
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    if you're using Sword) = self healing.
  • Smoke Cloud (Smokescale pet ability) + any of the aforementioned finishers = Stealth.
  • Marksmanship-only: Pet swapping is also a blast finisher when
    activates (30s cooldown).

Pet Swapping - with Nature Magic & Beastmastery:

  • Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets and ultimately end up getting more stacks too due to Nature Magic's Fortifying Bond.
  • The Quickness can be used for rezzing, stomping, or getting off more skill in Celestial Avatar.
  • If you are using Nature Magic, try not to swap while reviving allies - it'll cancel
    . Do it before you rez.
  • Swapping cancels your elite skill on your pet.

Counters

TBD

Top Streamers

Build rating: 93%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
Silver Medal - Good
Pytir said this build was good October 2015

If focused condis will melt you and due to the heals you dont get CF often enough. Good for 1v1s and some support.

Gold Medal - Great
Foxman525 said this build was great October 2015

Extremely effective support build with constant heals, dps, and control. Works easily enough.

Gold Medal - Great
Hanz said this build was great October 2015

The ranger equivalent of a Shoutbow - great mobility and party support, while still being able to take 1v1s. The new pets are just great and the blind spam is unreal.