Druid - Celestial Trapper

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Condition damage.

Designed for:


A PvP Druid build made for point holding, AoE on team fights, and party support if needed.

Skill Bar

Juvenile Wolf.png
Juvenile Smokescale.png



Replace Marksmanship with Wilderness Survival:


Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Torment
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage


  • Use Point Blank Shot and another attack to immobilize and stack bleeds onto a foe. You can use Rapid fire to take down his health.
  • Healing Spring is a great panic skill. Use it to stealth and run away quickly if you need to run.
  • When you are near an enemy, swap to sword/torch and then use bonfire. You can then use bonfire with an 8 second cooldown.
  • Drop Flame trap on a cluster of enemies or when you need a bit of mobility or stealth.
  • Drop Spike trap onto enemies with the intention to interrupt them. You can also attack afterward to immobilize them with ancient seeds. If you drop Flame trap with spike trap, Ancient seed will still proc.
  • This build is very mobile. Drop flame traps for superspeed to travel to wherever you need to be.

Tips & Tricks

  • You can use Wolf's even if you are downed - so you can interrupt your opponent one more time even after you've used your downed skill #2. This can give you enough time to force your enemy into downed state and then res yourself with your pet.
  • While stomping Engineers and Warriors, you can hide behind your pet so he can bodyblock their downed skill #2.



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