Druid - Condi Trapper
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- A Druid build for running around in open world. This build deals good AoE condition damage and has access to amazing utility and self-sustain.
- A good Ranger swaps pets depending on the situation. Here are some pets worth having:
- Juvenile Jacaranda - highest damage pet.
- Juvenile Murellow - defensive pet that can tank for you and pulses poison.
- Juvenile Rock Gazelle - provides good defiance bar damage.
- Juvenile Bristleback or Juvenile Smokescale - tanky pet that also deals high damage.
- Juvenile Marsh Drake - tanky pet that also deals good AoE damage.
- Juvenile Wolf - powerful AoE crowd control.
- If you don't need the defensive utility of Staff, you can run Axe/Torch for more damage.
- Utility Skills
- - more damage if you don't need the defensive utility of .
- - if you're having trouble staying alive.
- - more DPS when fighting single targets.
- - if running axe/torch.
- - if not running glyphs, or if you want the movement speed.
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
- The Standard Variant uses similar gear to the Soulbeast - Condi DPS and Druid - Boon Support Healer builds for fractals and raids. This makes it a good general-purpose gear set.
- You can run Carrion stats as a cheaper alternative while you're working your way up to Viper, or if you prefer having more health.
- ,, orfor damage.
- for an extremely cheap expertise food.
- is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly.
- for more healing.
- is a great option when you do not need any extra damage or sustain.
- is a cheap and efficient option.
- Shortbow is your main weapon. Use and whenever available and fill with autoattacks.
- Flanking enemies is important with this build, as your short bow skills deal significantly more damage when hitting from the back or the side. Dodge through enemies before unloading your condition burst.
- Use your traps off cooldown. is also worth using for damage.
- is a potent damage increase. Set up enemies with , , or , then hit all of them at the same time with a skill such as to proc on all of them.
- Use the endurance regeneration from to dodge incoming attacks.
- This build has a lot of crowd control that you can use to interrupt or lock down enemies. both immobilizes enemies and deals good damage. , , and provide heavy crowd control.
- not only nullifies projectiles but converts them to healing.
- can be used to evade attacks and reposition.
- One tactic for dealing with dangerous enemies is to bring Juvenile Murellow or another tanky pet. This lets you deal damage from a safe distance while enemies are focused on your pet.
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
- This build gets an insane amount of sustain from . This skill is a stun break that removes all conditions from you and replaces your entire skill bar with healing skills.
- is by far the most useful skill: a burst heal, blast finisher, and CC rolled into one. You should use this every time you go into .
- blinds enemies, cleanses a condition, and heals you for a small amount. Notably, if you cast it and then exit , the healing will give you astral force.
- is a spammable heal that you can use if you're still low on health.
- You don't have to stay in for the whole duration. If you use only the skills you need, then immediately exit, you can save astral force for the next time you go into .
- Staff is a strong defensive weapon with another heal and blast finisher on . If using the Optimal gear setup, swapping to Staff refills your endurance and grants lifesteal on your next attack.
- In addition to excellent healing, provides a water field that you can blast with or for even more healing. is another water field you can use.
- Between and , you should never have trouble with conditions.
- The F2 skill of Juvenile Rock Gazelle and other CC pets