ADVERTISEMENT

Druid - Condi Trapper

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: EventsSolo contentCondition damage.

Designed for:

 

Expansions required:

GW2 Heart of Thorns logo.png

Overview

A strong condition build for druid. This build provides very high group support while dealing moderate damage and being very survivable. While the build is perfectly capable of completing most solo content, it is primarily meant for group support in zergs and event trains.

Skill Bar

ShortbowHealingUtilityElite
Staff

Weapon Variants

  • If you don't need the defensive utility of Staff, you can run Axe/Torch for more damage.

Skill Variants

Utility Skills
  • - if you're having trouble staying alive.

Specializations

Build Code

[&DQQeLSE7BT2hAAAAvgAAAL8AAAC6AAAAwAAAAAMAAAAAAAAAAAAAAAAAAAA=]
COPY




  • - more DPS when fighting single targets.
  • - if running axe/torch.
  • - if not running glyphs, or if you want the movement speed.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
PvE weapon swap.png
Trailblazer stat icon.png
6x
Superior Rune of the Nightmare
Variants
  • and are good alternatives to
  • provides extreme self-sustain while zerging but is useless solo.
  • provides less damage but a slight increase to group support and mobility.
  • and offer much higher group support at the cost of damage.

Dire Variant

Dire stat icon.png Dire gear is much easier to obtain than Trailblazer stat icon.png Trailblazer's and does a decent job of replicating its effects. You should aim to upgrade to Trailblazer as soon as possible.
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
PvE weapon swap.png
Dire stat icon.png
6x
Superior Rune of the Nightmare
Variants
  • and are good alternatives to
  • provides extreme self-sustain while zerging but is useless solo.
  • provides less damage but a slight increase to group support and mobility.
  • and offer much higher group support at the cost of damage.

Apothecary Variant

Apothecary stat icon.png Apothecary gear is cheap and provides much higher group support than other variants at major damage loss.
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
PvE weapon swap.png
Apothecary stat icon.png
6x
Superior Rune of the Water
Variants
  • and are good alternatives to
  • provides extreme self-sustain while zerging but is useless solo.
  • provides less damage but a slight increase to group support and mobility.
  • for higher damage at the cost of support.

Consumables

Event Farming

Food:

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.

Utility:

  • ,
    ,
    - general farming
  • - good damage option with +karma

Solo Play

  • +

Usage

Damage

  • Shortbow is your main weapon. Use and whenever available and fill with autoattacks.
  • Flanking enemies is important with this build, as your short bow skills deal significantly more damage when hitting from the back or the side. Dodge through enemies before unloading your condition burst.
  • Use your traps off cooldown. is also worth using for damage.
  • is a potent damage increase. Set up enemies with , , or , then hit all of them at the same time with a skill such as to proc on all of them.

Defense

  • Use the endurance regeneration from to dodge incoming attacks.
  • This build has a lot of crowd control that you can use to interrupt or lock down enemies. both immobilizes enemies and deals good damage. , , and provide heavy crowd control.
  • not only nullifies projectiles but converts them to healing.
  • can be used to evade attacks and reposition.
  • One tactic for dealing with dangerous enemies is to bring Juvenile Murellow Juvenile Murellow or another tanky pet. This lets you deal damage from a safe distance while enemies are focused on your pet.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Sustain

  • This build gets an insane amount of sustain from . This skill is a stun break that removes all conditions from you and replaces your entire skill bar with healing skills.
    • is by far the most useful skill: a burst heal, blast finisher, and CC rolled into one. You should use this every time you go into .
    • blinds enemies, cleanses a condition, and heals you for a small amount. Notably, if you cast it and then exit , the healing will give you astral force.
    • is a spammable heal that you can use if you're still low on health.
    • You don't have to stay in for the whole duration. If you use only the skills you need, then immediately exit, you can save astral force for the next time you go into .
  • Staff is a strong defensive weapon with another heal and blast finisher on . If using the Optimal gear setup, swapping to Staff refills your endurance and grants lifesteal on your next attack.
  • In addition to excellent healing, provides a water field that you can blast with or for even more healing. is another water field you can use.
  • Between and , you should never have trouble with conditions.

Crowd Control

ADVERTISEMENT
Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
4 stars
Onlywrin gave this build 4 stars last month

I decided to give this build a try and was honestly surprised at just how effective it was. Excellent group support while maintaining moderate damage and top tier survivability. You have a TON of options to deal with conditions and CC and a ridiculous amount of sustain. The low damage is the only thing keeping this build from being 5 stars.

4 stars
Chinkeeyong gave this build 4 stars September 2018

This build has great utility and good sustained ranged damage, which makes it a good choice for soloing difficult bosses. It's less practical for regular open world but still has enough AoE damage for farming trash mobs without trouble.

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT