Druid - Boon Support Condi DPS

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSupportUtility.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Information

Condi Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including
,
, and 25 stacks of Might Might with
. It also provides CC,
,
, and tons of utility from various pets and utility skills.
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their
bonus. If this is not the case Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
For a more CC and burst damage focused variant, see Druid - Boon Support Power DPS.
This guide is focused on raids. For the fractal version see Druid - Boon Support Condi DPS (Fractal).

Skill Bar

Juvenile Fanged Iboga.png
Juvenile Electric Wyvern.png
Short bowHealingUtilityElite
Axe/Torch

Weapon Variants

You can swap out Axe/Torch for other weapons if needed. If you do this replace
with
.
  • Double Shortbow can be useful if the boss is frequently moving out of
    .
  • Longbow provides
    for CC or pushing.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.

Pets

In certain situations, you might also find these pets useful:
  • Juvenile Red Moa Juvenile Red Moa provides Fury Fury with its pet skill
    , useful if you're struggling with fury uptime.
  • Juvenile Jungle Stalker Juvenile Jungle Stalker provides Might Might with its pet skill
    , useful if you're struggling with might uptime.
  • Juvenile Wolf Juvenile Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
  • Juvenile Brown Bear Juvenile Brown Bear provides
    Shake It Off Shake It Off
    ½Activation.png
    25Recharge.png
    Shake It Off
    Cure a condition on yourself and all nearby allies.
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    for extremely condition-heavy fights.

Skill Variants

If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you.
Healing Skills
  • is a good alternative to
    on condition-heavy fights (e.g. Slothasor). If you take this run
    .
  • if
    is already covered.
Utility Skills
  • provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
  • provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
  • is a strong safety net for inexperienced groups.
  • or
    if you don't need anything else.
Elite Skills
  • on fights where the immobilize is needed.

Specializations

Variants:
  • over
    if your subgroup has only condition DPS classes.
  • over
    if not running a torch.
  • provides a daze on entering
    .
  • or
    is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.

Nature Magic Variant

Nature Magic can replace Wilderness Survival if you need the might and boon coverage from
.

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
Viper stat icon.png
4x
Superior Rune of the Nightmare
2x
Superior Rune of the Trapper
18x
Malign Infusion

Variants

  • If extra might generation is required,
    can be replaced with
    . This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a
    cast, might will drop.

Consumables

Food:

  • Prickly Pear Pie Prickly Pear Pie
    Prickly Pear Pie.pngPrickly Pear Pie
    Nourishment (30 m):
    Food.png+40% Condition duration33% chance to steal life on critical+10% Experience from kills
    Consumable
    /
    - Lifesteal procs from the food allow you to rapidly recharge Astral Force to use
    .
    • Koi Cake Koi Cake
      Koi Cake.pngKoi Cake
      Nourishment (20 m):
      Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
      Consumable
      ,
      Rare Veggie Pizza Rare Veggie Pizza
      Rare Veggie Pizza.pngRare Veggie Pizza
      Nourishment (30 m):
      Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
      Consumable
      or Red-Lentil Saobosa Red-Lentil Saobosa - alternate foods if you haven't yet farmed geodes for the recipe or killed a W4 boss for Box of Raider's Sustenance

Utility:

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
    • Tuning Icicle Tuning Icicle
      Tuning Icicle.pngTuning Icicle
      Nourishment (30 m):
      Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
      Consumable
      or
      Potent Master Tuning Crystal Potent Master Tuning Crystal
      Potent Master Tuning Crystal.pngPotent Master Tuning Crystal
      Nourishment (1 h):
      Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
      Consumable
      for a cheaper alternative

Usage

Wilderness Survival Rotation

Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
If possible, double dodge right before the fight starts.
  1. Enter
  2. Exit
  3. Weapon swap Weapon swap
  4. (or enter CA here)
  5. Enter
  6. Exit
  7. Dodge to trigger
    if you can spare the endurance
  8. Weapon swap Weapon swap
  9. Enter
  10. Exit
  11. (or enter CA here)
  12. (or enter CA here)
  13. Dodge to trigger
    if you can spare the endurance
  14. Weapon swap Weapon swap
  15. Repeat from 8.

Nature Magic Rotation

Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
If possible, double dodge right before the fight starts.
  1. Enter
  2. Exit
  3. Weapon swap Weapon swap
  4. (or enter CA here)
  5. Enter
  6. Exit
  7. Dodge to trigger
    if you can spare the endurance
  8. Weapon swap Weapon swap
  9. Enter
  10. Exit
  11. (or enter CA here)
  12. (or enter CA here)
  13. Dodge to trigger
    if you can spare the endurance
  14. Weapon swap Weapon swap
  15. Repeat from 8.

General

  • You are free to enter
    at any time during your rotation and/or stay in it for longer than just
    +
    when heals are needed.
  • Dodging to trigger
    as part of your rotation is a DPS increase during low-pressure sections of a fight, but save your dodges for mechanics when necessary. It is still a DPS increase whatever the timing.
See Druid - Boon Support Healer for general Druid tips.

CC

  • Fang Grapple Fang Grapple or
    or Head Toss Head Toss
  • Storm Spirit Storm Spirit
    1Activation.png
    20Recharge.png
    Storm Spirit
    Spirit. Summon a storm spirit that grants nearby allies a chance to apply vulnerability when attacking.
    Storm Spirit.pngStorm Spirit (6s): 75% chance to apply vulnerability on hit.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
     Forward arrow blue.png 
    Call Lightning Call Lightning
    20Recharge.png
    Call Lightning
    Spirit. Your storm spirit sacrifices itself to generate a powerful blast of electricity.
    Damage.pngDamage: 353
    Daze.pngDaze: 3 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • Swapping to staff or
    with
    traited
  • (not recommended as you generally need this skill for other mechanics)
Build rating: 95%
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8 Ratings
Silver Medal - Good
Chinkeeyong said this build was good 6 days ago

This build provides good condition damage while maintaining the great utility of Druid.

Gold Medal - Great
Gale said this build was great August 2016

Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.

Gold Medal - Great
Paprikaspice said this build was great March 2016

Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though

5 More Ratings
Silver Medal - Good
XDeadzX said this build was good February 2016

A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.

Gold Medal - Great
Octavianrb said this build was great February 2016

Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.

Gold Medal - Great
Chase said this build was great February 2016

Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.

Gold Medal - Great
Nike said this build was great February 2016

Definitely a step up from Berserker druid in DPS. Should be tagged as meta.

Gold Medal - Great
DEKeyz2Chaos said this build was great February 2016

Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.

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