Build

Druid - DPS/Support Power Fractal

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSupportUtility.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Information

This build provides moderate direct damage, moderate healing, and strong might and fury uptime and unique buffs. The bursty nature of many fractal encounters makes this a strong choice for groups that do not need the healing of Druid - Support/Healer Staff Fractal

In many cases, a heal druid's lower personal DPS will be offset by other players in a group having better scholar uptime, having to heal less frequently, or getting downed less frequently, in which case the more heal-focused build is a better choice.

Skill Bar

Juvenile Rock Gazelle.png
Juvenile Electric Wyvern.png
Sword/AxeHealingUtilityElite
X/Warhorn

Pets

  • Juvenile Tiger.png
    Furious Pounce
    Activation.png
    10Recharge.png
    Furious Pounce
    Pounce on your target and grant fury to nearby allies.
    Damage.pngDamage: 1,689
    Fury.pngFury (10s): 20% Critical Chance
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 400
    — Can be taken if sources of fury are lacking and you don't need as much CC from your pets. Also provides the second highest DPS pet with quickness. You should use pet skill on cooldown to provide extra fury.
  • Juvenile Lynx.png
    Rending Pounce
    Activation.png
    30Recharge.png
    Rending Pounce
    Leap at a foe and make them bleed.
    Damage.pngDamage (2x): 244
    Bleeding.png4Bleeding (10s): 880 Damage
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    — Can be taken if you don't need boons or CC from your pets - all the lynx provides is damage.
  • Juvenile Rock Gazelle.png
    No skill with such title exists.
    — moderate DPS and CC capabilities similar to
    Juvenile Electric Wyvern.png
    Lightning Assault
    30Recharge.png
    Lightning Assault
    Charge forward, head butting foes and electrifying the destination.
    Damage.pngDamage: 1,129
    Range.pngRange: 480
    .
  • Juvenile Electric Wyvern.png
    Lightning Assault
    30Recharge.png
    Lightning Assault
    Charge forward, head butting foes and electrifying the destination.
    Damage.pngDamage: 1,129
    Range.pngRange: 480
    — while DPS is low, the CC on the pet skill is very useful. You should only swap to the pet when you need the CC.
  • If available,
    Juvenile Black Moa.png
    Dazing Screech
    1Activation.png
    30Recharge.png
    Dazing Screech
    Create a cone of sound, dazing foes.
    Damage.pngDamage: 122
    Daze.pngDaze: 2 seconds
    Book.pngNumber of Targets: 5
    Range.pngRange: 280
    provides slightly more CC than the Gazelle/Wyvern and can replace one of them.

Weapon Variants

Taking staff is a DPS loss on power druid but provides extra backup heals and better access to
.
Staff
Solar Beam
Activation.png
Solar Beam
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
Damage.pngDamage: 121
Healing.pngHealing: 66
Book.pngNumber of Targets: 3
Book.pngPulses: 3
Range.pngRange: 1,200
Astral Wisp
¾Activation.png
8Recharge.png
Astral Wisp
Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
Damage.pngDamage: 323
Healing.pngHealing: 322
Duration.pngDuration: 5 seconds
Radius.pngRadius: 130
Range.pngRange: 1,200
Ancestral Grace
Activation.png
18Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Healing.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: 1¼ seconds
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Range.pngRange: 1,200
Vine Surge
¾Activation.png
20Recharge.png
Vine Surge
Send forth vines that immobilize enemies and cleanse conditions from allies.
Damage.pngDamage: 202
Immobilize.pngImmobilize (1s): Unable to move.
Chill.pngCondition Removed
Cripple.pngCondition Removed
Immobilize.pngCondition Removed
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Sublime Conversion
25Recharge.png
Sublime Conversion
Summon an energy barrier that causes enemy projectiles to heal upon impact.
Healing.pngHealing: 162
Duration.pngDuration: 5 seconds
Range.pngRange: 900
Sword/Warhorn
Slash
½Activation.png
Slash
Slash your foe.
Damage.pngDamage: 202
Book.pngNumber of Targets: 3
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backward.
Damage.pngDamage: 235
Book.pngEvade: ½ seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poisoning them.
Damage.pngDamage: 235
Poison.png2Poison (6s): 402 Damage, -33% Healing Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Hunter's Call
1Activation.png
20Recharge.png
Hunter's Call
Call hawks to swarm your foe and apply vulnerability.
Damage.pngDamage (16x): 612
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Range.pngRange: 1,200
Call of the Wild
½Activation.png
30Recharge.png
Call of the Wild
Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a while.
Fury.pngFury (15s): 20% Critical Chance
Might.png3Might (15s): +90 Power, +90 Condition Damage
Swiftness.pngSwiftness (15s): 33% Movement Speed
Book.pngUnblockable
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 750

Sword/axe + staff could fit certain encounters as well.

Slot Changes

Heal Skills

  • over
    if extra condition cleanse is required.

Utility Skills

  • If you have enough vulnerability generation from other sources
    can be replaced with
    . If your group needs a source of protection
    can be taken, replacing
    .
In situations where you cannot get much use from spirits (such as during extended trash mob segments in Urban Battleground or in between the first and second bosses in Shattered Observatory) you can replace them with glyphs for increased utility - be sure to put the spirits back on your bar before you start the next boss!
  • for a short cooldown AoE knockback or pull, useful if you are lacking a chronomancer with
    Temporal Curtain Temporal Curtain
    ¼Activation.png
    25Recharge.png
    Temporal Curtain
    Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
    Swiftness.pngInitial Swiftness (12s): 33% Movement Speed
    Swiftness.pngSwiftness (1s): 33% Movement Speed
    Crippled.pngCrippled (5s): -50% Movement Speed
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
     Forward arrow blue.png 
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies toward its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
  • for an AoE daze or party wide stunbreak.
  • for a condition cleanse while in

Elite Skills

  • for potential clutch resurrections.

Traits

Variants

  • over
    if you need extra healing to keep people alive. Note that you will need to find another source of might for your group if you make this trait change.
  • if you are using

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of Strength
18x
Mighty +9 Agony Infusion

If you cannot afford stat infusions just use standard agony infusions to reach 150 Agony Resistance

Variants

Sigils

  • over
    if you are struggling to maintain might over longer fights.
  • over
    if breakbars are being broken regularly.

Consumables

Food:

Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
Consumable

Utility:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable

Usage

  • Use sword autoattacks,
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    ,
    Whirling Defense Whirling Defense
    5Activation.png
    25Recharge.png
    Whirling Defense
    Blocks projectiles while damaging nearby foes.
    Damage.png12Damage: 732
    Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
    Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 5 seconds
    Radius.pngAttack Radius: 180
    Radius.pngReflection Radius: 150
    Combo.pngCombo Finisher: Whirl
    , and
    Hunter's Call Hunter's Call
    1Activation.png
    25Recharge.png
    Hunter's Call
    Call hawks to swarm your foe.
    Damage.png16Damage: 464
    Range.pngRange: 1,200
    for damage.
  • Use
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    off cooldown for fury and might.
  • Stand next or behind the boss if possible to get use out of
    .
  • Use
    to pull adds into the boss. Save the skill for this use on fights where it's beneficial (Slothasaur, Xera).
  • Use
    for strong cleave and Astral Force generation. If possible, using it in a water field provides many small heals and lots of astral force.
  • Note that swapping pets triggers
    , a blast finisher which can be useful. Start fights on the secondary pet to trigger this Trait after the boon removal to supply your group with fury.

Celestial Avatar

  • is low priority. If you are staying in
    , use this skill to fill space between cooldowns of other skills.
  • has an insanely short (after-)cast time and should be used as often as possible between other skills. The condition clear is nice to clear some conditions your party might suffer. Another use for this skill is to blind mobs that have annoying CC skills (eg. kicking ghosts at Gorseval).
  • your quick and fairly large heal. Also dazes so can be used to help break breakbars, CC adds and blasts combo-fields.
  • is the easiest skill to spread 5 stacks of
    with. Is a water field while channeled.
  • can contribute to breaking breakbars. Is also good for snaring adds if needed like the Red Seeker Orbs at Vale Guardian or Ghosts at Gorseval.

To gain astral force quicker:

  • Affect allies with
    .
  • Use your
    even while being at full health to trigger
    .
  • If using staff,
    Solar Beam Solar Beam
    Activation.png
    Solar Beam
    Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
    Damage.pngDamage: 121
    Heal.pngHealing: 66
    Book.pngNumber of Targets: 3
    Book.pngPulses: 3
    Range.pngRange: 1,200
    is your fastest way of generating astral force, useful for situations where you need Celestial Avatar as soon as possible.

Glyphs

  • Glyph of Rejuvenation Glyph of Rejuvenation
    1Activation.png
    24Recharge.png
    Glyph of Rejuvenation
    Glyph. Heal yourself and nearby allies.
    Celestial Avatar.pngGlyph of Rejuvenation (Celestial Avatar).pngHeal yourself for a small amount and heal allies for a large amount.
    Glyph of Rejuvenation.pngHeal yourself for a small amount and heal allies for a small amount.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    is a nice heal skill for yourself and amazing for others if used in Celestial Avatar Celestial Avatar and while being traited with
    .
  • Glyph of Alignment Glyph of Alignment
    ½Activation.png
    20Recharge.png
    Glyph of Alignment
    Glyph. Damage and apply conditions to nearby foes.
    Damage.pngDamage: 136
    Cripple.pngCrippled (5s): -50% Movement Speed
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    is a spammable snare. In Celestial Avatar this glyph is quite a large heal. These are the reasons you should use this one instead of
    Glyph of Equality Glyph of Equality
    30Recharge.png
    Glyph of Equality
    Glyph. Daze nearby foes.
    Damage.pngDamage: 413
    Daze.pngDaze: 2s
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 300
    .
  • Glyph of Empowerment Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Empower the outgoing damage or healing of allies.
    Celestial Avatar.pngGlyph of Empowerment (Celestial Avatar).pngIncrease outgoing healing of nearby allies.
    Glyph of Empowerment.pngIncrease outgoing damage of nearby allies.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    is a really nice spammable DPS boost for your entire party. Shouldn't really be used as a healing boost.
  • Glyph of Unity Glyph of Unity
    ½Activation.png
    20Recharge.png
    Glyph of Unity
    Glyph. Use nature energy to connect to foes or allies.
    Celestial Avatar.pngGlyph of Unity (Celestial Avatar).pngTether yourself to nearby allies. Whenever you are healed, heal the tethered allies as well.
    Glyph of Unity.pngTether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    can be used to heal more in clutch situations. It's general use is just for spreading
    .
  • Glyphs spread delayed blinds while being traited with
    , which is useful for certain CC's from adds and clear conditions .
Build rating: 93%
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3 Ratings
Silver Medal - Good
Chinkeeyong said this build was good March 2018

Excellent Druid build for organized team compositions and speedruns. I wouldn’t recommend taking this build for the majority of players, though, as it trades the safety buffer of Heal Druid for what is at best a slightly faster clear.

Gold Medal - Great
Xcorpdog said this build was great January 2018

For good groups, healing druid is over kill, but at the same time condition druid is slow to damage on bosses and on trash mobs making it not worth.

Overall if you bother bringing a druid it's worthwhile right now to bring power over anything else, unless you're with bad groups who need more healing while they facetank damage.

Gold Medal - Great
Troupe said this build was great January 2018

With the condition ramp changes and buffs to its personal DPS, this build has replaced condition druid as the DPS druid build for fractals - most bosses should be dead or phased before a condition druid is finished ramping their DPS up to their maximum.

Power druid also has the benefit of being able to utilize slaying potions and impact sigils for extra DPS to help it pull further ahead in bursty fights. Also provides the same utility and healing as a condition druid, through spirits, pet skills and celestial avatar.

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