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Druid - Immob Druid

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Focused on: ImmobingHealingCleansing.

Designed for:


Overview

A Druid build featuring plenty of immobs with supplemental healing and cleansing.

Skill Bar

Juvenile Krytan Drakehound.png
Juvenile Brown Bear.png
StaffHealingUtilityElite
Staff

Slot Changes

Utility

  • over - If you need more sustain.

Pets

Specializations




Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
6x
Superior Rune of the Monk
18x
Healing WvW Infusion

Consumables

Usage

General

  • Your main role is to land immobs during your groups spikes and pushes.
    • During ranged spikes: Using with will reduce its recharge to six seconds. This, in addition to , will allow you to immob the majority of your groups ranged spikes.
    • During melee spikes: Push with your group using celestial avatar skills as needed to heal. Use and to trap foes with heavy immob. Use as a source of additional immobilization or as a strong heal and cleanse depending on the situation.

Pets

  • Stow your pets if possible when stealth pushing.
    • Use both pets as needed to apply additional immobs or additional cleansing.

Celestial Avatar Mode

  • If is available when entering mode, consider using the following rotation to maximize cleansing: + blast with + + + fill with remaining skills as they recharge.
  • can be cancel casted to gain minor stability. Avoid fully casting the skill as it roots you for its duration.
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