Druid - Paladin's Greatsword

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageControlMobility.

Designed for:

Overview

An offensive druid build mainly made for smaller skirmishes.

Skill Bar

Juvenile Bristleback.png
Juvenile Smokescale.png
StaffHealingUtilityElite
Greatsword

Slot Changes

Recommended skills for the optional utility slot or instead of Glyph of the Tides:

  • for more defense against Power based pressure.
  • for soft CC, Poison, and more condi cleansing via traits.
  • for more condition cleansing.

Specializations

Variants

  • Can't find such trait "Vigorous Training"! Please refer to our trait index is another viable option.

Weapons

Staff.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
I.png
Greatsword.png
II.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Scrapper
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Variants

Sigils

  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)

Runes

  • Superior Rune of the Dolyak Superior Rune of the Dolyak
    Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): Regenerate health every second.
    - the 6th bonus can help with Astral Force building.
  • Superior Rune of Leadership Superior Rune of Leadership
    Superior Rune of Leadership.pngSuperior Rune of Leadership
    (1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)

Usage

General

  • Glyphs remove 2 conditions. Note that you have to stay in the field of the seed from
    .
  • Entering
    removes all conditions and breaks stun.
  • Cast "We Heal As One!" "We Heal As One!" just before the match begins in oder to grant Swiftness to allies via
    .
  • "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    can also be used defensively, the pulsing stability combined with Celestial Avatar Celestial Avatar form is great for getting heals off when being focused.
  • Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    can't transform unblockable projectiles.

Combos

Fields:

  • Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
    - Water Field.
  • - Smoke Field.
  • - Light Field.
    • Seed of Life can also be created upon using a glyph by the trait Verdant Etching.

Note:

is also a Water Field, but disperses as soon as you stop channeling, which means only your allies can interact with it.

Finishers:

  • Lunar Impact Lunar Impact - Blast Finisher.
  • Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    - Blast Finisher.
  • Swoop Swoop
    Activation.png
    12Recharge.png
    Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 3
    Book.pngEvade Duration While Swinging: 0.5 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,100
    - Leap Finisher.

Notable combos:

  • Executing a Leap Finisher in a Water Field heals the caster, using a Blast Finisher instead will do AoE healing. The build itself lacks healing power, but it's still an important part of it.
  • Leaping into a Smoke Field grants you Stealth Stealth, Blasting grants AoE stealth. This is quite useful for disengaging, but avoid using it while contesting a point as stealth might throw the cap.
  • Same applies to Light Fields - leap = self Retaliation Retaliation, blast = AoE retaliation. Useful against Thieves.


Pet Swapping

  • Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets and ultimately end up getting more stacks too due to Nature Magic's Fortifying Bond.
  • Try not to swap while reviving allies - it'll cancel
    .
  • Swapping cancels
    "Strength of the pack!" "Strength of the Pack!"
    1Activation.png
    60Recharge.png
    "Strength of the Pack!"
    Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
    Rampage As One.png"Strength of the Pack!" (10s): Grants might to your pet when you attack.
    Fury.pngFury (3s): 20% Critical Chance
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    on your pet.

Counters

  • Heavy Condition Pressure
  • Chain CC

Top Streamers

Build rating - 4 stars
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5 Ratings
5 stars
Drummermean gave this build 5 stars March 2016

Really good sustain, good for duelling. Awesome pet damage, fantastic CC and part support.

5 stars
Stonny gave this build 5 stars January 2016

great sustain/decent damage, with the ability to be evasive with stealth etc. Very effective and the only staff/gs combo worth trying!

5 stars
Goruu gave this build 5 stars January 2016

Its the same old druid build.

2 More Ratings
0 stars
Hanz gave this build 0 stars January 2016

Decent, but could be better. Mender builds are more common/effective right now.

5 stars
Mithmoth gave this build 5 stars January 2016

This build is essentially the same old Celestial Avatar build, with a slight loss to sustain and team support. While it also no longer deals hybrid damage, the power pressure is more than enough to win almost all 1v1s.

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