Druid - Paladin's Greatsword
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An offensive druid build mainly made for smaller skirmishes.
Recommended skills for the optional utility slot or instead of Glyph of the Tides:
- for more defense against Power based pressure.
- for soft CC, Poison, and more condi cleansing via traits.
- for more condition cleansing.
- Can't find such trait "Vigorous Training"! Please refer to our trait index is another viable option.
- Superior Rune of Leadership(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
- Glyphs remove 2 conditions. Note that you have to stay in the field of the seed from .
- Entering removes all conditions and breaks stun.
- Cast "We Heal As One!" just before the match begins in oder to grant Swiftness to allies via .
- Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
- - Smoke Field.
- - Light Field.
- Seed of Life can also be created upon using a glyph by the trait Verdant Etching.
Note: is also a Water Field, but disperses as soon as you stop channeling, which means only your allies can interact with it.
- Lunar Impact - Blast Finisher.
- Executing a Leap Finisher in a Water Field heals the caster, using a Blast Finisher instead will do AoE healing. The build itself lacks healing power, but it's still an important part of it.
- Leaping into a Smoke Field grants you Stealth, Blasting grants AoE stealth. This is quite useful for disengaging, but avoid using it while contesting a point as stealth might throw the cap.
- Same applies to Light Fields - leap = self Retaliation, blast = AoE retaliation. Useful against Thieves.
- Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. If you wish to double up on these boons, start casting "We Heal As One!" and swap mid-cast - the boons will last even longer on your pets and ultimately end up getting more stacks too due to Nature Magic's Fortifying Bond.
- Try not to swap while reviving allies - it'll cancel .
- Swapping cancels Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
- Heavy Condition Pressure
- Chain CC