Druid - Power Glyph Buffer

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Focused on: Direct damageUtility.

Designed for:

Information

A Druid power build for dungeon running with strong offensive buffing and good group support. If you don't own Heart of Thorns play Ranger - S/A LB Spotter or if you need Condition Damage Ranger - A/T Condition.

Skill Bar

Juvenile Tiger.png
Juvenile Electric Wyvern.png
Sword/AxeHealingUtilityElite
Longbow

Pets

  • Juvenile Red Moa Juvenile Red Moa for
    Furious Screech Furious Screech
    1Activation.png
    25Recharge.png
    Furious Screech
    Screech angrily to grant fury to nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .

Slot Changes

Healing Skills

  • :
    • Generates Astral Force by Healing Allies.
    • Generates additional Astral Force, one stack of
      and removes Conditions if traited with
      .
  • :
    • It's the strongest healing skill if traited with
      .
    • You can use it in conjunction with Can't find such skill ""Strength of the pack!""! Please refer to our skill index. to generate might and fury yourself if the party has problems keeping it up.
  • :
    • The second strongest healing skill if traited with
      .
    • Provides a long lasting waterfield and cures conditions but might overlap a firefield.

Utility Skills

  • in condition heavy team setups.
  • for additional crowd control and a stun break.
  • for personal damage and stability if needed.
  • if you need additional sustain.
  • for additional quickness.


Elite Skills

  • Use Can't find such skill ""Strength of the pack!""! Please refer to our skill index. for Fury, Stability and Might.
  • Use
    for additional group support.

Weapons

  • Warhorn for a blast finisher as well as swiftness and fury with
    .
  • Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
  • OH Dagger gives an extra evade with
    .
  • Torch gives a Fire field with
    for blasting might.

Pets

Specializations

Variants

  • Use
    if your party needs additional Fury.

Variants

  • Use
    for a slighty higher dps.
  • Use
    if you are using
    Healing Spring Healing Spring
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
    Heal.pngHealing: 4,920
    Regeneration.png6Regen (3s): 2,340 Heal
    Duration.pngDuration: 10 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Water
    .

Variants

  • Use
    if you are facing an extreme amount of conditions.

Equipment

Stats

  • Complete weapon and trinkets are Berserker's.
  • Helmet, Chest and Leggins are Assassin's, while Shoulders, Gloves and Boots remain Berserker's.

Upgrades

Sword.png
Axe.png
I.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
Longbow.png
II.png
Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
II.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for armor.
  • Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    for the backpiece and one of the slots on each weaponset, i.e : Longbow and Sword.
  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for the rest of the weapons and trinkets.

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Consumables

Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
Experimental Remnant Experimental Remnant
Experimental Remnant.pngExperimental Remnant
Nourishment (10 m):
Food.png50% to Gain Swiftness When You Kill a Foe+8% Damage While Moving+10% Experience from Kills
Consumable
for a cheaper version. The event that gives it is located near the R&D Waypoint in Cursed Shore.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Toxic Sharpening Stone Toxic Sharpening Stone
Toxic Sharpening Stone.pngToxic Sharpening Stone
Nourishment (30 m):
Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.

Usage

  1. Stow your pet if you are using
  2. Get into combat
  3. Weapon swap Weapon swap
  4. Use your glyphs while in melee with your group, with
    last.
  5. until Path of Scars is off cooldown.
  6. Repeat until Barrage is nearly ready.
  7. Weapon swap Weapon swap
  8. Use
    if the breakbar hasn't been broken yet.
  9. Can't find such skill "Terminate Celestial Avatar"! Please refer to our skill index.
  10. Weapon swap Weapon swap
  11. Go to #8 and repeat.

General Notes:

  • triggers when going into Celestial Avatar Form or dropping an item such as a banner or a conjured weapon infight.
  • Stowing your pet before entering the fight will automatically trigger on pet swap traits such as
    and
    when you get into combat.
  • Consider disabling autoattack on sword to prevent being rooted in place and for better reactionary capabilities.
  • has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
  • Try using
    and
    as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.

Celestial Avatar Notes:

  • If the breakbar hasn't been broken after casting
    use
    before leaving the form.
  • Consider swapping weapons and using a skill first so that you do not waste
    .
  • Use Glyphs on cooldown to restore the Astral Force while infight.

Glyph Notes:

All Glyphs traited with

spawn a bloom that:

  • Adds one Stack of Blindness.
  • Creates a short light field.
  • Heals Allies and thus generates Astral Force.
  • Cleanses two Conditions on Allies.
  • Generates one stack of
    .

Breakbar Notes:

Use following skills to break the bars effectively:

  • from the Juvenile Electric Wyvern. Otherwise just camp the Tiger for Fury.
  • after you buffed your allies with
    .
Build rating - 5 stars
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5 Ratings
5 stars
Ashantara gave this build 5 stars January 2017

This is my favorite solo PvE and Fractals build. It is excellent in any PvE group activity outside of Raids (as Raid groups prefer Viper Druids or Full-heal Druids). Its damage output is very strong and it also provides healing support to a useful extent. It doesn't force you into a condi or healer build, therefore feels like a build still true to the Ranger profession.

I highly recommend it (and kindly ask the admins to put it back in the main list of Ranger builds).

5 stars
Deseao gave this build 5 stars March 2016

I think this is a great build because it gives the ranger a chance to exercise druid skills without sacrificing on the bread and butter ranged attacks. You do a lot of support as well, really helps hold a party together. I'd say it's not the greatest in PvP though. Highly recommended in Fractals or Dungeons.

5 stars
Hanz gave this build 5 stars December 2015

Looks like Druid is doing really well in PvE atm, decent DPS and party utility.

2 More Ratings
5 stars
Enaretos gave this build 5 stars November 2015

This build is very solid for dungeons & fractals. It can even be used in raids to a certain extent. I would totally recommend it !

5 stars
Fredor gave this build 5 stars November 2015

A great build that takes the strengths of the ranger power build and adds a whole lot of damage buffing and group support abilities to it.

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