Druid - Pure Healer Support

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Focused on: HealerTankSupportUtility.

Designed for:

 

Overview

Edit-Still testing and refining build


This build aims to generate astral force quickly by combining various methods from 0% from conditions, 0.75% from damage, 1.5% from healing and 2.25% from life steal.


The druid is a healer specialization which typically has low dps. They offer the group several damage bonuses and healing by simply gaining Celestial Avatar form when needed, however whilst in this form the druid deals insignificant damage and can't effectvily play dps without loosing focus on allies health bars.

To reiterate the role of healer and to avoid misconception that it's should contribute more as a dps role, these are some reasons why a dedicated healer build is needed until your allies has learnt to overcome these problems.

  • Inexperience of encounter and party weaknesses
  • Constant incoming damage that’s difficult to negate
  • Overwhelming sudden damage on allies
  • Frequent unfortunate accidents or unforeseen sudden events
  • VIP/high value objective low on health and has no healing skill ready to use.

Skill Bar

Juvenile Fern Hound.png
Juvenile Pink Moa.png
StaffHealingUtilityElite
Axe/Axe

Pets

  • Juvenile Fern Hound.png
    Regenerate
    Activation.png
    25Recharge.png
    Regenerate
    Howl to grant regeneration to nearby allies.
    Healing.pngHealing: 1,000
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    F2 — Regen & Heal, this pet also have a random hard CC
    Brutal Charge Brutal Charge
    Activation.png
    40Recharge.png
    Brutal Charge
    Leap at your foe and knock them down.
    Damage.pngDamage: 1,466
    Knockdown.pngKnockdown: 2 seconds
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 350
  • Juvenile Pink Moa.png
    Dazing Screech
    1Activation.png
    30Recharge.png
    Dazing Screech
    Create a cone of sound, dazing foes.
    Damage.pngDamage: 122
    Daze.pngDaze: 2 seconds
    Targets.pngNumber of Targets: 5
    Range.pngRange: 280
    F2 — Pet that Daze foes for breaking defiance bars, this pet has a random group heal
    Harmonic Cry Harmonic Cry
    1Activation.png
    40Recharge.png
    Harmonic Cry
    Heal yourself and nearby allies.
    Heal.pngHealing: 3,250
    Radius.pngRadius: 240
    Range.pngRange: 1,500

Possible Changes

Utility Skills

  • Replace
    Glyph of Empowerment Glyph of Empowerment
    ½Activation.png
    20Recharge.png
    Glyph of Empowerment
    Glyph. Empower the outgoing damage or healing of allies.
    Celestial Avatar.pngGlyph of Empowerment (Celestial Avatar).pngIncrease outgoing healing of nearby allies.
    Glyph of Empowerment.pngIncrease outgoing damage of nearby allies.
    Book.pngNumber of Targets: 5
    Range.pngRadius: 300
    with
    Glyph of the Tides Glyph of the Tides
    25Recharge.png
    Glyph of the Tides
    Glyph. Draw your enemies in or knock them away.
    for knockback such as for Red Seekers Orbs at Vale Guardian.
  • Replace
    Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    with
    Sun Spirit Sun Spirit
    Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit
    Burn.png2Burning (3s): 768 Damage
    Book.pngNumber of targets: 5
    Duration.pngEffect Recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    for groups with high condition/damage application.

Traits

Equipment

Armor

  • All Keeper's (Zealot) (Precision/Power/Healing power)

Trinkets

  • Amulet, Cleric (Power/Toughness/Healing Power)
  • Rings, Cleric (Power/Toughness/Healing Power)
  • Earring, Magi (Healing Power, Precision, Vitality) Bane's Tooth Bane's Tooth Faolain's Blossom Faolain's Blossom
  • Back, Cleric (Power/Toughness/Healing Power)

Upgrades

Staff.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
I.png
Axe.png
Axe.png
II.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Water
5Recharge.png
Superior Sigil of Water.pngSuperior Sigil of Water
30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
II.png
6x
Superior Rune of the Defender
Superior Rune of the Defender.pngSuperior Rune of the Defender
(1): +25 Healing Power (2): When you block a foe's attack, gain 1 second of regeneration. (3): +50 Healing Power (4): When you use a heal skill, gain aegis for 5 seconds.(Cooldown: 10s) (5): +100 Healing Power (6): When you block a foe's attack, heal yourself. (Cooldown: 30s)

Equipment Variants

  • Use Beserker stats for all armor and Trinkets (Power/Precision/Ferocity) with
    Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
    for faster astral force generation and dps

Consumables

Food:

Delicious Rice Ball Delicious Rice Ball
Delicious Rice Ball.pngDelicious Rice Ball
Nourishment (30m):
Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
Consumable

for healing power and healing modifier.

or

Omnomberry Ghost Omnomberry Ghost
Omnomberry Ghost.pngOmnomberry Ghost
Nourishment (45 m):
Food.png66% Chance to Steal Life on Critical+70 Precision+15% Experience from Kills
Consumable

for faster astral force generation

Utility:

Furious Tuning Crystal Furious Tuning Crystal
Furious Tuning Crystal.pngFurious Tuning Crystal
Nourishment (30m):
Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Expertise equal to 3% of your Precision+10% Experience from Kills
Consumable

For healing power and damage

General Advice and Usage

  • Prioritize charging astral force by healing the group with staff, utilities and
    Juvenile Fern Hound.png
    Regenerate
    Activation.png
    25Recharge.png
    Regenerate
    Howl to grant regeneration to nearby allies.
    Healing.pngHealing: 1,000
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    — F2 skill
  • When activating Astral Avatar, Quick Draw Quick Draw will be active, use this opportunity to use Lunar Impact Lunar Impact three times instead of twice.
  • Use
    Juvenile Fern Hound.png
    Regenerate
    Activation.png
    25Recharge.png
    Regenerate
    Howl to grant regeneration to nearby allies.
    Healing.pngHealing: 1,000
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    as your main pet as it does more healing,dps & utility. Only swap pet
    Juvenile Pink Moa.png
    Dazing Screech
    1Activation.png
    30Recharge.png
    Dazing Screech
    Create a cone of sound, dazing foes.
    Damage.pngDamage: 122
    Daze.pngDaze: 2 seconds
    Targets.pngNumber of Targets: 5
    Range.pngRange: 280
    to help break defiance bars faster, however with this build it has Go for the Eyes Go for the Eyes & Beastly Warden Beastly Warden included as soft CC.
  • If you notice some allies nearby that will be hit with unavoidable damage, use "Guard!" "Guard!" to reduce the damage they'll take.
  • Use staff skill 3
    Ancestral Grace Ancestral Grace
    Activation.png
    15Recharge.png
    Ancestral Grace
    Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
    Heal.pngHealing: 1,610
    Book.pngNumber of Targets: 5
    Book.pngEvade: until reaching the destination
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    for fast travel, evasion and also blast finsher on staff skill 5
    Sublime Conversion Sublime Conversion
    25Recharge.png
    Sublime Conversion
    Summon an energy barrier that causes enemy projectiles to heal upon impact.
    Heal.pngHealing: 162
    Duration.pngDuration: 5s
    Range.pngRange: 900
  • In the unlikely situation that your group is above 90%hp or your group absolutely need the extra dps, swap to axe
  • During Vale Gaurdian encounter,
    Vine Surge Vine Surge
    ¾Activation.png
    20Recharge.png
    Vine Surge
    Send forth vines that immobilize enemies and cleanse conditions from allies.
    Damage.pngDamage: 202
    Immobilize.pngImmobilize (1s): Unable to move.
    Chill.pngCondition Removed
    Cripple.pngCondition Removed
    Immobilize.pngCondition Removed
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    can be used to immobolize Red Seekers Orbs
  • During the Gorseval encounter, a spirit might not had been properly stacked, help by using axe skill 4
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    to pull it in.
  • During the Gorseval encounter, a the druid can effectively help with Charged Souls with
    Vine Surge Vine Surge
    ¾Activation.png
    20Recharge.png
    Vine Surge
    Send forth vines that immobilize enemies and cleanse conditions from allies.
    Damage.pngDamage: 202
    Immobilize.pngImmobilize (1s): Unable to move.
    Chill.pngCondition Removed
    Cripple.pngCondition Removed
    Immobilize.pngCondition Removed
    Book.pngNumber of Impacts: 7
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    ,
    Cold Snap Cold Snap
    20Recharge.png
    Cold Snap
    Your frost spirit sacrifices itself a freezing blast of arctic air to chill nearby foes.
    Chill.pngChill per Pulse (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Chill.pngChill at Start (3s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    , Natural Convergence Natural Convergence,
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    and the pet's
    Juvenile Fern Hound.png
    Regenerate
    Activation.png
    25Recharge.png
    Regenerate
    Howl to grant regeneration to nearby allies.
    Healing.pngHealing: 1,000
    Regeneration.pngRegeneration (10s): 1,300 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Crippling Leap Crippling Leap
    ¼Activation.png
    20Recharge.png
    Crippling Leap
    Leap at your foe and cripple them.
    Damage.pngDamage: 1,466
    Cripple.pngCripple (5s): -50% Movement Speed
    Range.pngRange: 130
    .
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