Druid - Raid Healer
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Contents
Superseded by Druid - Support/Healer Staff
Information
This build will maximize ease and consistency in defeating raid bosses and is suitable for both highly experienced and learning raid groups. It provides a significant DPS boost to the party through maximizing up time on grace of the land and scholar rune bonuses, as well as providing glyphs and spirits, for a wide range of skill levels. This build can easily tank all raid bosses, allowing your chrono to spread quickness more effectively. I can also cover key mechanics such as running green circles on Vale Guardian or kiting Sabetha's ranged AoE.
Essential to this build is stacking powerful regeneration on the squad. It is recommended that you choose two of the three sources of regeneration (
, Juvenile Fern Hound, and
) to ensure that it stays permanently. Slight alterations to your equipment, pets, and consumables need to be made depending on which two sources you choose.
Build
Warhorn is used to stack both regen and fury on the party from
.
Sword/Axe is useful for pulls on Slothasor and Xera or a backup reflect on Matthias. Use it to increase dps only when astral force is both fully charged and on cooldown. Otherwise your better off charging astral force and stacking grace of the land.
Utility Skills
- Bring for Vale Guardian.
- For max DPS bring
- Consider bringing as a powerful condi clear for Xera.
- For stun breaks bring either
- Consider
"Search and Rescue!" For Slothasor, Matthias, Vale Guardian, and Sabetha.
- Consider
- Will provide an AoE condi clear. This is very valuable for Xera, Matt, and Sloth. If bringing healing spring, use the boon duration gear setup below and drop fern hound.
Pets
Juvenile Fern Hound is used with to keep permanent regeneration on the party
Juvenile Tiger for additional fury from
Furious Pounce. Only use if not bringing a warhorn.
Juvenile Black Moa or
Juvenile Wolf for CC on bosses with small/medium hitboxes. Bring Moa for Slothasor and Xera to avoid the wolf fearing away adds that were pulled.
Juvenile Electric Wyvern for CC on Gorseval, Slothasor, and Keep Construct.
Juvenile Lynx for maximum DPS if you cannot place a bristleback inside of the target's hitbox.
Traits
- Use if you're using . Note that trappers expertise will increase regen by 100%, rather than 60% like the tool tip says.
Equipment
Stats
- Armor, weapons, and accessories are Magi's.
- Use Cleric's trinkets if tanking.
- If using use exotic magi trinkets with platinum doubloons, some minstrel gear, or a sigil of concentration on your warhorn for additional boon duration. Your regeneration from healing spring must be over 10 seconds in order to gain priority over the chronomancer's regeneration.
Upgrades





Consumables
Food:
Utility:
- if you're looking to max out your healing. Although it's generally unnecessary.
- if you need more boon duration and are using more minstrel gear than magi
Usage
Staff
- Use
- Use
- Swap weapons before using
- For additional healing drop
Sword/Warhorn
- Quickdraw frequently to keep fury and regen on your squad.
- For extra mobility use then turn around and use
- should be used as an evade.
Sword/Axe
- For highest DPS quickdraw and auto attack.
- Use to pull mobs into your group to cleave them down.
- is a reflect.
Celestial Avatar
- Your best skills for stacking are and
Cosmic Ray in that order.
- After entering use either or as needed to reduce their cooldown via . Is generally the better option as it will heal for more total health and stack more . Use if you need a quick burst or are healing from a distance.
- Spam
Cosmic Ray between cooldowns to maintain scholar rune buffs and quickly stack .
- Use to blind mobs and cure conditions.
- Use before a healing chain for a more sustained burst.
- Quickdraw to maximize CC.
- Cast immediately before exiting celestial avatar to recharge astral force quicker.
General
- Use as frequently as possible, even if your team is at full health. You will over heal your party, which is fine because your goal is to maximize uptime on and other health buffs. Know when to expect damage spikes however so you can ensure is not on cooldown.
- Spirits will continue to grant party bonuses after they have died until their bodies disappear.
- Try to do most of the reviving and allow the rest of your party to continue DPS, especially if a player is downed away from the group. You can revive in almost any situation in a couple of seconds due to . You may want to swap pets before you start a revive to ensure your pet is next to you for a faster revive.
- If your party is taking a lot of damage, let your team mates revive while you keep everyone else up.
- If you have permanent alacrity, use immediately after summoning .
- Alternate with the other druid. If only using one druid save it for high pressure phases or emergency party revives. Do not cast it on Slothasor since it pulses stability and slublings will turn this into fear.
Comments