Elementalist - Celestial Staff
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Overview
This Elementalist build is designed to bunker points while still dealing damage, providing party support via healing, boons, and CC to help your allies escape damage. Ideal for both teamfights and smaller skirmishes.
Skill Bar
Slot Changes
Heal
Signet of Restoration 1 25 Signet of Restoration Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. Healing: 3,275 Healing Per Cast: 202 - a viable passive alternative.
Elite
Conjure Fiery Greatsword 1 180 Conjure Fiery Greatsword - for more mobility.
Specializations
Variants
- - if defense against hard CC is more important than mitigating soft CC.
- - in matches where the Power pressure might be a bigger problem than Condition damage.
Equipment
9 Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s) 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Variants
Staff
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s) over Leeching.
Rune
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Usage
General
- You can use
Burning Retreat 20 Burning Retreat for both mobility (it's a huge & fast roll) and avoiding damage - if you're Immobilized, you can still use this skill and evade potential burst.
- Most of your skills are slow / deal damage over time such as
Meteor Shower 3¾ 30 Meteor Shower or Lava Font 6 Lava Font . Some ways to increase damage:
- Try to keep enemies in your AoEs with CCs like
Static Field ¾ 40 Static Field .
- Swapping Attunements while channeling a skill or even when the skills starts dealing damage in order to trigger Can't find such trait "Arcane Fury"! Please refer to our trait index.
- Every Cantrip (so basically every utility skill you have) applies
Vigor and Regeneration. Gaining regeneration also removes a condition.
- Peel for your team with CCs! (help them leave enemies behind)
- Use
Burning Retreat 20 Burning Retreat , as you're rolling back place Meteor Shower 3¾ 30 Meteor Shower and as you are still you will start casting it from a further distance than usual. Do not use this if nobody is standing on the point to prevent its capture.
- Use
Armor of Earth 75 Armor of Earth or Arcane Shield 75 Arcane Shield while casting Meteor Shower 3¾ 30 Meteor Shower to prevent interrupts.
Conjure Fiery Greatsword 1 180 Conjure Fiery Greatsword over Glyph of Elementals 1¼ 90 Glyph of Elementals is a good option for mobility. Fiery Whirl ¼ 5 Fiery Whirl is an excellent evasion skill; it can be used while Immobilized. Fiery Rush 1¼ 10 Fiery Rush can often let you escape quickly from a dangerous situation.
Supporting
- This build offers excellent sustain, both for you and your team. On
Water Attunement 10 Water Attunement Attune to water, gaining superior support and healing abilities. you have access to 2 Water Fields - you can do some combos to maximize AoE healing, mostly involving Earth Attunement 10 Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities. :
- You can cast before switching to Water and then put a water field on it.
- If you are in Water and Earth Attunement is off CD, then you can place a water field, switch to Earth and just dodge into the field - your first dodge is a blast finisher.
- Allies can help too, especially Thieves with
Cluster Bomb 3 ½ Cluster Bomb .
- Swapping to
Water Attunement 10 Water Attunement Attune to water, gaining superior support and healing abilities. heals / cleanses allies in a 240 range radius. The first dodge after entering Water is another AoE heal + cleanse.
- Aside from healing and cleansing conditions, you can provide Protection in a 240 range radius by swapping to
Earth Attunement 10 Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities. .
- You can cast
Unsteady Ground ¼ 30 Unsteady Ground Create unsteady ground that foes cannot cross. Duration: 3 seconds Range: 1,200 strategically beside your downed ally, to prevent your enemies from stomping your ally.
- Blasting
Frozen Ground 40 Frozen Ground gives you and your allies Frost Aura 40 Frost Aura Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second. Frost Aura (7s): -10% Incoming Damage Chilled (2s): -66% Movement Speed, -66% Skill Recharge Rate .
- Use to protect your downed allies from getting stomped.
Stack Swiftness for your team before the match starts!
- Start on
Earth Attunement 10 Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities. and use which is a blast finisher.
- Then Swap to
Air Attunement 10 Air Attunement Attune to air, gaining heavy damage and control abilities. and put Static Field ¾ 40 Static Field on Eruption -> this combo will give Swiftness. While waiting for Eruption to do its job, use Windborne Speed ¼ 25 Windborne Speed .
- Any teammate with a blast finishers can help you stack more Swiftness, for example Thieves with
Cluster Bomb 3 ½ Cluster Bomb .
Counters
- High
Chill uptime, as chill affects Attunement cooldowns, messing up the Elementalist's rotation.
Top Streamers
Notes
- has an internal Cooldown. For example
Healing Rain 1½ 45 Healing Rain won't cleanse a condition for each stack of regeneration.
- When in downed state, you can
Mist Form 75 Mist Form through a Portal Entre 72 Portal Entre Glamour. Create an entry portal at your location that teleports allies to your exit portal. Range Threshold: 5,000 Duration: 60 seconds to get to a safe zone and ress yourself up.
- Attuning to water will break
Aegis on nearby opponents, even though it has no effect on them whatsoever.
- You can change the orientation of
Unsteady Ground ¼ 30 Unsteady Ground Create unsteady ground that foes cannot cross. Duration: 3 seconds Range: 1,200 by changing the direction your character is facing while casting the ability. By default the wall will appear perpendicular to the direction your character is facing, but by quickly turning your character while casting, you can pivot its orientation at will.
Related Builds
Tempest - Celestial Auramancer
Elementalist - Dagger/Dagger
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Very underrated build atm. Strong damage, CC and sustain, I personally think this is the best current ele build when played well.