Elementalist - Celestial Staff

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Focused on: BunkeringSupportHybrid damage.

Designed for:

Overview

This Elementalist build is designed to bunker points while still dealing damage, providing party support via healing, boons, and CC to help your allies escape damage. Ideal for both teamfights and smaller skirmishes.

Skill Bar

StaffHealingUtilityElite

Slot Changes

Heal

  • Signet of Restoration Signet of Restoration
    1Activation.png
    25Recharge.png
    Signet of Restoration
    Signet Passive: Grants health every time you cast a spell.
    Signet Active: Heal yourself.
    Heal.pngHealing: 3,275
    Heal.pngHealing Per Cast: 202
    - a viable passive alternative.

Elite

  • Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    - for more mobility.

Specializations

Variants

  • - if defense against hard CC is more important than mitigating soft CC.
  • - in matches where the Power pressure might be a bigger problem than Condition damage.

Equipment

Staff.png
I.png
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Variants

Staff

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over Leeching.

Rune

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Usage

General

  • You can use
    Burning Retreat Burning Retreat
    20Recharge.png
    Burning Retreat
    Quickly roll backwards, leaving behind a line of fire that burns.
    Damage.pngDamage: 24
    Burn.pngBurning (1s): 328 Damage
    Duration.pngDuration: 6 seconds
    Book.pngEvade: 1 second
    Combo.pngCombo Field: Fire
    for both mobility (it's a huge & fast roll) and avoiding damage - if you're Immobilize Immobilized, you can still use this skill and evade potential burst.
  • Most of your skills are slow / deal damage over time such as
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    or
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
    . Some ways to increase damage:
    • Try to keep enemies in your AoEs with CCs like
      Static Field Static Field
      ¾Activation.png
      40Recharge.png
      Static Field
      Create an electrical field that stuns foes crossing it.
      Damage.pngDamage: 122
      Stun.pngStun (2s): Unable to use skills or move.
      Duration.pngDuration: 4 seconds
      Radius.pngRadius: 180
      Combo.pngCombo Field: Lightning
      Range.pngRange: 1,200
      Unblockable.pngUnblockable
      .
    • Swapping Attunements while channeling a skill or even when the skills starts dealing damage in order to trigger Can't find such trait "Arcane Fury"! Please refer to our trait index.
  • Every Cantrip (so basically every utility skill you have) applies Vigor Vigor and Regeneration Regeneration. Gaining regeneration also removes a condition.
  • Peel for your team with CCs! (help them leave enemies behind)
  • Use
    Burning Retreat Burning Retreat
    20Recharge.png
    Burning Retreat
    Quickly roll backwards, leaving behind a line of fire that burns.
    Damage.pngDamage: 24
    Burn.pngBurning (1s): 328 Damage
    Duration.pngDuration: 6 seconds
    Book.pngEvade: 1 second
    Combo.pngCombo Field: Fire
    , as you're rolling back place
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    and as you are still you will start casting it from a further distance than usual. Do not use this if nobody is standing on the point to prevent its capture.
  • Use
    Armor of Earth Armor of Earth
    75Recharge.png
    Armor of Earth
    Cantrip. Protect yourself with earth armor and gain protection and stability.
    Protection.pngProtection (6s): -33% Incoming Damage
    Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    or
    Arcane Shield Arcane Shield
    75Recharge.png
    Arcane Shield
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
    Damage.pngDamage: 365
    Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Stun-Break.pngBreaks stun
    while casting
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    to prevent interrupts.
  • Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    over
    Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    is a good option for mobility.
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    is an excellent evasion skill; it can be used while Immobilize Immobilized.
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    can often let you escape quickly from a dangerous situation.

Supporting

  • This build offers excellent sustain, both for you and your team. On
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    you have access to 2 Water Fields - you can do some combos to maximize AoE healing, mostly involving
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    :
    • You can cast
      Eruption Eruption
      Activation.png
      6Recharge.png
      Eruption
      Shake the ground until it erupts and damages foes.
      Damage.pngDamage: 304
      Bleed.png6Bleeding (12s): 3,060 Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 1,200
      before switching to Water and then put a water field on it.
    • If you are in Water and Earth Attunement is off CD, then you can place a water field, switch to Earth and just dodge into the field - your first dodge is a blast finisher.
    • Allies can help too, especially Thieves with
      Cluster Bomb Cluster Bomb
      3Initiative.png
      ½Activation.png
      Cluster Bomb
      Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
      Damage.pngLarge Explosion: 353
      Bleed.pngBleeding (4s): 170 Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 900
      .
  • Swapping to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    heals / cleanses allies in a 240 range radius. The first dodge after entering Water is another AoE heal + cleanse.
  • Aside from healing and cleansing conditions, you can provide Protection in a 240 range radius by swapping to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    .
  • You can cast
    Unsteady Ground Unsteady Ground
    ¼Activation.png
    30Recharge.png
    Unsteady Ground
    Create unsteady ground that foes cannot cross.
    Duration.pngDuration: 3 seconds
    Range.pngRange: 1,200
    strategically beside your downed ally, to prevent your enemies from stomping your ally.
  • Blasting
    Frozen Ground Frozen Ground
    40Recharge.png
    Frozen Ground
    Coat the target area in ice, chilling foes that enter it.
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ice
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    gives you and your allies
    Frost Aura Frost Aura
    40Recharge.png
    Frost Aura
    Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
    Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
    Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
    .
  • Use
    Gust Gust
    ¼Activation.png
    25Recharge.png
    Gust
    Push foes backwards with a burst of air.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Range.pngRange: 1,200
    to protect your downed allies from getting stomped.

Stack Swiftness for your team before the match starts!

  • Start on
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    which is a blast finisher.
  • Then Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and put
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    on Eruption -> this combo will give Swiftness. While waiting for Eruption to do its job, use
    Windborne Speed Windborne Speed
    ¼Activation.png
    25Recharge.png
    Windborne Speed
    You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    .
  • Any teammate with a blast finishers can help you stack more Swiftness, for example Thieves with
    Cluster Bomb Cluster Bomb
    3Initiative.png
    ½Activation.png
    Cluster Bomb
    Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
    Damage.pngLarge Explosion: 353
    Bleed.pngBleeding (4s): 170 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    .

Counters

  • High Chill Chill uptime, as chill affects Attunement cooldowns, messing up the Elementalist's rotation.

Top Streamers

Notes

  • has an internal Cooldown. For example
    Healing Rain Healing Rain
    Activation.png
    45Recharge.png
    Healing Rain
    Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
    Regeneration.png3Regen (4s): 1,560 Heal
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Water
    Range.pngRange: 1,200
    won't cleanse a condition for each stack of regeneration.
  • When in downed state, you can
    Mist Form Mist Form
    75Recharge.png
    Mist Form
    Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
    Book.pngMovement Speed Increase: 66%
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    through a
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to get to a safe zone and ress yourself up.
  • Attuning to water will break Aegis Aegis on nearby opponents, even though it has no effect on them whatsoever.
  • You can change the orientation of
    Unsteady Ground Unsteady Ground
    ¼Activation.png
    30Recharge.png
    Unsteady Ground
    Create unsteady ground that foes cannot cross.
    Duration.pngDuration: 3 seconds
    Range.pngRange: 1,200
    by changing the direction your character is facing while casting the ability. By default the wall will appear perpendicular to the direction your character is facing, but by quickly turning your character while casting, you can pivot its orientation at will.

Related Builds

Tempest - Celestial Auramancer

Elementalist - Dagger/Dagger

Build rating - 5 stars
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2 Ratings
5 stars
Cse gave this build 5 stars November 2015

Very underrated build atm. Strong damage, CC and sustain, I personally think this is the best current ele build when played well.

5 stars
Hanz gave this build 5 stars September 2015

The #2 ele build atm, great support/CC/mobility/fair damage.

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