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Overview
This Elementalist build is designed to bunker points while still dealing damage, providing party support via healing, boons, and CC to help your allies escape damage. Ideal for both teamfights and smaller skirmishes.
Skill Bar
Slot Changes
Heal
Signet of Restoration 1
25
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Healing: 3,275
Healing Per Cast: 202
- a viable passive alternative.
Elite
Conjure Fiery Greatsword 1
180
Conjure Fiery Greatsword
- for more mobility.
Specializations
Variants
- - if defense against hard CC is more important than mitigating soft CC.
- - in matches where the Power pressure might be a bigger problem than Condition damage.
Equipment
9
Superior Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Celestial Amulet +460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage
Variants
Staff
Superior Sigil of Doom 9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
over Leeching.
Rune
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Usage
General
- You can use
Burning Retreat 20
Burning Retreat
for both mobility (it's a huge & fast roll) and avoiding damage - if you're
Immobilized, you can still use this skill and evade potential burst.
- Most of your skills are slow / deal damage over time such as
Meteor Shower 3¾
30
Meteor Shower
or
Lava Font 6
Lava Font
. Some ways to increase damage:
- Try to keep enemies in your AoEs with CCs like
Static Field ¾
40
Static Field
.
- Swapping Attunements while channeling a skill or even when the skills starts dealing damage in order to trigger Can't find such trait "Arcane Fury"! Please refer to our trait index.
- Every Cantrip (so basically every utility skill you have) applies
Vigor and
Regeneration. Gaining regeneration also removes a condition.
- Peel for your team with CCs! (help them leave enemies behind)
- Use
Burning Retreat 20
Burning Retreat
, as you're rolling back place
Meteor Shower 3¾
30
Meteor Shower
and as you are still you will start casting it from a further distance than usual. Do not use this if nobody is standing on the point to prevent its capture.
- Use
Armor of Earth 75
Armor of Earth
or
Arcane Shield 75
Arcane Shield
while casting
Meteor Shower 3¾
30
Meteor Shower
to prevent interrupts.
Conjure Fiery Greatsword 1
180
Conjure Fiery Greatsword
over
Glyph of Elementals 1¼
90
Glyph of Elementals
is a good option for mobility.
Fiery Whirl ¼
5
Fiery Whirl
is an excellent evasion skill; it can be used while
Immobilized.
Fiery Rush 1¼
10
Fiery Rush
can often let you escape quickly from a dangerous situation.
Supporting
- This build offers excellent sustain, both for you and your team. On
Water Attunement 10
Water Attunement
Attune to water, gaining superior support and healing abilities.
you have access to 2 Water Fields - you can do some combos to maximize AoE healing, mostly involving
Earth Attunement 10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
:
- You can cast before switching to Water and then put a water field on it.
- If you are in Water and Earth Attunement is off CD, then you can place a water field, switch to Earth and just dodge into the field - your first dodge is a blast finisher.
- Allies can help too, especially Thieves with
Cluster Bomb 3
½
Cluster Bomb
.
- Swapping to
Water Attunement 10
Water Attunement
Attune to water, gaining superior support and healing abilities.
heals / cleanses allies in a 240 range radius. The first dodge after entering Water is another AoE heal + cleanse.
- Aside from healing and cleansing conditions, you can provide Protection in a 240 range radius by swapping to
Earth Attunement 10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
.
- You can cast
Unsteady Ground ¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
strategically beside your downed ally, to prevent your enemies from stomping your ally.
- Blasting
Frozen Ground 40
Frozen Ground
gives you and your allies
Frost Aura 40
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura (7s): -10% Incoming Damage
Chilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
.
- Use to protect your downed allies from getting stomped.
Stack Swiftness for your team before the match starts!
- Start on
Earth Attunement 10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
and use which is a blast finisher.
- Then Swap to
Air Attunement 10
Air Attunement
Attune to air, gaining heavy damage and control abilities.
and put
Static Field ¾
40
Static Field
on Eruption -> this combo will give Swiftness. While waiting for Eruption to do its job, use
Windborne Speed ¼
25
Windborne Speed
.
- Any teammate with a blast finishers can help you stack more Swiftness, for example Thieves with
Cluster Bomb 3
½
Cluster Bomb
.
Counters
- High
Chill uptime, as chill affects Attunement cooldowns, messing up the Elementalist's rotation.
Top Streamers
Notes
- has an internal Cooldown. For example
Healing Rain 1½
45
Healing Rain
won't cleanse a condition for each stack of regeneration.
- When in downed state, you can
Mist Form 75
Mist Form
through a
Portal Entre 72
Portal Entre
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Range Threshold: 5,000
Duration: 60 seconds
to get to a safe zone and ress yourself up.
- Attuning to water will break
Aegis on nearby opponents, even though it has no effect on them whatsoever.
- You can change the orientation of
Unsteady Ground ¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
by changing the direction your character is facing while casting the ability. By default the wall will appear perpendicular to the direction your character is facing, but by quickly turning your character while casting, you can pivot its orientation at will.
Related Builds
Tempest - Celestial Auramancer
Elementalist - Dagger/Dagger
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