Elementalist - D/F Blinding Ashes

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Direct damage.

Designed for:

Skills

Fire Attunement
Utility
Elite
Dragon's Claw
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Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Drake's Breath
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Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Burning Speed
¾Activation.png
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Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Flamewall
¾Activation.png
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Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Signet of Restoration
1Activation.png
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Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Armor of Earth
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Armor of Earth
Cantrip. Protect yourself with earth armor and gain protection and stability.
Protection.pngProtection (6s): -33% Incoming Damage
Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Duration.pngDuration: 6 seconds
Stun-Break.pngBreaks stun
Lightning Flash
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Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Cleansing Fire
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Cleansing Fire
Cantrip. Cure three conditions and burn foes.
Burn.png3Burning (4s): 1,572 Damage
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Conjure Fiery Greatsword
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Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Water Attunement
Vapor Blade
½Activation.png
Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Cone of Cold
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Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Frozen Burst
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Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Freezing Gust
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Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
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Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Air Attunement
Lightning Whip
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Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Touch
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Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Swirling Winds
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Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
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Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Earth Attunement
Impale
¾Activation.png
Impale
Spear your foes on a giant stone spike.
Damage.pngDamage: 122
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 300
Ring of Earth
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Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles
Magnetic Grasp
½Activation.png
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Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Wave
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Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
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Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution

Traits

AdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

Weapons

  • Main Hand
Dagger
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Amulet: Amulet/PvP Celestial Amulet

Rune Variants

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

Usage

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