Build

Elementalist - D/F Fresh Air

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Basic.png

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Focused on: Direct damageUtility.

Designed for:

Overview

An offensive melee elementalist build for PvP.

Skill Bar

Weapon Skills

Fire Attunement
Utility
Elite
Dragon's Claw
½Activation.png
Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Drake's Breath
Activation.png
5Recharge.png
Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Burning Speed
¾Activation.png
15Recharge.png
Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Flamewall
¾Activation.png
20Recharge.png
Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Signet of Restoration
1Activation.png
25Recharge.png
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Arcane Shield
75Recharge.png
Arcane Shield
Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Damage.pngDamage: 365
Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Stun-Break.pngBreaks stun
Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Signet of Air
25Recharge.png
Signet of Air
Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Damage.pngDamage: 122
Blind.pngBlindness (5s): Next outgoing attack misses.
Signet of Air.pngSignet of Air: 25% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Water Attunement
Vapor Blade
½Activation.png
Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Cone of Cold
Activation.png
10Recharge.png
Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Frozen Burst
¼Activation.png
12Recharge.png
Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Freezing Gust
½Activation.png
25Recharge.png
Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
¾Activation.png
25Recharge.png
Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Air Attunement
Lightning Whip
½Activation.png
Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Touch
¾Activation.png
10Recharge.png
Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Swirling Winds
½Activation.png
30Recharge.png
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
¾Activation.png
50Recharge.png
Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Earth Attunement
Impale
¾Activation.png
Impale
Spear your foes on a giant stone spike.
Damage.pngDamage: 122
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 300
Ring of Earth
¾Activation.png
6Recharge.png
Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles
Magnetic Grasp
½Activation.png
12Recharge.png
Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Wave
25Recharge.png
Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
50Recharge.png
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution

Specializations

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Dagger
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Off Hand
Focus
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    over Battle.

Equipment

Rune:
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

Amulet:
Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Usage

Tips & Tricks

  • You can secure stomps by:
  • Blinding your enemy's downed interrupting skill with
    Signet of Air Signet of Air
    25Recharge.png
    Signet of Air
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind your target and nearby foes.
    Damage.pngDamage: 122
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Signet of Air.pngSignet of Air: 25% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    .
  • Activating
    Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    - obviously the most effective way.
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Swirling Winds Swirling Winds
    ½Activation.png
    30Recharge.png
    Swirling Winds
    Create a swirling wind that destroys projectiles.
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 400
    - only while stomping Engineers and Warriors. Also mitigates damage from downed Rangers and Thieves.

Counters

  • Heavy Condition pressure
  • Thieves

Top Streamers

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