Elementalist - D/F Signet Condi

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Focused on: Condition damageUtility.

Designed for:

Overview

This build provides decent condition damage and great mobility, but defense is on the short-end. Can be hard to play especially in teamfights.

Skill Bar

Weapon Skills

Fire Attunement
Utility
Elite
Dragon's Claw
½Activation.png
Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Drake's Breath
Activation.png
5Recharge.png
Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Burning Speed
¾Activation.png
15Recharge.png
Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Flamewall
¾Activation.png
20Recharge.png
Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Ether Renewal
Activation.png
18Recharge.png
Ether Renewal
Cantrip. Heal yourself and cure a condition with every pulse.
Heal.pngHealing: 625
Book.pngConditions Removed: 1
Book.pngPulses: 8
Signet of Fire
½Activation.png
20Recharge.png
Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burn.png2Burning (10s): 2,620 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
Signet of Earth
½Activation.png
25Recharge.png
Signet of Earth
Signet Passive: Improves toughness.
Signet Active: Immobilize your foe.
Damage.pngDamage: 122
Signet of Earth.pngSignet of Earth: 180 Toughness
Bleed.png5Bleeding (7s): 1,488 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 1,200
Signet of Air
25Recharge.png
Signet of Air
Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Damage.pngDamage: 122
Blind.pngBlindness (5s): Next outgoing attack misses.
Signet of Air.pngSignet of Air: 25% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Water Attunement
Vapor Blade
½Activation.png
Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Cone of Cold
Activation.png
10Recharge.png
Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Frozen Burst
¼Activation.png
12Recharge.png
Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Freezing Gust
½Activation.png
25Recharge.png
Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
¾Activation.png
25Recharge.png
Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Air Attunement
Lightning Whip
½Activation.png
Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Touch
¾Activation.png
10Recharge.png
Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Swirling Winds
½Activation.png
30Recharge.png
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
¾Activation.png
50Recharge.png
Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Earth Attunement
Impale
¾Activation.png
Impale
Spear your foes on a giant stone spike.
Damage.pngDamage: 122
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 300
Ring of Earth
¾Activation.png
6Recharge.png
Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles
Magnetic Grasp
½Activation.png
12Recharge.png
Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Wave
25Recharge.png
Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
50Recharge.png
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Elemental Shielding Elemental Shielding
    Elemental Shielding
    Gain protection when applying an aura to yourself or an ally.
    Protection.pngProtection (3s): -33% Incoming Damage
    over
    Signet Mastery Signet Mastery
    Signet Mastery
    Reduces recharge on signets.
    Book.pngRecharge Reduced: 20%
  • Shard of Ice Shard of Ice
    Shard of Ice
    Arcane and signet skills cause vulnerability when activated.
    Vulnerability.png3Vulnerability (8s): 3% Incoming Damage
    over
    Soothing Wave Soothing Wave
    10Recharge.png
    Soothing Wave
    Gain regeneration when critically hit.
    Regeneration.pngRegen (3s): 390 Heal

Weapons

First Weapon Set
  • Main Hand
Dagger
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Equipment

Rune:

Superior Rune of the Undead Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.


Amulet:

Settler Amulet Settler Amulet
Settler Amulet.pngSettler Amulet
+1200 Toughness +900 Healing Power +900 Condition Damage

Rune Variants

  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.
    - for the Leeching.

Usage

General

  • About your Signets:
  • Even if they are on a fairly short CD, you don't want to your enemy to dodge them - try to root your target with
    Magnetic Grasp Magnetic Grasp
    ½Activation.png
    12Recharge.png
    Magnetic Grasp
    Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
    Damage.pngDamage: 24
    Immobilize.pngImmobilize (2s): Unable to move.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Unblockable.pngUnblockable
    whenever you can before using your Fire and Earth signets.
  • Signet of Earth Signet of Earth
    ½Activation.png
    25Recharge.png
    Signet of Earth
    Signet Passive: Improves toughness.
    Signet Active: Immobilize your foe.
    Damage.pngDamage: 122
    Signet of Earth.pngSignet of Earth: 180 Toughness
    Bleed.png5Bleeding (7s): 1,488 Damage
    Immobilize.pngImmobilize (3s): Unable to move.
    Range.pngRange: 1,200
    is a great skill for condi bursting as well as setting up a kill for your team with a 1200 range, 3 sec long Immobilize Immobilize.
  • Most people find
    Signet of Air Signet of Air
    25Recharge.png
    Signet of Air
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind your target and nearby foes.
    Damage.pngDamage: 122
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Signet of Air.pngSignet of Air: 25% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    lackluster at first, but it's one of your most effective skills - with 20 sec CD it's one of the shortest CD stunbreakers in the entire game, also providing 25% movement speed boost and allows you to blind enemies while stomping them.
  • Landing both of your sigil procs is a very important part of this build - they have a 9 sec CD and any attunement swap can trigger them - stand close to your target when your sigils are ready.
  • You have plenty of ways to deal with conditions such as entering
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and then performing a dodge,
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    in Earth Attunement (also reflects projectiles) and your healing skill -
    Ether Renewal Ether Renewal
    Activation.png
    18Recharge.png
    Ether Renewal
    Cantrip. Heal yourself and cure a condition with every pulse.
    Heal.pngHealing: 625
    Book.pngConditions Removed: 1
    Book.pngPulses: 8
    .
  • While fighting projectile-heavy enemies like a Turret Engineer, chaining Magnetic Wave with
    Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    and
    Swirling Winds Swirling Winds
    ½Activation.png
    30Recharge.png
    Swirling Winds
    Create a swirling wind that destroys projectiles.
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 400
    will pretty much grant you the victory, as they won't really be able to cause any damage to you for ~13 seconds, not to mention they will have a hard time against your conditions and CC.
  • To prevent your enemy from cleansing your conditions, you can use
    Gale Gale
    ¾Activation.png
    50Recharge.png
    Gale
    Knock down your foe with a charged wind blast.
    Knockdown.pngKnockdown: 2 seconds
    Range.pngRange: 900
    and
    Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    .
  • The skills in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    combined with
    Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    will allow you to maintain permanent Burn Burning.
  • Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    is an excellent disengage ability.
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    provides evasion and allows you to travel great distances in a short time. As you summon a 2nd GS on the ground, allies can also benefit from your elite skill.

Tips & Tricks

  • You can secure stomps by:
  • Blinding your enemy's downed interrupting skill with
    Signet of Air Signet of Air
    25Recharge.png
    Signet of Air
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind your target and nearby foes.
    Damage.pngDamage: 122
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Signet of Air.pngSignet of Air: 25% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
    .
  • Activating
    Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    - obviously the most effective way.
  • Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    and
    Swirling Winds Swirling Winds
    ½Activation.png
    30Recharge.png
    Swirling Winds
    Create a swirling wind that destroys projectiles.
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 400
    - only while stomping Engineers and Warriors. Also mitigates damage from downed Rangers and Thieves.

Counters

  • Heavy CC
  • Thieves
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