Elementalist - Lightning Rod

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Information

An offensive build based on the trait Lightning Rod and CC.

Build

Weapon Skills

Fire Attunement
Utility
Elite
Dragon's Claw
½Activation.png
Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Drake's Breath
Activation.png
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Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Burning Speed
¾Activation.png
15Recharge.png
Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Flamewall
¾Activation.png
20Recharge.png
Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Signet of Restoration
1Activation.png
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Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Optional.png
Glyph of Elementals
Activation.png
90Recharge.png
Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Water Attunement
Vapor Blade
½Activation.png
Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Cone of Cold
Activation.png
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Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Frozen Burst
¼Activation.png
12Recharge.png
Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Freezing Gust
½Activation.png
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Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
¾Activation.png
25Recharge.png
Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Air Attunement
Lightning Whip
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Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Touch
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Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Swirling Winds
½Activation.png
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Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
¾Activation.png
50Recharge.png
Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Earth Attunement
Impale
¾Activation.png
Impale
Spear your foes on a giant stone spike.
Damage.pngDamage: 122
Bleed.pngBleeding (8s): 340 Damage
Range.pngRange: 300
Ring of Earth
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Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles
Magnetic Grasp
½Activation.png
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Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Wave
25Recharge.png
Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
50Recharge.png
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution

Traits

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Dagger
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Focus
Superior Sigil of Impact Superior Sigil of Impact
Superior Sigil of Impact.pngSuperior Sigil of Impact
+10% damage vs stunned or knocked down foes.

Equipment

Rune:

Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)


Amulet:

Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Variants

Usage

Start the fight casting

Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200

, engage using

Static Field Static Field
¾Activation.png
25Recharge.png
Static Field
Manifest an electrical field that stuns foes crossing it.
Damage.pngDamage: 163
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 240
Unblockable.pngUnblockable

and

Lightning Flash Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900

to circle your enemy, then use

Lightning Leap Lightning Leap
¾Activation.png
6Recharge.png
Lightning Leap
Leap at your foe and hit them with electrical damage.
Damage.pngDamage: 325
Combo.pngCombo Finisher: Leap
Range.pngRange: 600

to combine a Dazing Strike, then chain

Lightning Storm Lightning Storm
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Lightning Storm
Strike up to five nearby foes with lightning.
Damage.pngDamage: 163
Book.pngNumber of Impacts: 10
Radius.pngRadius: 360

with the hammer autoattack until your enemy cross the static field or just before it disappear, then use

Wind Blast Wind Blast
1Activation.png
18Recharge.png
Wind Blast
Launch your foe with a banishing smash.
Damage.pngDamage: 107
Launch.pngLaunch: 600
Range.pngRange: 130

and drop the hammer. Use the normal D/F rotation until you have

Lightning Flash Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900

ready up again, at this point,if you're still nearby, pick up the

Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200

and repeat the rotation.

Counters

Stability.

Top Streamer(s)

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