Elementalist - S/D Fresh Air


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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Overview

One of the most offensive Elementalist builds for PvP, S/D ele provides great mobility and damage with very powerful combo chains.

Fresh Air Fresh Air
5Recharge.png
Fresh Air
Recharge air attunement on a critical hit.
Book.pngRecharge Reduced: 100%

also provides single target pressure to fill in the gaps in between your burst.

Skill Bar

Weapon Set

Scepter/Focus Fire Attunement
Utility
Elite
Flamestrike
1Activation.png
Flamestrike
Strike your foe with flame.
Damage.pngDamage: 142
Burn.pngBurning (3s): 393 Damage
Range.pngRange: 900
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Fire Grab
¾Activation.png
30Recharge.png
Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Signet of Restoration
1Activation.png
25Recharge.png
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Arcane Shield
75Recharge.png
Arcane Shield
Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Damage.pngDamage: 365
Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Stun-Break.pngBreaks stun
Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Optional.png
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Scepter/Focus Water Attunement
Ice Shards
¾Activation.png
Ice Shards
Fire three ice shards at your foe.
Damage.png3Damage: 132
Range.pngRange: 900
Shatterstone
½Activation.png
2Recharge.png
Shatterstone
Create a shatterstone at the target area that explodes after two seconds.
Damage.pngDamage: 293
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Water Trident
½Activation.png
20Recharge.png
Water Trident
Cast a water trident that damages foes and heals allies.
Damage.pngDamage: 122
Heal.pngHealing: 1,448
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 3
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Frost Aura
40Recharge.png
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Cleansing Wave
¾Activation.png
40Recharge.png
Cleansing Wave
Heal yourself and nearby allies, curing a condition.
Heal.pngHealing: 1,302
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Scepter/Focus Air Attunement
Arc Lightning
Activation.png
Arc Lightning
Cast an arc of electricity at your foe.
Damage.png3Stage 1 Damage: 66
Damage.png3Stage 2 Damage: 132
Damage.png4Stage 3 Damage: 264
Book.pngNumber of Targets: 3
Duration.pngDuration: 3 seconds
Range.pngRange: 900
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Blinding Flash
10Recharge.png
Blinding Flash
Blind your foe with a flash of light.
Blind.pngBlindness (6s): Next outgoing attack misses.
Range.pngRange: 900
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Updraft
40Recharge.png
Updraft
Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Launch.pngLaunch: 200
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: 1 second
Scepter/Focus Earth Attunement
Stone Shards
Activation.png
Stone Shards
Fling stone daggers at your foe to bleed them.
Damage.png3Damage: 111
Bleed.png3Bleeding (6s): 765 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rock Barrier
1Activation.png
15Recharge.png
Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration.pngDuration: 30 seconds
Dust Devil
15Recharge.png
Dust Devil
Blind your foes with a blast of sand.
Damage.pngDamage: 97
Blind.pngBlindness (10s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Range.pngRange: 900
Earthquake
¾Activation.png
45Recharge.png
Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Churning Earth
Activation.png
30Recharge.png
Churning Earth
Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
Damage.pngDamage: 792
Bleed.png8Bleeding (8s): 2,720 Damage
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast

Slot Changes

  • For the Optional.png slot:
    • Mist Form Mist Form
      75Recharge.png
      Mist Form
      Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
      Book.pngMovement Speed Increase: 66%
      Duration.pngDuration: 3 seconds
      Book.pngPrevents Capture-Point Contribution
      Stun-Break.pngBreaks stun
      - provides a way to negate an incoming burst and to safe res/stomp people.
    • Signet of Air Signet of Air
      25Recharge.png
      Signet of Air
      Signet Passive: Grants a 25% increase in movement speed.
      Signet Active: Blind your target and nearby foes.
      Damage.pngDamage: 122
      Blind.pngBlindness (5s): Next outgoing attack misses.
      Signet of Air.pngSignet of Air: 25% Movement Speed
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Stun-Break.pngBreaks stun
      Range.pngRange: 1,200
      - short CD stunbreaker and great mobility.
  • Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    over
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
  • Ether Renewal Ether Renewal
    Activation.png
    18Recharge.png
    Ether Renewal
    Cantrip. Heal yourself and cure a condition with every pulse.
    Heal.pngHealing: 625
    Book.pngConditions Removed: 1
    Book.pngPulses: 8
    over
    Signet of Restoration Signet of Restoration
    1Activation.png
    25Recharge.png
    Signet of Restoration
    Signet Passive: Grants health every time you cast a spell.
    Signet Active: Heal yourself.
    Heal.pngHealing: 3,275
    Heal.pngHealing Per Cast: 202

Specializations

TraditionalAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index


ModernAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

Trait Variants

  • Cantrip Mastery Cantrip Mastery
    Cantrip Mastery
    Reduces recharge on cantrips.
    Book.pngRecharge Reduced: 20%
    over
    Vital Striking Vital Striking
    Vital Striking
    Deal extra damage when health is above the threshold.
    Damage.pngDamage Increase: 10%
    Radius.pngHealth Threshold: 90%
    - reduces recharge on important survival skills at a slight DPS loss
  • You can relocate 2 points from Water into Earth to pick
    Stone Splinters Stone Splinters
    Stone Splinters
    Deal more damage when you are within a range of 600 of your target.
    Damage.pngDamage Increase: 10%
    for a different 10% modifier.
  • The modern trait spread allocates 2 points from Arcana to be moved to Water Magic giving access to
    Healing Ripple Healing Ripple
    Healing Ripple
    Heal nearby allies when attuning to water.
    Heal.pngHealing: 1,302
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    and Cleansing Wave Cleansing Wave It obviously saves a dodge roll; evades being considered vital on glass specs.

Weapons

Weapon Set
  • Main Hand
Scepter
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)

Sigil Variants

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over
    Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    - high Poison uptime can be usful when fighting Warriors, Guardians or other Eles (Poison decreases healing recieved by 33%).
  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)

Equipment

Rune:

Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.


Amulet:

Berserker Amulet Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Rune Variants

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Usage

Setting up burst:

  • In order to take Scepter/Dagger to its maximum potential, you have to make combos. An effective but slightly difficult combo is:
  • Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    to your target (if you aren't in meele range), then use
    Updraft Updraft
    40Recharge.png
    Updraft
    Gain swiftness from a gust of wind that launches nearby foes.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Launch.pngLaunch: 200
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngEvade: 1 second
  • After Updraft, immediately switch to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    ->
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    -> walk up to him while casting DT and put
    Ring of Fire Ring of Fire
    ¼Activation.png
    15Recharge.png
    Ring of Fire
    Damage nearby foes with a ring of fire, burning foes that pass through it.
    Damage.pngDamage: 441
    Burn.png2Initial Burning (4s): 1,048 Damage
    Burn.pngPass-Through Burning (2s): 262 Damage
    Duration.pngRing of Fire Duration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    under your target ->
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    .
  • If done well, DT and Phoenix will hit him at the same time while he is still knocked down from updraft. Once he got up, it's likely that your target will dodge one, after that's done, use your
    Fire Grab Fire Grab
    ¾Activation.png
    30Recharge.png
    Fire Grab
    Damage foes in a cone in front of you. Deal more damage to burning foes.
    Damage.pngDamage: 426
    Damage.pngDamage vs. Burning: 682
    Book.pngNumber of Targets: 5
    Range.pngRange: 300
    (while casting Fire Grab change attunement, thus you will have fury one at the time your skill lands, increasing the potential damage of one of your strongest skills.
  • This combo also makes you gain multiple might stack, because
    Ring of Fire Ring of Fire
    ¼Activation.png
    15Recharge.png
    Ring of Fire
    Damage nearby foes with a ring of fire, burning foes that pass through it.
    Damage.pngDamage: 441
    Burn.png2Initial Burning (4s): 1,048 Damage
    Burn.pngPass-Through Burning (2s): 262 Damage
    Duration.pngRing of Fire Duration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    is a fire field and
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    +
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    are Blast Finishers. To maximize your stacks, you can swap to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and do an
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    too - which adds another CC to your combo chain - and even your first dodge in Earth Attunement is a blast finisher.
  • Your elite skill mainly serves as a way to gain insane mobility by
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    , but
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    and
    Firestorm Firestorm
    ¾Activation.png
    15Recharge.png
    Firestorm
    Call down a firestorm on the target area.
    Damage.pngDamage: 211
    Book.pngNumber of Targets: 10
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Range.pngRange: 600
    can also be used on a capture point to put on some AoE cleave. It's also an useful weapon against most of the AI builds (MM Necromancers, Spirit rangers, Turret Engineers and others).

Tips & Tricks

  • Updraft Updraft
    40Recharge.png
    Updraft
    Gain swiftness from a gust of wind that launches nearby foes.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Launch.pngLaunch: 200
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngEvade: 1 second
    works on downed people, disabling their skill for multiple seconds thus they can't use their interrupting downed skill, giving enough time for your ally to make a safe stomp. Try to position yourself so that the enemy is between you and your friend, so you don't knock the downed out of stomp-range.

Counters

  • Thieves

Video Guides

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