Build

Elementalist - S/D LH 0/4/5/5/0

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageUtility.

Designed for:

Overview

The 0/4/5/5/0 is a conjure build that uses the highest number of damage modifiers possible at the sacrifice of survivability and party utility outside of the standard might stacking of a scepter Elementalist. It has the highest effective power and potential DPS of all scepter-conjure builds, but is best for highly optimized parties that will burn through enemies before the Elementalist must dodge and lose a 10% modifier or before the Elementalist runs out of conjures.

Skill Bar

Weapon Set

Scepter/Dagger Fire Attunement
Utility
Elite
Flamestrike
1Activation.png
Flamestrike
Strike your foe with flame.
Damage.pngDamage: 142
Burn.pngBurning (3s): 393 Damage
Range.pngRange: 900
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Fire Grab
¾Activation.png
30Recharge.png
Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Signet of Fire
½Activation.png
20Recharge.png
Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burn.png2Burning (10s): 2,620 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Scepter/Dagger Water Attunement
Ice Shards
¾Activation.png
Ice Shards
Fire three ice shards at your foe.
Damage.png3Damage: 132
Range.pngRange: 900
Shatterstone
½Activation.png
2Recharge.png
Shatterstone
Create a shatterstone at the target area that explodes after two seconds.
Damage.pngDamage: 293
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Water Trident
½Activation.png
20Recharge.png
Water Trident
Cast a water trident that damages foes and heals allies.
Damage.pngDamage: 122
Heal.pngHealing: 1,448
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 3
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Frost Aura
40Recharge.png
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Cleansing Wave
¾Activation.png
40Recharge.png
Cleansing Wave
Heal yourself and nearby allies, curing a condition.
Heal.pngHealing: 1,302
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Scepter/Dagger Air Attunement
Arc Lightning
Activation.png
Arc Lightning
Cast an arc of electricity at your foe.
Damage.png3Stage 1 Damage: 66
Damage.png3Stage 2 Damage: 132
Damage.png4Stage 3 Damage: 264
Book.pngNumber of Targets: 3
Duration.pngDuration: 3 seconds
Range.pngRange: 900
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Blinding Flash
10Recharge.png
Blinding Flash
Blind your foe with a flash of light.
Blind.pngBlindness (6s): Next outgoing attack misses.
Range.pngRange: 900
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Updraft
40Recharge.png
Updraft
Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Launch.pngLaunch: 200
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: 1 second
Scepter/Dagger Earth Attunement
Stone Shards
Activation.png
Stone Shards
Fling stone daggers at your foe to bleed them.
Damage.png3Damage: 111
Bleed.png3Bleeding (6s): 765 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rock Barrier
1Activation.png
15Recharge.png
Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration.pngDuration: 30 seconds
Dust Devil
15Recharge.png
Dust Devil
Blind your foes with a blast of sand.
Damage.pngDamage: 97
Blind.pngBlindness (10s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Range.pngRange: 900
Earthquake
¾Activation.png
45Recharge.png
Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Churning Earth
Activation.png
30Recharge.png
Churning Earth
Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
Damage.pngDamage: 792
Bleed.png8Bleeding (8s): 2,720 Damage
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast

Slot Changes

Conjure Frost Bow Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
is an appropriate replacement for
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
,
Arcane Wave Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
, or
Signet of Fire Signet of Fire
½Activation.png
20Recharge.png
Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burn.png2Burning (10s): 2,620 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
in short fights against bosses with large hit boxes or groups of enemies:
  • Replace
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    if others in your party can help cap might - and keep it capped.
  • Replace
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    in very short battles (such as all of AC).
  • Replace
    Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    if you have no other options or against structures (such as SE P3 dredge car).
Glyph of Storms Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
is helpful for additional DPS and for blinding additional enemies that accompany a boss when cast in
Earth Attunement Earth Attunement
10Recharge.png
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
. A scenario when you may do this is at the start of the battle with Leurent in Twilight Arbor to blind his entourage.
  • In short battles, replace
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    .
  • If using
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    as your conjure, replace
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    .

Specializations

AdeptMasterGrandmaster

Can't find such trait "Elementalist"! Can't find such trait "Elementalist"! Can't find such trait "Elementalist"! Can't find such trait "Elementalist"! Can't find such trait "Elementalist"!

Trait Variants

  • If additional vulnerability is needed, use 0/5/5/4/0 for the Grandmaster minor trait
    Weak Spot Weak Spot
    Weak Spot
    Chance to cause vulnerability on critical hits.
    Book.pngChance on Critical Hit: 60%
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    . If dodging is expected, retrait to a different build.

Equipment

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion
  • Off Hand
Dagger
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion

Sigil Variants

Scepter

  • Use
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for night time dungeons.
  • Use
    Superior Sigil of Frailty Superior Sigil of Frailty
    2Recharge.png
    Superior Sigil of Frailty.pngSuperior Sigil of Frailty
    50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
    for day time dungeons.
  • Use
    Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
    Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
    +10% Damage vs. Undead
    for Arah or similar slaying sigils for frequented dungeons.

Dagger

  • Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    is a standard choice for a second sigil
  • Stacking sigils:
    • Use
      Superior Sigil of Bloodlust Superior Sigil of Bloodlust
      Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
      Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
      if primarily using
      Conjure Lightning Hammer Conjure Lightning Hammer
      ¾Activation.png
      60Recharge.png
      Conjure Lightning Hammer
      Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
      Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
      Book.pngNumber of Charges: 15
      Duration.pngDuration: 60 seconds
      Range.pngRange: 1,200
      or if using Precise Infusion Precise Infusion(s).
    • Use
      Superior Sigil of Perception Superior Sigil of Perception
      Superior Sigil of Perception.pngSuperior Sigil of Perception
      Gain a charge of +10 precision each time you kill a foe, five if you kill an enemy player.
      if primarily using
      Conjure Frost Bow Conjure Frost Bow
      ¼Activation.png
      60Recharge.png
      Conjure Frost Bow
      Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
      Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
      Book.pngNumber of Charges: 15
      Duration.pngDuration: 60 seconds
      Range.pngRange: 1,200
      and
      Conjure Fiery Greatsword Conjure Fiery Greatsword
      1Activation.png
      180Recharge.png
      Conjure Fiery Greatsword
      Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
      Damage.pngDamage: 246
      Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
      Book.pngNumber of Charges: 15
      Burn.pngBurning (3s): 984 Damage
      Book.pngNumber of Targets: 3
      Duration.pngDuration: 60 seconds
      Radius.pngRadius: 150
      Range.pngRange: 1,200
      .
  • If at 20 or fewer might, use
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    or a different build entirely.

Armor, Trinkets, and Infusions

Armor
  • Head
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Mighty Infusion Mighty Infusion
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
Mighty Infusion Mighty Infusion
  • Ring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Back
Stats: Berserker
Mighty Infusion Mighty Infusion

Equipment Variants

  • Precise Infusions are also acceptable at the loss of a few DPS.
  • Scepter/focus is not recommended for LH rotations but is superior for prestacking might before
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    and
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    .
  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    is not recommended for this build's rotation, which favors DPS over might stacking

Food/Potions

  • Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    • If under the effects of
      Banner of Discipline Banner of Discipline
      1Activation.png
      120Recharge.png
      Banner of Discipline
      Banner. Place a banner that improves precision and critical damage for you and nearby allies.
      Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
      Duration.pngDuration: 90 seconds
      Radius.pngEffective Radius: 600
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
      and
      Spotter Spotter
      Spotter
      Increases precision of nearby allies.
      Attribute bonus.pngPrecision (9s): +150
      Radius.pngInterval: 3 seconds
      Radius.pngRadius: 600
      , use
      Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
    • Cheaper solutions are
      Plate of Steak and Asparagus Plate of Steak and Asparagus
      Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
      Nourishment (30 m):
      Food.png+80 power+60 precision+10% Experience from kills
      Consumable
      or Minotaur Steak Minotaur Steak
  • Always carry the 10% Dungeon specific slaying Potion Potion
    • Exclusions
      • For AC, use
        Superior Sharpening Stone Superior Sharpening Stone
        Superior Sharpening Stone.pngSuperior Sharpening Stone
        Nourishment (30 m):
        Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
        Consumable
        or
        Skale Venom Skale Venom
        Skale Venom (consumable).pngSkale Venom
        Skale Venom (10m):
        Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
        Consumable
        • A cheaper alternative is
          Hardened Sharpening Stone Hardened Sharpening Stone
          Hardened Sharpening Stone.pngHardened Sharpening Stone
          Nourishment (30 m):
          Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
          Consumable
      • TA Aetherpath use
        Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
        Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
        Nourishment (1 h):
        Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
        Consumable
      • For fractals use slaying potions or
        Skale Venom Skale Venom
        Skale Venom (consumable).pngSkale Venom
        Skale Venom (10m):
        Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
        Consumable

Usage

The success of this build is dependent upon party support for survivability and to maintain high DPS. Its strength over more forgiving builds is lost as soon as one dodges.

Short Fights

A group will use
Conjure Fiery Greatsword Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
if targets can be placed against a wall or
Conjure Frost Bow Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
or against large targets to quickly proceed through a fight. Often a second party member should pick up the environmental weapon produced by these conjure skills.
  • Prestack might with
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Ring of Fire Ring of Fire
    ¼Activation.png
    15Recharge.png
    Ring of Fire
    Damage nearby foes with a ring of fire, burning foes that pass through it.
    Damage.pngDamage: 441
    Burn.png2Initial Burning (4s): 1,048 Damage
    Burn.pngPass-Through Burning (2s): 262 Damage
    Duration.pngRing of Fire Duration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    . Do not use Churning Earth because you will waste a lot of time with its channel. Coordinate with other party members to reach 25 stacks of might and at least 15 seconds of fury.
  • For
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    : Use
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    followed by
    Frost Fan Frost Fan
    ¼Activation.png
    15Recharge.png
    Frost Fan
    Damage foes with a spread of icy arrows that cause chill.
    Damage.png7Damage: 455
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Range.pngRange: 900
    , then drop. One may optionally open with
    Deep Freeze Deep Freeze
    Activation.png
    30Recharge.png
    Deep Freeze
    Encase your target in a block of solid ice.
    Damage.pngDamage: 260
    Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    against a boss so that one's party may safely DPS for 5 seconds.
  • For
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    : Use
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    Firestorm Firestorm
    ¾Activation.png
    15Recharge.png
    Firestorm
    Call down a firestorm on the target area.
    Damage.pngDamage: 211
    Book.pngNumber of Targets: 10
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Range.pngRange: 600
    Flame Wave Flame Wave
    Activation.png
    Flame Wave
    Shoot a fireball at your foe with each swing.
    Damage.pngDamage: 212
    Book.pngNumber of Casts: 4
    Book.pngNumber of Targets: 5
    Book.pngPierces
    Range.pngRange: 600
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
    .
    • If party might is decreasing after this rotation, drop the FGS in order to re-stack might. Otherwise, continue using FGS skills as they come off cooldown and using
      Fiery Whirl Fiery Whirl
      ¼Activation.png
      5Recharge.png
      Fiery Whirl
      Advance forward, slashing foes in your way.
      Damage.pngDamage: 224
      Cripple.pngCripple (3s): -50% Movement Speed
      Book.pngNumber of Impacts: 8
      Book.pngNumber of Targets: 3
      Radius.pngRadius: 130
      Book.pngEvade: 1.25 seconds
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 900
      as a dodge when needed.

Lighting Hammer Rotation

While this build does not have an infinitely sustainable rotation, it can maintain very high DPS for about 45 seconds with the following rotation. Do not share your lightning hammer if using the whole rotation; if only using one hammer, a Guardian, Mesmer, or Ranger may pick up the second for a party DPS boost.

Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Earth Attunement
10Recharge.png
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
Earth Attunement Earth Attunement
10Recharge.png
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
Earthquake
¾Activation.png
45Recharge.png
Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Earthquake Water Attunement
Water Attunement Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Conjure Lightning Hammer Arcane Wave
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
in
Water Attunement Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Lightning Swing
½Activation.png
Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
Static Swing
½Activation.png
Static Swing
Chain. Strike your foe again.
Damage.pngDamage: 358
Range.pngRange: 150
Thunderclap
½Activation.png
10Recharge.png
Thunderclap
Damages your target and dazes foes around that target.
Damage.pngDamage: 244
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 900
Lightning Swing Static Swing Thunderclap
x3 →
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
in
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Lightning Swing
½Activation.png
Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
Static Swing
½Activation.png
Static Swing
Chain. Strike your foe again.
Damage.pngDamage: 358
Range.pngRange: 150
Thunderclap
½Activation.png
10Recharge.png
Thunderclap
Damages your target and dazes foes around that target.
Damage.pngDamage: 244
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 900
Lightning Swing Static Swing Thunderclap
x2 → Drop Conjure
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Ride the Lightning Lightning Strike Fire Attunement
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Fire Grab
¾Activation.png
30Recharge.png
Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
(well, pick up existing LH) →
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
in
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Arcane Brilliance Water Attunement
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
in
Water Attunement Water Attunement
10Recharge.png
Water Attunement
Attune to water, gaining superior support and healing abilities.
Lightning Swing
½Activation.png
Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
Static Swing
½Activation.png
Static Swing
Chain. Strike your foe again.
Damage.pngDamage: 358
Range.pngRange: 150
Thunderclap
½Activation.png
10Recharge.png
Thunderclap
Damages your target and dazes foes around that target.
Damage.pngDamage: 244
Daze.pngDaze (1s): Unable to use skills.
Range.pngRange: 900
Lightning Swing Static Swing Thunderclap
x5 →
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
→ Drop Conjure →
Air Attunement Air Attunement
10Recharge.png
Air Attunement
Attune to air, gaining heavy damage and control abilities.
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Ride the Lightning Lightning Strike Fire Attunement
Fire Attunement Fire Attunement
10Recharge.png
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Dragon's Tooth Ring of Fire Arcane Wave

And at this point you're stuck with low DPS for the next 20 seconds while LH is on cooldown.

Running

  • Blast finishers from
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    ,
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    , and
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    can be used inside a
    Static Field Static Field
    ¾Activation.png
    25Recharge.png
    Static Field
    Manifest an electrical field that stuns foes crossing it.
    Damage.pngDamage: 163
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Lightning
    Range.pngRange: 240
    Unblockable.pngUnblockable
    to stack swiftness or inside a [Smoke Field] to stack stealth.
  • Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    can be used to quickly cover distance. When used without selecting a target (or auto-targeting), it will not put an Elementalist into combat.
  • Cleansing Wave Cleansing Wave
    ¾Activation.png
    40Recharge.png
    Cleansing Wave
    Heal yourself and nearby allies, curing a condition.
    Heal.pngHealing: 1,302
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    restores HP and removes one condition from the Elementalist and nearby allies.
  • Summon
    Rock Barrier Rock Barrier
    1Activation.png
    15Recharge.png
    Rock Barrier
    Envelop yourself in a stony barrier that improves toughness.
    Duration.pngDuration: 30 seconds
    to increase toughness and soften blows received during a run.
Build rating: Not Rated
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
Be the first to rate.