Elementalist - S/F Fresh air roamer

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Designed for:

Overview

S/F Fresh Air is a WvW roaming build which focuses on burst damage whilst avoiding damage by utilizing superspeed, projectile hate and invulnerabilities to make up for its squishiness.

Skill Bar

Scepter/FocusHealingUtilityElite

Specializations




Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Variants

Stats

  • The ratio of Marauder stat icon.png Marauder and Berserker stat icon.png Berserker's gear can be changed based on personal preferences. More experienced players can replace some Marauder pieces with Berserker ones.

Runes

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration

Consumables

Food

There are plenty of viable choices:

  • - highest damage option.
  • - damage and extra vitality in case you're not comfortable with the current HP.
  • - armor ignoring damage and a bit of extra healing.
  • defensive option with more evasion.

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

General

  • Much of this build's damage comes from swapping to
    , as this triggers
    , followed by
    . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, get a Fresh Air proc and jump back into Air Attunement.
  • Recharging Air: to take advantage of
    you need to score a critical hit. The fastest way to do it on attunements with slower skill is to start channel the air autoattack
    just before leaving
    . Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once.
  • should usually be used while in
    for the Immobilize Immobilize, which makes it harder to avoid your burst. Alternatively, cast
    while still in
    then switch over to Earth before the projectile hits - this will root the target and you can get back into Air without skipping a beat as Arcane Blast is always a critical hit. With 1.5k range this is also your best ranged option.
  • This build can self-stack might by blasting the fire field created by
    . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • The build's most dangerous above 90% HP where the
    and
    bonuses are active. These bonuses are active in any attunement, but to maximize bursts most of your hard hitting abilities should go off while attuned to Air to benefit from
    and
    .
  • 's purpose is twofold.
    • Mobility:
      and
      are excellent movement skills that can help you disengage from fights if your defensive CDs ran out, or if you want to get to the other capture point as soon as possible.
    • Cleave: AoE in the build is rather clumsy, except for
      and
      . Use these whenever you need to cleave a downed enemy or want to take a camp (ball up the NPCs in a corner beforehand).


Notable burst combos

These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.

From Fire:

  1. (optional, easy to avoid so use it only when the target is CC'd or downed)
  2. - optional:
    right at your target before Phoenix Goes off
  3. - swap to this just before Phoenix and Arcane Blast are about to land


From Earth:

  1. - projectile must land right before attuning to Air to get the Immobilize Immobilize


From Water:

  1. +
    right at your target before the trident goes off
  2. just before Shatterstone and Water Trident does damage


Survival

  • makes it easy to kite most specs. Avoid melee range at all costs!
  • CCs can be used for shaking off pursuers.
  • and
    provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks.
  • is the build's best condition cleanse which can also be used while stunned.
  • gives invincibility for a short while, and can be used to survive bursts or to create a window where you can pressure targets in the ehat of battle without any hinderance.
  • Regeneration Regeneration applications remove conditions.
Build rating - 4 stars
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3 Ratings
3 stars
Hanz gave this build 3 stars September 2018

Dusted off this build and brought it back from the archives with a couple of updates. Will rewrite the usage soon enough. It's still a very effective roamer with great burst damage, although sustained damage/cleave are lacking, so it's mostly just for 1v1s.

5 stars
InvisableYam gave this build 5 stars January 2017

Still loving this build and small variations to it, S/F ele is all about timing and this build can be very rewarding if you time it right. It's possible to experiment with a Tempest variation, keeping in mind the fresh air aspect and overloading, that's also about right time right place. Great build.

5 stars
Arete gave this build 5 stars July 2016

Very difficult to play, but with a very high skill cap and high amount of outplay potential. Struggles against some of the new HoT specs such as herald and daredevil but has the potential to win almost all matchups if played well enough.

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