Build

Elementalist - S/x LH

Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damage.

Designed for:

Overview

A Scepter/Dagger or Scepter/Focus LH build for PvE Dungeons that does high DPS through conjure weapons and attunement modifiers.
Conjure Lightning Hammer Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
is one of the weapons with the greatest damage output for the Elementalist.

Skill Bar

Scepter/Dagger
Healing
Utility
Elite
Flamestrike
1Activation.png
Flamestrike
Strike your foe with flame.
Damage.pngDamage: 142
Burn.pngBurning (3s): 393 Damage
Range.pngRange: 900
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Ring of Fire
¼Activation.png
15Recharge.png
Ring of Fire
Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.pngDamage: 441
Burn.png2Initial Burning (4s): 1,048 Damage
Burn.pngPass-Through Burning (2s): 262 Damage
Duration.pngRing of Fire Duration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Fire Grab
¾Activation.png
30Recharge.png
Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Ice Shards
¾Activation.png
Ice Shards
Fire three ice shards at your foe.
Damage.png3Damage: 132
Range.pngRange: 900
Shatterstone
½Activation.png
2Recharge.png
Shatterstone
Create a shatterstone at the target area that explodes after two seconds.
Damage.pngDamage: 293
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Water Trident
½Activation.png
20Recharge.png
Water Trident
Cast a water trident that damages foes and heals allies.
Damage.pngDamage: 122
Heal.pngHealing: 1,448
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 3
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Frost Aura
40Recharge.png
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Cleansing Wave
¾Activation.png
40Recharge.png
Cleansing Wave
Heal yourself and nearby allies, curing a condition.
Heal.pngHealing: 1,302
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Arc Lightning
Activation.png
Arc Lightning
Cast an arc of electricity at your foe.
Damage.png3Stage 1 Damage: 66
Damage.png3Stage 2 Damage: 132
Damage.png4Stage 3 Damage: 264
Book.pngNumber of Targets: 3
Duration.pngDuration: 3 seconds
Range.pngRange: 900
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Blinding Flash
10Recharge.png
Blinding Flash
Blind your foe with a flash of light.
Blind.pngBlindness (6s): Next outgoing attack misses.
Range.pngRange: 900
Ride the Lightning
40Recharge.png
Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Updraft
40Recharge.png
Updraft
Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Launch.pngLaunch: 200
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: 1 second
Stone Shards
Activation.png
Stone Shards
Fling stone daggers at your foe to bleed them.
Damage.png3Damage: 111
Bleed.png3Bleeding (6s): 765 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rock Barrier
1Activation.png
15Recharge.png
Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration.pngDuration: 30 seconds
Dust Devil
15Recharge.png
Dust Devil
Blind your foes with a blast of sand.
Damage.pngDamage: 97
Blind.pngBlindness (10s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Range.pngRange: 900
Earthquake
¾Activation.png
45Recharge.png
Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Churning Earth
Activation.png
30Recharge.png
Churning Earth
Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
Damage.pngDamage: 792
Bleed.png8Bleeding (8s): 2,720 Damage
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast

Slot Changes

Utilities

  • Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    instead of
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    for short fights.
  • Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
    for skipping.
  • Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    instead of
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    .
  • Using
    Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    in
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    spawns a sturdy elemental that is good for taking aggro on hard bosses.
  • Using
    Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    in
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    spawns an elemental whose active skill
    Crashing Waves Crashing Waves
    ¾Activation.png
    15Recharge.png
    Crashing Waves
    Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition.
    Heal.pngHealing: 10
    Book.pngConditions Removed: 1
    Knockback.pngKnockback: 180
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Book.pngCombat Only
    provides a large heal, but also comes with a knock back.


Specializations

Weapons

First Weapon Set
  • Main Hand
Scepter
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion
  • Off Hand
Dagger
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion

Sigil Variants

If you're not in a night time dungeon swap
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
for:
Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Shoulders
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Chest
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Hands
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Legs
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
  • Feet
Stats: Berserker
Superior Rune of the Scholar Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Precise Infusion Precise Infusion
Accessories
  • Amulet
Stats: Berserker (Power/Precision/Ferocity)
Precise Infusion Precise Infusion
  • Ring 1
Stats: Berserker
Precise Infusion Precise Infusion
  • Ring 2
Stats: Berserker
Precise Infusion Precise Infusion
  • Earring 1
Stats: Berserker
Precise Infusion Precise Infusion
  • Earring 2
Stats: Berserker
Precise Infusion Precise Infusion
  • Back
Stats: Berserker
Precise Infusion Precise Infusion

Equipment Variant

  • Use
    Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): +15% Might Duration; 25% chance when struck to gain might for 5 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    if might is lacking.

Consumables

Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
Nourishment (30 m):
Food.png+100 Precision+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
for the better and more expensive version.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
or
Hardened Sharpening Stone Hardened Sharpening Stone
Hardened Sharpening Stone.pngHardened Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.
Skale Venom Skale Venom
Skale Venom (consumable).pngSkale Venom
Skale Venom (10m):
Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
Consumable
for enemies in Fractals of the Mists where potions do no apply.


Usage

General rotation for S/D

  • Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    followed by
    Ring of Fire Ring of Fire
    ¼Activation.png
    15Recharge.png
    Ring of Fire
    Damage nearby foes with a ring of fire, burning foes that pass through it.
    Damage.pngDamage: 441
    Burn.png2Initial Burning (4s): 1,048 Damage
    Burn.pngPass-Through Burning (2s): 262 Damage
    Duration.pngRing of Fire Duration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    .
  • Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    aimed behind the target followed by
    Fire Grab Fire Grab
    ¾Activation.png
    30Recharge.png
    Fire Grab
    Damage foes in a cone in front of you. Deal more damage to burning foes.
    Damage.pngDamage: 426
    Damage.pngDamage vs. Burning: 682
    Book.pngNumber of Targets: 5
    Range.pngRange: 300
    .
  • Swap to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    if you need the extra blast, if not;
  • Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Strike Lightning Strike
    5Recharge.png
    Lightning Strike
    Strike your foe with lightning.
    Damage.pngDamage: 292
    Range.pngRange: 900
    followed by
    Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    .
  • Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    followed by
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    .
  • Swap to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and use
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    .
  • Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    and auto-attack.
  • Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    when the Conjure Lightning Charges are down to 5 stacks.
  • When you have completed your last possible auto-attack chain with
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    , drop it and repeat the rotation from start, skipping skills that are on cooldown and picking up your 2nd
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    .

General rotation for S/F

  • Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    followed by
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    .
  • Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    aimed so that it hits behind the boss, but also inside the
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    .
  • Swap to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    . (use
    Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
    if necessary)
  • Swap to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Lightning Strike Lightning Strike
    5Recharge.png
    Lightning Strike
    Strike your foe with lightning.
    Damage.pngDamage: 292
    Range.pngRange: 900
    . (use
    Swirling Winds Swirling Winds
    ½Activation.png
    30Recharge.png
    Swirling Winds
    Create a swirling wind that destroys projectiles.
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 400
    if necessary)
  • Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    followed by
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    .
  • Swap to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and use
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    .
  • Auto-attack until the Conjure Lightning Charges are down to 5 charges.
  • Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    and auto-attack.
  • Swap to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    when the Conjure Lightning Charges are down to 5 stacks.
  • When you have completed your last possible auto-attack chain with
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    , drop it and repeat the rotation from start, skipping skills that are on cooldown and picking up your 2nd
    Conjure Lightning Hammer Conjure Lightning Hammer
    ¾Activation.png
    60Recharge.png
    Conjure Lightning Hammer
    Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
    Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    .

Video Guides

  • YouTube:
    Scepter LH Guide by Dekeyz

Written Guides

Gameplay

  • YouTube Playlist:
    Elementalist PoVs by Abe

Streamers

Build rating: 80%
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1 Ratings
Silver Medal - Good
Fredor said this build was good August 2015

Pro: Great infight might an fury stacking potential as well as great dps

Con: Less dmg than staff and less utility and survivability than d/f. Clunky playstyle because of LH.

Should only be played while no phalanx is there