Build

Engineer - Bomb/Grenade

Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damage.

Designed for:

Overview

A condition-heavy engi build for PvP, in the right hands bomb/nade can also provide game-changing combo options for your entire team while keeping up permanent Swiftness on yourself.

Skill Bar

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Bomb Kit
Bomb Kit
Device Kit. Equip a kit that replaces your weapon with bomb skills.
Optional.png
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable

Slot Changes

Viable utility skills for the Optional.png slot:

  • Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
  • Elixir R Elixir R
    ¼Activation.png
    30Recharge.png
    Elixir R
    Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
    Immobilize.pngCures Immobilized
    Book.pngEndurance Gain: 100
  • Tool Kit Tool Kit
    Tool Kit
    Weapon Kit. Equip a kit that gives you a variety of tools.

Specializations

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
  • Off Hand
Shield
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)

Equipment

Rune:
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +15% Burning Duration; When you're struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90s) (5): +100 Condition Damage (6): +20% Burning Duration; When you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10s)

Amulet:
Rabid Amulet Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage

Usage

General

  • Your
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
    has 1,500 range due to the trait
    Grenadier Grenadier
    Grenadier
    You throw grenades farther, and each grenade kit skill produces an extra grenade.
    Book.pngRange Increase: 300
    , which is the biggest weapon range in the entire game - utilize this on teamfights and keep range most of the time there, then swap to
    Bomb Kit Bomb Kit
    Bomb Kit
    Device Kit. Equip a kit that replaces your weapon with bomb skills.
    if an enemy is attemping to get close, or you can take a risk, use Bomb Kit to pressure the cap point in a teamfight and then immediately build distance again after you've used up your skill. In an 1v1 sutiation you will have a much easier time standing in the point, you can even use grenades at your feet so enemies can't avoid them unless they disengage.

Making a 2nd healing skill:

  • You can use F1
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    (Healing Turret toolbelt skill) -> then press skill 4 twice to use
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    and then if you are fast and decided to take
    Rocket Boots Rocket Boots
    ¾Activation.png
    20Recharge.png
    Rocket Boots
    Gadget. Fly forward, damaging foes with your rocket exhaust. Cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Book.pngRocket Range: 900
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    add this to the combo aswell - F1 creates a water combo field for a short period of time and the 2 Combo Finisher skills make it function like a second Healing Skill. Takes timing but you can add
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    (Bomb Kit toolbelt skill) to this combo chain, if you place it ~2 seconds before you use your
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    (F1).

Tips & Tricks:

  • Stealth stacking - You can stack AoE stealth by the following combo:
    • Deploy
      Healing Turret Healing Turret
      ½Activation.png
      20Recharge.png
      Healing Turret
      Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
      Heal.pngHealing: 2,520
      Regeneration.pngRegen (3s): 390 Heal
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      but don't touch any other skills related to this one, not the chain skill nor the toolbelt!
      • Then put down
        Big Ol' Bomb Big Ol' Bomb
        ½Activation.png
        25Recharge.png
        Big Ol' Bomb
        Set a timed charge with a big blast that launches nearby foes.
        Damage.pngDamage: 799
        Launch.pngLaunch: 400
        Radius.pngRadius: 300
        Combo.pngCombo Finisher: Blast
        (Bomb Kit toolbelt skill) ->
        Smoke Bomb Smoke Bomb
        ½Activation.png
        25Recharge.png
        Smoke Bomb
        Set a timed charge that creates a cloud of smoke, blinding nearby foes.
        Blind.pngBlindness (3s): Next outgoing attack misses.
        Book.pngNumber of Targets: 5
        Book.pngPulses: 3
        Duration.pngDuration: 4 seconds
        Radius.pngInterval: 2 seconds
        Radius.pngRadius: 240
        Combo.pngCombo Field: Smoke
        (skill 4 on Bomb Kit)
        • Now switch to normal weapon set and use skill 4 on shield (
          Magnetic Inversion Magnetic Inversion
          Magnetic Inversion
          Release the magnetic field to push back nearby foes.
          Damage.pngDamage: 61
          Knockback.pngKnockback: 300
          Radius.pngRadius: 180
          Combo.pngCombo Finisher: Blast
          ) then finally your Healing Turret's post-deploy F1,
          Detonate Healing Turret Detonate Healing Turret
          Detonate Healing Turret
          Detonate your healing turret.
          Damage.pngDamage: 1,270
          Radius.pngRadius: 120
          Combo.pngCombo Finisher: Blast
          , which is a blast finisher. This will give you a massive duration of stealth.
    • Beware! If you are in combat and an enemy is on you, using
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      in the chain will break the stealth and apply Revealed Revealed for 4 seconds (because this skill deals damage).
  • If your ally is getting stomped:
    • You can use
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      ->
      Smoke Bomb Smoke Bomb
      ½Activation.png
      25Recharge.png
      Smoke Bomb
      Set a timed charge that creates a cloud of smoke, blinding nearby foes.
      Blind.pngBlindness (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Smoke
      and then start the res: SB provided a smoke field that blinds enemies in a huge area on every pulse mitigating the incoming cleave damage for both of you, Big Ol' Bomb will make a large AOE CC to interrupt enemies stomping, and if the enemy has Stability don't worry: even tho the bomb will apply Revealed Revealed on you but not on your ally therefore he gains stealth and the stomp won't be successful (unless he breaks stealth with a downed attack).
      • You can replace the Big Bomb with
        Magnetic Inversion Magnetic Inversion
        Magnetic Inversion
        Release the magnetic field to push back nearby foes.
        Damage.pngDamage: 61
        Knockback.pngKnockback: 300
        Radius.pngRadius: 180
        Combo.pngCombo Finisher: Blast
        - this skill will apply stealth to both of you, but the knockback distance and duration is much smaller.
  • In a 1v1 scenario, after winning the duel on the capture point you can use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    to blow your enemy off the point. This allows you to cap it without performing the stomp, thus delaying your opponent's respawn by bleeding him out.

Counters

  • Condition necromancer
  • Heavy CC

Video Guides

Streamers

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