Engineer - Burn Utility
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This build is designed for a balance between heavy condition pressure during teamfights and such while also providing mobility and durability through the use of
Rocket Boots ¾ 20
to move around and blast water fields such as
Regenerating Mist ¼ 21
A capable teamfighter and potential decapper.
if you don't like being interrupted by the Can't find such trait "Self Regulating Defenses"! Please refer to our trait index
Superior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
2 Superior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
Superior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise
over Frailty if you have problems with mainly Warriors, but it also helps with boon classes in general. Superior Sigil of Nullification 10 Superior Sigil of Nullification
60% Chance on Critical: Remove a Boon. (Cooldown: 10s)
- Try to initiate with or
, following up with other condition skills such as Rocket Kick ½ 17
or in order to layer over the main damage which is burning. This prevents small condition clears from eating your burn stacks.
Static Shot 15
can be used to disengage or sneak up on someone for a quick condition combo. Toss Elixir S ½ 50
Toss Elixir S
- A good condition combo from stealth or in a teamfight could include the following:
--> --> Rocket Kick ½ 17
--> . Static Shot 15
- Your elixirs remove conditions and have reduced recharge. These include ,
, Super Elixir ½ 20
, Healing Mist 35
, Elixir S 60
, and Toss Elixir S ½ 50
Toss Elixir S
. Elixir Shell and Super Elixir are even more potent as they apply a constant healing pulse.
Elixir Shell ½ 30
- It is worth noting that switching into
is also a condition transfer and blind on a 45s cd due to the Nightmare rune. Elite Mortar Kit
Weapon kit. Equip a mortar kit.
- You have two versatile blast finishers in
and , the former of which is a potent disengagement tool and the latter of which removes a condition and grants might. Use them inside water fields such as Rocket Boots ¾ 20
, Regenerating Mist ¼ 21
, and Cleansing Burst 15
Elixir Shell ½ 30
- Your main stunbreak is
, but Healing Mist 35
can also be used as a panic button. Remember that while it removes a condition, Elixir S does not make you immune to conditions! Elixir S 60
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