Engineer - Elixir Flamethrower

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Ratings

This build has a rating of 3 stars based on 7 votes.
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1 star
CGSN gave this build 1 star • September 2015
Juggernaut's a really interesting trait. It promotes sitting in flamethrower to get long-lasting might and stability, which is very strong, but the damage from Flamethrower is still low, save for the 2 skill. I think Flamethrower kit on its own is worth taking occasionally as the 2-5 skills are fine, but sitting in it for Juggernaut feels like a deceptive trap. + Between protection injection, random Elixir H protection, and the pulsing blind field from Mortar Kit 4, the build is deceptively tanky. + On-demand stability. - Still squishy though and vulnerable to focus, especially with only Elixir S as a temporary breather skill. I'm really not fond of Backpack Regen as a trait for glass cannon, as healing traits like those have low value in low toughness/healing power builds whose goals isn't to win long fights. - The damage output is good, but not any better than grenades/tool kit. Sure, you have more might stacks, but in exchange for those stacks, you're using (and possibly sitting in) the flamethrower kit. In exchange, you lose out on solid traits and utilities. On-demand stability is very good, but it isn't permanent unless you swap to flamethrower kit constantly on the 3rd second, and isn't worth the loss of all of the utility Tool Kit and damage grenade kit and explosives line offer. I'll revisit the build after the balance patch which will buff Flamethrower's damage, but I have low expectations.
1 star
Toeofdoom gave this build 1 star • September 2015
My issues with this build are similar to hanz * Marauder is not ideal for this build, firearms improves soldier/cele amulets more & in my opinion juggernaut works best when a bit tankier * Elixir X + healing turret would improve it substantially I think the best similar builds are well covered on with http://metabattle.com/wiki/Build:Engineer_-_Celelixir_w/_Flamethrower or if intent on marauder, http://metabattle.com/wiki/Build:Engineer_-_Marauder_Rifle
1 star
Hanz gave this build 1 star • September 2015
There's a thing about youtubers that people tend to forget: they are entertainers who often make special snowflake builds for the sake of standing out to gain viewers. This isn't necessarily the worst build ever, but both Marauder Rifle and Soldier Elixir are far superior. Way too squishy without Tool kit and vamp runes (or the Elixir S trait proc). Also I've heard that in Somalia you can get up to 8 years in jail for not taking Healing Turret and Explosives. And not taking Elixir X in a Marauder Elixir build... wow.
5 stars
Hydropwnic gave this build 5 stars • September 2015
Love this build. The burst is great and the combo is easy to set up. When I feel like I need to do more damage I pull out the mortar kit for the conditions, then use elixer b to start the combo.
5 stars
Sonicsupremacy gave this build 5 stars • September 2015
Very efective build. I have been running a slight variation with healing turret, skilled marksman and stimulant supplier trait for rotation speed and additional crit chance. I also experimented with rune of lyssa for its condi conversion... I have seen that it can trigger when swapping out of elite mortar kit. Rotation is very straightforward, easy to remember and allows you to change it up mid-fight if required.
5 stars
Last gave this build 5 stars • August 2015
As PvP build I rate this good, as PvE it works super for me. If someone is starting enginner PvP I recomend this build, but Granade build is still supirrior in PvP.
5 stars
Calcium Carbonate gave this build 5 stars • July 2015
I use a variant of this Power FT build. As-is, this version is Good, but not Great as it suffers from conditions more than variants that pack Elixir Gun or Toss Elixir C. Nevertheless, this is a simple, solid offensive variant with significant burst and CC chain potential (Stability Rifle 4 into FT 3 is an absolute joy) against teams that lack heavy condition damage.

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