Engineer - FT Condi Roamer

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Designed for:

Overview

This WvW roaming build is best used with a party-sized group. It uses 3 kits, but flamethrower is the main kit you will be using, since the build relies mostly on the Burning condition.

Skill Bar

First Weapon set

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Tool Kit
Tool Kit
Weapon Kit. Equip a kit that gives you a variety of tools.
Elixir Gun
Elixir Gun
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable
Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900

Slot Changes

Utilities

  • You can replace
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    with:
  • Elixir C Elixir C
    ½Activation.png
    40Recharge.png
    Elixir C
    Elixir. Drink Elixir C, converting all conditions into random boons.
    Duration.pngDuration: 5 seconds
    for more condi removal
  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    for a harder stunbreaker
  • Net Turret Net Turret
    ½Activation.png
    30Recharge.png
    Net Turret
    Turret. Build a net turret that immobilizes nearby foes.
    Book.pngAttack Range: 600
    Immobilize.pngImmobilize (2s): Unable to move.
    Duration.pngRate of Fire: 10 seconds
    against melee class in a duel.

Healing skill

  • Med Kit Med Kit
    Med Kit
    Device Kit. Equip a kit that replaces your weapon with healing skills.
    over
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    because equipping the kit triggers
    Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
    without having to heal.

Specializations

AdeptMasterGrandmaster

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Trait Variants

  • Relocate 2 points Alchemy into Firearms to get
    Napalm Specialist Napalm Specialist
    Napalm Specialist
    Burns you apply last longer.
    Radius.pngDuration Increase: 33%
    for more burning duration.
  • Change
    Exploit Weakness Exploit Weakness
    15Recharge.png
    Exploit Weakness
    Cripple foes you hit when they are below the health threshold.
    Radius.pngHealth Threshold: 50%
    Cripple.pngCripple (5s): -50% Movement Speed
    into
    Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    if you're using the
    Net Turret Net Turret
    ½Activation.png
    30Recharge.png
    Net Turret
    Turret. Build a net turret that immobilizes nearby foes.
    Book.pngAttack Range: 600
    Immobilize.pngImmobilize (2s): Unable to move.
    Duration.pngRate of Fire: 10 seconds
    or if you need more CC.
  • Change
    Fireforged Trigger Fireforged Trigger
    Fireforged Trigger
    Reduces recharge on flamethrower and elixir gun skills.
    Book.pngRecharge Reduced: 20%
    into
    Precise Sights Precise Sights
    Precise Sights
    You have a chance to cause vulnerability on critical hits.
    Book.pngChance on Critical Hit: 50%
    Vulnerability.pngVulnerability (3s): 1% Incoming Damage
    for more vulnerability.
  • Change
    Protection Injection Protection Injection
    5Recharge.png
    Protection Injection
    Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
    Protection.pngProtection (3s): -33% Incoming Damage
    into
    Deadly Mixture Deadly Mixture
    Deadly Mixture
    Deal extra damage with a flamethrower or elixir gun.
    Damage.pngDamage Increase: 15%
    to trade defense for more damage output.

Weapons

First Weapon Set
  • Main Hand
Pistol
Stats: Rabid
Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
  • Off Hand
Shield
Stats: Rabid
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%

Sigil Variants

  • You can replace
    Superior Sigil of Smoldering Superior Sigil of Smoldering
    Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
    Increase Inflicted Burning Duration: 20%
    with:
  • Superior Sigil of Corruption Superior Sigil of Corruption
    Superior Sigil of Corruption.pngSuperior Sigil of Corruption
    Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
    for more condition damage
  • Superior Sigil of Venom Superior Sigil of Venom
    Superior Sigil of Venom.pngSuperior Sigil of Venom
    Increase Inflicted Poison Duration: 20%
    for more poison duration
  • Superior Sigil of Generosity Superior Sigil of Generosity
    9Recharge.png
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    for more condition removal
  • Superior Sigil of Bursting Superior Sigil of Bursting
    Superior Sigil of Bursting.pngSuperior Sigil of Bursting
    Adds 6% to current condition damage.
    for more damage.

Equipment

Armor
  • Head
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Shoulders
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Chest
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Hands
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Legs
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Feet
Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
Accessories
  • Amulet
Stats: Rabid/Dire
  • Ring 1
Stats: Rabid/Dire
  • Ring 2
Stats: Rabid/Dire
  • Earring 1
Stats: Rabid/Dire
  • Earring 2
Stats: Rabid/Dire
  • Back
Stats: Rabid/Dire

Equipment Variants

  • Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
    over
    Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.

Usage

  • To start a fight, make sure the opponent doesn't have Aegis Aegis and use
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    along with
    Static Shot Static Shot
    15Recharge.png
    Static Shot
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage.pngDamage: 97
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Confusion.png2Confusion (3s): 130 Damage On Skill Use
    Book.pngNumber of Bounces: 4
    Range.pngRange: 900
    ,
    Poison Dart Volley Poison Dart Volley
    Activation.png
    10Recharge.png
    Poison Dart Volley
    Fire a volley of darts that poison foes.
    Damage.pngDamage: 142
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Book.pngNumber of Darts: 5
    Range.pngRange: 900
    or simply
    Fragmentation Shot Fragmentation Shot
    ½Activation.png
    Fragmentation Shot
    Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
    Damage.pngDamage: 85
    Bleed.pngBleeding (3s): 127 Damage
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    . This idea is to apply burning and bury it under as much conditions as possible so the opponent has difficulty getting rid of it.
  • Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425
    hits 10 times then applies burning, it's extremely likely that you will proc bleeding or torment before the 10th hit, so use it as your main attack.
    Juggernaut Juggernaut
    Juggernaut
    You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
    Attribute bonus.pngToughness: +200
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    Radius.pngInterval: 3 seconds
    is also a good reason to use the flamethrower as your main weapon.
  • If fighting a melee class, throw
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    under them and try running around them so they stay within the field.
  • An easy way to apply burning is to throw
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    under you and use
    Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    or throw Shield throw Shield, because they are projectile finishers (100% chance).
  • Try healing near the enemy to proc
    Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
    .
  • If you are stunned and if
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    is not available then
    Smoke Vent Smoke Vent
    20Recharge.png
    Smoke Vent
    Vent smoke from your flamethrower blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    can be used to prevent a melee attack.
  • Use your pistol's
    Fragmentation Shot Fragmentation Shot
    ½Activation.png
    Fragmentation Shot
    Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
    Damage.pngDamage: 85
    Bleed.pngBleeding (3s): 127 Damage
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    within the field of
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    to cleanse conditions. You can also use
    Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    or
    Throw Shield Throw Shield
    ¾Activation.png
    Throw Shield
    Throw your charged shield. Dazes foes it hits on the way out and back.
    Damage.pngDamage: 122
    Daze.pngDaze (1s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
  • Once you apply a good amount of burning, you can chain up all of your CC's to maximize the effect of conditions and prevent the enemy from healing :
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    ,
    Throw Shield Throw Shield
    ¾Activation.png
    Throw Shield
    Throw your charged shield. Dazes foes it hits on the way out and back.
    Damage.pngDamage: 122
    Daze.pngDaze (1s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    ,
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    ,
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    ,
    Supply Crate Supply Crate
    1Activation.png
    180Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    (and
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    if running
    Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    ).

Counters

  • Condition thieves, necromancers and engineers
  • Bunker condi rangers
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