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Overview
This WvW roaming build is best used with a party-sized group. It uses 3 kits, but flamethrower is the main kit you will be using, since the build relies mostly on the Burning condition.
Skill Bar
First Weapon set
Pistol/Shield
Utility
Elite
½
Fragmentation Shot
1¾
10
Poison Dart Volley
15
Static Shot
3
30
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration: 3 seconds
1½
40
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun (1s): Unable to use skills or move.
Block Duration: 1.5 seconds
½
20
Healing Turret
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Weapon Kit. Equip a kit that gives you a variety of tools.
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
1
180
Supply Crate
Kits
2¼
Flame Jet
½
6
Flame Blast
½
15
Air Blast
30
Napalm
20
Smoke Vent
½
Smack
¾
10
Box of Nails
½
15
Pry Bar
3
20
Gear Shield
Block attacks.
Duration: 3 seconds
1¼
25
Magnet
Pull your target to you.
Range: 1,200
Unblockable
¾
Tranquilizer Dart
¾
8
Elixir F
2¼
12
Fumigate
¼
15
Acid Bomb
½
20
Super Elixir
Slot Changes
Utilities
- You can replace
Elixir Gun Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
with:
Elixir C ½
40
Elixir C
Elixir. Drink Elixir C, converting all conditions into random boons.
Duration: 5 seconds
for more condi removal
Elixir S 60
Elixir S
for a harder stunbreaker
Net Turret ½
30
Net Turret
against melee class in a duel.
Healing skill
Med Kit Device Kit. Equip a kit that replaces your weapon with healing skills.
over
Healing Turret ½
20
Healing Turret
because equipping the kit triggers
Superior Rune of Balthazar
Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
without having to heal.
Specializations
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Trait Variants
- Relocate 2 points Alchemy into Firearms to get
Napalm Specialist Burns you apply last longer.
Duration Increase: 33%
for more burning duration.
- Change
Exploit Weakness 15
Exploit Weakness
Cripple foes you hit when they are below the health threshold.
Health Threshold: 50%
Cripple (5s): -50% Movement Speed
into
Accelerant-Packed Turrets
Accelerant-Packed Turrets
if you're using the
Net Turret ½
30
Net Turret
or if you need more CC.
- Change
Fireforged Trigger Reduces recharge on flamethrower and elixir gun skills.
Recharge Reduced: 20%
into
Precise Sights You have a chance to cause vulnerability on critical hits.
Chance on Critical Hit: 50%
Vulnerability (3s): 1% Incoming Damage
for more vulnerability.
- Change
Protection Injection 5
Protection Injection
Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
Protection (3s): -33% Incoming Damage
into
Deadly Mixture Deal extra damage with a flamethrower or elixir gun.
Damage Increase: 15%
to trade defense for more damage output.
Weapons
First Weapon Set
- Pistol
- Stats: Rabid
Superior Sigil of Torment 5 Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
- Shield
- Stats: Rabid
Superior Sigil of Smoldering Superior Sigil of Smoldering Increase Inflicted Burning Duration: 20%
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Sigil Variants
- You can replace
Superior Sigil of Smoldering
Superior Sigil of Smoldering Increase Inflicted Burning Duration: 20%
with:
Superior Sigil of Corruption
Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
for more condition damage
Superior Sigil of Venom
Superior Sigil of Venom Increase Inflicted Poison Duration: 25%
for more poison duration
Superior Sigil of Generosity 9
Superior Sigil of Generosity 60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
for more condition removal
Superior Sigil of Bursting
Superior Sigil of Bursting Adds 6% to current condition damage.
for more damage.
Equipment
Armor
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
- Stats: Rabid
Superior Rune of Balthazar Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
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Accessories
- Stats: Rabid/Dire
- Stats: Rabid/Dire
- Stats: Rabid/Dire
- Stats: Rabid/Dire
- Stats: Rabid/Dire
- Stats: Rabid/Dire
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Equipment Variants
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
over
Superior Rune of Balthazar
Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
Usage
- To start a fight, make sure the opponent doesn't have
Aegis and use
Incendiary Ammo 50
Incendiary Ammo
Burn foes with your next three attack.
2Burning (3s): 786 Damage
Incendiary Ammo Duration: 45 seconds
along with
Static Shot 15
Static Shot
,
Poison Dart Volley 1¾
10
Poison Dart Volley
or simply
Fragmentation Shot ½
Fragmentation Shot
. This idea is to apply burning and bury it under as much conditions as possible so the opponent has difficulty getting rid of it.
Flame Jet 2¼
Flame Jet
hits 10 times then applies burning, it's extremely likely that you will proc bleeding or torment before the 10th hit, so use it as your main attack.
Juggernaut is also a good reason to use the flamethrower as your main weapon.
- If fighting a melee class, throw
Napalm 30
Napalm
under them and try running around them so they stay within the field.
- An easy way to apply burning is to throw
Napalm 30
Napalm
under you and use
Throw Wrench ½
17
Throw Wrench
or
throw Shield, because they are projectile finishers (100% chance).
- Try healing near the enemy to proc
Superior Rune of Balthazar
Superior Rune of Balthazar (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
.
- If you are stunned and if
Healing Mist 35
Healing Mist
is not available then
Smoke Vent 20
Smoke Vent
can be used to prevent a melee attack.
- Use your pistol's
Fragmentation Shot ½
Fragmentation Shot
within the field of
Super Elixir ½
20
Super Elixir
to cleanse conditions. You can also use
Throw Wrench ½
17
Throw Wrench
or
Throw Shield ¾
Throw Shield
.
- Once you apply a good amount of burning, you can chain up all of your CC's to maximize the effect of conditions and prevent the enemy from healing :
Magnetic Inversion ,
Throw Shield ¾
Throw Shield
, ,
Magnet 1¼
25
Magnet
Pull your target to you.
Range: 1,200
Unblockable
,
Supply Crate 1
180
Supply Crate
(and
Detonate Healing Turret if running
Accelerant-Packed Turrets
Accelerant-Packed Turrets
).
Counters
- Condition thieves, necromancers and engineers
- Bunker condi rangers
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