Engineer - Flamethrower CC

Overview

A well-rounded, easy to use, engie build with high damage/sustain and incredible cc potential. Armed with high ranged/ close range damage, perma-stability, projectile block/reflect and a devastating cc chain, this build shines in solo roaming and backcapping.


Skill Bar

Rifle
Healing
Utility
Elite
Hip Shot
¾Activation.png
Hip Shot
Deliver a quick rifle shot from the hip that pierces targets.
Damage.pngDamage: 158
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Net Shot
10Recharge.png
Net Shot
Immobilize foes with a net shot.
Immobilize.pngImmobilize (2s): Unable to move.
Range.pngRange: 1,200
Blunderbuss
½Activation.png
10Recharge.png
Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to foes.
Damage.pngDamage at 0-250 Range: 390
Damage.pngDamage at 250-400 Range: 341
Damage.pngDamage at 400-550 Range: 292
Damage.pngDamage at 550-700 Range: 244
Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
Range.pngRange: 700
Overcharged Shot
15Recharge.png
Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Launch.pngFoe Launch Distance: 450
Knockback.pngSelf Knockback Distance: 300
Range.pngRange: 600
Jump Shot
1Activation.png
20Recharge.png
Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Damage.pngLeap Damage: 219
Damage.pngLanding Damage: 438
Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 800
A.E.D.
¾Activation.png
40Recharge.png
A.E.D.
Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take less lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.
Heal.pngHealing when lethal damage taken: 12,280
Heal.pngHealing: 4,344
A.E.D..pngA.E.D. (5s): Heals when timer expiers. If lethal damage is taken, the damage is negated and you are healed for a large amount.
Burn.pngCures Burning: Damage
Bleed.pngCures Bleeding: Damage
Poison.pngCures Poisoned: Damage
Torment.pngCures Tormented: Damage
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Personal Battering Ram
¼Activation.png
25Recharge.png
Personal Battering Ram
Gadget. Launch a target foe with a concealed ram head.
Damage.pngDamage: 369
Launch.pngLaunch: 450
Range.pngRange: 130
Elixir U
50Recharge.png
Elixir U
Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Might.png5Might (6s): 150 Power, 150 Condition Damage
Fury.pngFury (6s): 20% Critical Chance
Stun-Break.pngBreaks stun
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Specializations




Weapons

Rifle.png
I.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
I.png


Equipement

Armor- A 50/50 mix of soldier's/knight's. Avoid full knight's due to the already high crit chance. For more offense, replace the soldier's gear for Valkyrie's.

Trinket- Full zerk.

Rune

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.


Usage

  • This build is defined by pairing
    Automated Medical Response Automated Medical Response
    90Recharge.png
    Automated Medical Response
    All heal skills recharge when you are struck while below the health threshold.
    Radius.pngHealth Threshold: 25%
    with the
    A.E.D. A.E.D.
    ¾Activation.png
    40Recharge.png
    A.E.D.
    Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take less lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.
    Heal.pngHealing when lethal damage taken: 12,280
    Heal.pngHealing: 4,344
    A.E.D..pngA.E.D. (5s): Heals when timer expiers. If lethal damage is taken, the damage is negated and you are healed for a large amount.
    Burn.pngCures Burning: Damage
    Bleed.pngCures Bleeding: Damage
    Poison.pngCures Poisoned: Damage
    Torment.pngCures Tormented: Damage
    Not only does it heal for most of your health when activated, it removes conditions. Having two readily available automatically disregards its outrageous CD, making it much more desirable than the
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    .
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    ,
    Static Shock Static Shock
    ¾Activation.png
    25Recharge.png
    Static Shock
    Use your A.E.D. to stun an enemy.
    Damage.pngDamage: 335
    Stun.pngStun (1s): Unable to use skills or move.
    Range.pngRange: 180
    ,
    Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    ,
    Launch Personal Battering Ram Launch Personal Battering Ram
    ¼Activation.png
    12Recharge.png
    Launch Personal Battering Ram
    Shoot out a ram's head in front of you, crippling and dazing any struck foes.
    Damage.pngDamage: 533
    Cripple.pngCripple (5s): -50% Movement Speed
    Daze.pngDaze (1s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    ,
    Personal Battering Ram Personal Battering Ram
    ¼Activation.png
    25Recharge.png
    Personal Battering Ram
    Gadget. Launch a target foe with a concealed ram head.
    Damage.pngDamage: 369
    Launch.pngLaunch: 450
    Range.pngRange: 130
    and even
    Supply Crate Supply Crate
    1Activation.png
    180Recharge.png
    Supply Crate
    Turret. Request a supply drop of turrets.
    Damage.pngDamage: 266
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    are all devastating CC's. Use these in rapid succession against classes lacking stability for an easy finish.
  • The main source of damage comes from
    Flame Jet Flame Jet
    Activation.png
    Flame Jet
    Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
    Damage.png10Damage: 800
    Burn.pngBurning (2s): 262 Damage
    Book.pngAttacks per Second: 5
    Range.pngRange: 425
    . Try to use
    Napalm Napalm
    30Recharge.png
    Napalm
    Burn foes with a wall of napalm at the target location.
    Damage.pngDamage: 36
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
    and
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    to maintain burning on the target to activate the 10% damage boost.
  • Try to have the flamethrower equiped as often as possible to retain the effects of
    Juggernaut Juggernaut
    Juggernaut
    You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
    Attribute bonus.pngToughness: +200
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    Radius.pngInterval: 3 seconds
    .
  • Combine the stability stability from
    Juggernaut Juggernaut
    Juggernaut
    You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
    Attribute bonus.pngToughness: +200
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    Radius.pngInterval: 3 seconds
    with
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    to activate
    Protection Injection Protection Injection
    5Recharge.png
    Protection Injection
    Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
    Protection.pngProtection (3s): -33% Incoming Damage
    and a risk-free CC.
  • Throw
    Toss Elixir U Toss Elixir U
    ½Activation.png
    50Recharge.png
    Toss Elixir U
    Elixir. Toss Elixir U, creating a random spell at the target location.
    Duration.pngDuration: 12 seconds
    Range.pngRange: 900
    when fighting ranged classes, or for a chance of obtaining
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    to counter melee enemies.
  • This build can potentially reach a 95% crit chance, guaranteeing a med kit and land mine pooped out every few seconds with
    Bunker Down Bunker Down
    2Recharge.png
    Bunker Down
    Create a proximity mine at your location when you critically hit with an attack.
    Damage.pngDamage: 170
    Duration.pngDuration: 10 seconds
    Radius.pngExplosion Radius: 180
    Radius.pngProximity Radius: 60
    .

Counters

  • Condi Mes/Condi Necro
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