Build

Engineer - HGH Hybrid

Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damage.

Designed for:

Overview

Named after the trait
HGH HGH
HGH
All elixirs give might.
Might.png2Might (20s): 60 Power, 60 Condition Damage
, this engineer build dominated the scene for months before got hit by the nerfhammer. By default lacks swiftness and vigor on kit swap in favor of damage - but Elixir B can make up for it. Eversince this build fell out of meta, Arenanet gave minor buffs to this build, it's viability is improving patch-by-patch.

Skill Bar

First Weapon Set

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Elixir H
1Activation.png
25Recharge.png
Elixir H
Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
Heal.pngHealing: 5,560
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Elixir B
½Activation.png
40Recharge.png
Elixir B
Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (30s): 30 Power, 30 Condition Damage
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Grenade Kit

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable

Slot Changes

  • Elixir R Elixir R
    ¼Activation.png
    30Recharge.png
    Elixir R
    Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
    Immobilize.pngCures Immobilized
    Book.pngEndurance Gain: 100
    instead of
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    if your team needs its toolbelt skill,
    Toss Elixir R Toss Elixir R
    ¼Activation.png
    100Recharge.png
    Toss Elixir R
    Elixir. Toss Elixir R, curing conditions and reviving allies.
    Book.pngRevive Percent per Pulse: 17%
    Book.pngConditions Removed: 1
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    . But be careful, you wont have a stun breaker this way.

Weapons

  • Rifle over Pistol/Shield

Specializations

AdeptMasterGrandmaster

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Weapons

First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Superior Sigil of Battle Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants

You can replace
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
with:
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Equipment

Rune:
Superior Rune of Hoelbrak Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.

Amulet:
Celestial Amulet Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+560 Power +560 Precision +560 Toughness +560 Vitality +560 Ferocity +560 Healing Power +560 Condition Damage

Equipment Variants

  • Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)

Usage

  • Drinking and throwing Elixirs give you Might and tons of boons to cover them while also providing something that other engineer builds lack: condition removal.
  • Note that while drinking elixirs removes conditions only from yourself, throwing elixirs from your toolbelt also removes condition from allies while giving them boons, providing you valuable party support options.
  • Learn to position yourself far from the fight on a hard-to reach spot - your
    Grenade Kit Grenade Kit
    Grenade Kit
    Device Kit. Equip a kit that replaces your weapon with grenade skills.
    has 1,500 range due to the trait
    Grenadier Grenadier
    Grenadier
    You throw grenades farther, and each grenade kit skill produces an extra grenade.
    Book.pngRange Increase: 300
    , which is the biggest weapon range in the entire game. Projectiles of this weaponkit are slow, and easy to avoid, but if you are bombarding an entire capture point your enemies will have a hard time.
  • Apply Poison to downed enemies, decreasing healing on that target which also affect resurrecting speed.
  • You can reflect projectiles with
    Magnetic Shield Magnetic Shield
    3Activation.png
    30Recharge.png
    Magnetic Shield
    Create a magnetic field that reflects projectiles and can be released to push back foes.
    Duration.pngDuration: 3 seconds
    - it isn't just a knockback.
  • If you want mobility to roam between 2 points, you can gamble and use your
    Elixir H Elixir H
    1Activation.png
    25Recharge.png
    Elixir H
    Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
    Heal.pngHealing: 5,560
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    out of combat and hope it gives Swiftness Swiftness. A granted way to get Swiftness is by drinking
    Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    - but this skill has a bigger CD and the Fury on it might not be wise to waste.
  • For stomping and ressing you have various options - you can give AoE stealth with
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    (toolbelt skill), you can drink
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    for invulnerability and you can provide AoE stability with
    Toss Elixir B Toss Elixir B
    ½Activation.png
    25Recharge.png
    Toss Elixir B
    Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
    Stability.png3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 180
    Range.pngRange: 900
    (toolbelt skill) - AoE stability is also extremely powerful vs Hambow warriors, especially because it's an AoE skill and you can help out multiple allies with it.

Counters

  • Heavy CC
  • Thieves can be a problem, but not impossible to win against them. They made HGH leave the meta at the time when
    Larcenous Strike Larcenous Strike
    1Initiative.png
    ½Activation.png
    Larcenous Strike
    Dual Wield. Stab your foe and steal a boon from them.
    Damage.pngDamage: 365
    Range.pngRange: 130
    Unblockable.pngUnblockable
    used to steal 3 boons not 1. Their teleports and evades packed with extreme damage can pose a problem, but if you can bait a stun with
    Static Shield Static Shield
    Activation.png
    40Recharge.png
    Static Shield
    Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
    Stun.pngStun (1s): Unable to use skills or move.
    Duration.pngBlock Duration: 1.5 seconds
    and chill + burn them, they drop like flies.
  • Retaliation Retaliation. No joke. Bombarding an entire enemy team that has retaliation on them can backfire pretty fast.
Build rating: Not Rated
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