Engineer - Hybrid Pistols

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Hybrid damage.

Designed for:


A hit-and-run, opportunistic build with top-level burst. Its high level of CC and damage counters many popular builds, especially those that specialize in defense against only physical or only condition damage. Fills a role similar to D/P, but with more flexibility, teamfight potential and range. Requires and rewards strong knowledge of kiting and non-teleport spots.

Skill Bar




Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
Superior Sigil of Purging
Superior Sigil of Purging.pngSuperior Sigil of Purging
On hit: remove a condition. (Cooldown: 10s)
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Grieving Amulet
Grieving Amulet.pngGrieving Amulet
+1050 Power +560 Precision +560 Ferocity +1050 Condition damage
  • Optional variant rune would be Berserker, you get enough mobility from traited Rocket Boots.


  • Like thief, you are a predator. Make it a point to plus allies quickly, don't be afraid to use both charges of Rocket Boots so long as you'll have one charge remaining by the time you want to leave a fight.
  • Make sure to cover your main conditions (burn and poison) with your pistol auto and the cripple from Launch Personal Battering Ram (LPBR).
  • When going mid initially, use Throw Elixir S to stealth you and allies. If targeting slippery targets like thief, mesmer, warrior, use Throw Elixir X -> Personal Battering Ram (PBR) -> Flamethrower -> Static Shot -> LPBR -> Poison Dart Volley combo.
  • If targeting more static targets like necros and firebrands, begin fight in Elixir X to force out stunbreaks and stability. Follow similar combo to the above, but conserve Moa for targets that require it to win the fight, or for situations where you can Moa 2-3 targets at once, i.e. in a large node fight where they don't all have high Aegis uptime (e.g. when Firebrand is in Tome of Resolve).
  • If you get focused, use Rocket Boots to disengage. Learn where you can move with the skill that enemies can't easily follow, e.g. between the two platforms at mid on Niflhel.
  • When plussing a fight, don't stealth unless you need it. You might need Throw Elixir S later if you get focused and need to disengage.
  • If you get jumped by a thief or rev, use the time you're in Elixir S to find a non-teleport spot, and immediately use PBR as you leave the state. This will allow you to load them up with condis, which will then give you time to heal and force them to manually walk up to you as you snipe them. Remember that you are each other's predators.
  • Use LPBR liberally, it has a very short CD. Same with PBR, which can be used to knock downed bodies off point.
  • Make sure to use Rocket Boots inside water fields if you're not at full health and have time to pull off the combo.
  • When you need healing and have lots of condis on you, allow Healing Turret to overcharge, then pick it back up rather than blasting it. You will need the condi clear again soon.
  • If you see the opportunity, go for far decaps after you win a fight mid.


  • Getting jumped by a thief/rev and not having nearby non-teleport spots.
  • High condi application. You should generally disengage then come back to the fight if you get bombed.

Bad Matchups

  • Condi mirage or any Inspiration mesmer
  • High-skill FB/Necro combo. Generally you should avoid taking them head-on, however, feel free to 1v1 the necro.
  • Any warrior using Healing Signet.
  • Deadeye using Deadeye elite (if not, they won't have enough stealth)
  • Core guardian

Good Matchups

  • Scourge
  • Reaper (just moa them when they're in shroud then load up condis with intermittent CC. You MUST interrupt Consume Conditions).
  • Power Rev, so long as you stand on non-teleport spots and PBR when they pressure. If you're not on a non-TP spot, wait for them to use Phase Traversal, dodge backwards just as you see the animation begin, then use PBR and start your condi combo.
  • Any thief aside from DE, so long as you stand on non-teleport spots and PBR when they pressure.
  • Power mesmer
  • Support Firebrand (not Arkenbrand)
  • Mender's Sword Weaver
  • Holo (Make sure you dodge Corona Burst and use LPBR to interrupt their Holo Leap. Once you do that, PBR and load up with condis. May require short disengage and return to win).
  • Soulbeast and Druid.
Build rating - 3 stars
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2 Ratings
1 star
Hanz gave this build 1 star November 2018

Condi engi has 2 expansions worth of powercreep to catch up on before becoming viable again. It has a nice burst every ~10 seconds, then nothing inbetween and nothing to offer to the team, and sustain is terrible. Gadgets also suck in general.

4 stars
Mroverseer gave this build 4 stars October 2018

Good build. I would change "rune of the lynx" to "rune of the renegade" and change "PBR" to "elixir U". My preference but personally i think that it gives you just a little more uptime to do damage. Make sure to use your F5 to put some heavy conditions on the enemies. Also stealth, rocket boots then load up em up with your 4th and then 2nd ability. This build is very similar to a thief and make sure you avoid to many conditions. Most times if you hit someone with your Blowtorch "4th" up close their life will start going away quicker than a pizza at a weight watchers convention. Daddysdad.2658