Engineer - Marauder Rifle


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Focused on: Direct damageControl.

Designed for:

Overview

An Engineer PvP teamfight build with heavy CC and AoE pressure, also capable of shutting down enemy burst/transform skills with

Toss Elixir X Toss Elixir X
½Activation.png
120Recharge.png
Toss Elixir X
Elixir. Toss your Elixir X, transforming enemies at the location into moas.
Morphed.pngMorphed (3s): Transformed into a moa bird.
Book.pngNumber of Targets: 3
Range.pngRange: 900

.

Skill Bar

RifleHealingUtilityElite
Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable

Specializations

Variants

  • Taking Lock On.png Lock On for some anti-stealth is also a viable option. In this case consider taking
    Superior Rune of the Centaur Superior Rune of the Centaur
    Superior Rune of the Centaur.pngSuperior Rune of the Centaur
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): -50% Incoming Cripple Duration (5): +100 Power (6): +20% Swiftness Duration; When you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)
    to make up for the loss of perma swiftness.

Equipment

Rifle.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Usage

General

  • Explosive Powder.png Explosive Powder allows you to interrupt enemy players by simply using
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    followed by
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    .
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    is great for disrupting enemy res attempts (also for decapping). If the resurrector has Stability Stability simply use this skill on the downed enemy to knock them out of range. In an 1v1 scenario you can use the same method to push enemies off the capture point, which opens the opportunity to cap it without performing a stomp so you can leave your enemy bleeding out, robbing precious time from your opponent.
  • Your highest damage skills are:
    • Jump Shot Jump Shot
      1Activation.png
      20Recharge.png
      Jump Shot
      Blast the ground, damaging nearby foes and leaping to your target.
      Damage.pngLeap Damage: 219
      Damage.pngLanding Damage: 438
      Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Leap
      Range.pngRange: 800
      and
      Blunderbuss Blunderbuss
      ½Activation.png
      10Recharge.png
      Blunderbuss
      Fire a cloud of shrapnel that causes more damage the closer you are to foes.
      Damage.pngDamage at 0-250 Range: 390
      Damage.pngDamage at 250-400 Range: 341
      Damage.pngDamage at 400-550 Range: 292
      Damage.pngDamage at 550-700 Range: 244
      Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
      Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
      Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
      Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
      Range.pngRange: 700
      on Rifle.
    • Pry Bar Pry Bar
      ½Activation.png
      15Recharge.png
      Pry Bar
      Confuse your foe by smacking them with a pry bar.
      Damage.pngDamage: 658
      Confusion.png5Confusion (5s): 325 Damage On Skill Use
      Range.pngRange: 130
      on Toolkit.
    • Grenade Barrage Grenade Barrage
      ½Activation.png
      30Recharge.png
      Grenade Barrage
      Throw several grenades at once.
      Damage.pngDamage: 122
      Book.pngNumber of Grenades: 6
      Radius.pngExplosion Radius: 150
      Range.pngRange: 1,200
      make sure your enemy is at the center of the AoE so all 6 grenades will hit. A side shot will lose much potential damage.
    • These skills are hard to land, so try to use them after a
      Net Shot Net Shot
      10Recharge.png
      Net Shot
      Immobilize foes with a net shot.
      Immobilize.pngImmobilize (2s): Unable to move.
      Range.pngRange: 1,200
      ,
      Overcharged Shot Overcharged Shot
      15Recharge.png
      Overcharged Shot
      Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Launch.pngFoe Launch Distance: 450
      Knockback.pngSelf Knockback Distance: 300
      Range.pngRange: 600
      or
      Magnet Magnet
      Activation.png
      25Recharge.png
      Magnet
      Pull your target to you.
      Range.pngRange: 1,200
      Unblockable.pngUnblockable
      pull.
  • Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    (Toolkit's toolbelt skill) is a projectile finisher, for instance you can use it in a Water Field in order to gain Regeneration Regeneration. This skill also does decent damage and hits foes twice - once when you throw it and again on its way back.
  • Your standard engage rotation is:
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    ,
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    ,
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    ,
    Throw Wrench Throw Wrench
    ½Activation.png
    17Recharge.png
    Throw Wrench
    Throw a wrench that returns to you, striking foes each way.
    Damage.pngDamage: 355
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    ,
    Net Shot Net Shot
    10Recharge.png
    Net Shot
    Immobilize foes with a net shot.
    Immobilize.pngImmobilize (2s): Unable to move.
    Range.pngRange: 1,200
    Grenade Barrage Grenade Barrage
    ½Activation.png
    30Recharge.png
    Grenade Barrage
    Throw several grenades at once.
    Damage.pngDamage: 122
    Book.pngNumber of Grenades: 6
    Radius.pngExplosion Radius: 150
    Range.pngRange: 1,200
    . Note that since it's a long rotation many enemies will use a Stun Brekaer in the middle of the rotation, or use a block/damage. denial skill. Keep an eye on your enemy and interrupt your rotation if necessary.

Making a 2nd healing skill

  • You can use Water Fields provided by
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    ) and also its toolbelt skill (
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    ) to gain some additional healing. Skills you can use for the combo:
  • Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    on Rifle.

Tool kit basics: Toolkit is a very handy set once you learn to use it, the main reason to take it is not the damage.

  • Box of Nails Box of Nails
    ¾Activation.png
    10Recharge.png
    Box of Nails
    Scatter nails that bleed and cripple foes.
    Bleed.pngBleeding (2s): 85 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngBox of Nails Duration: 4 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    - the bleed damage you get from it is insignificant, but it's good for crippling enemies
  • Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    - the 5 stacks of confusion this skill applies is just great and the skill's damage also scales well with Power, tho it can be difficult to land, therefore people usually use it after a Magnet pull.
  • Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    - a low CD block, this skill will save your life many many times, one of the main reasons to take this kit.
  • Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    - it can be used for more than just setting up a hit with Pry Bar, for instance if used at the right spot, the engineer can pull people to really unwanted places: at Temple of the Silent Storm it's possible pull people into the pit at the upper buff, pull others to glass panels on Skyhammer, or from a window at Kyhlo's Clocktower pull a bunker onto the stairs from the cap point, often forcing another member of the enemy to stand on the point until the bunker climbs back or giving enough time to one of your teammates to decap the point (even better, you can just leap to the node with Jump Shot). It's also Unblockable which is quite ahndy against Revenants who use Crystal Hibernation.png Crystal Hibernation as a last-ditch effort.

Elixir X basics:

  • Toss Elixir X.png Toss Elixir X wile using Moa usually means taking down an enemy fast, the shorter duration of this Moa make it a skill useful for other situations:
    • Being AoE, it can take out pressure on teamfights
    • Actions started before you become a Moa will continue, but once you are a Moa you won't be able to make actions. This mean you can prevent enemies from ressing, stomping or communing.
    • It will overwrite enemy transformations, such as
      Rampage Rampage
      1Activation.png
      180Recharge.png
      Rampage
      Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
      Damage.pngDamage Reduced: 25%
      Stability.png2Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Swiftness.pngSwiftness (3s): 33% Movement Speed
      Immobilize.pngDuration Decreased
      Cripple.pngDuration Decreased
      Chill.pngDuration Decreased
      Radius.pngBoon Application Interval: 3 seconds
      Radius.pngDuration Decreased: 33%
      Duration.pngDuration: 15 seconds
      or
      Plague Plague
      180Recharge.png
      Plague
      Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
      Damage.pngDamage: 104
      Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
      Bleed.pngSelf-Bleeding (10s): 220 Damage
      Book.pngNumber of Targets: 5
      Radius.pngBoon Application Interval: 3 seconds
      Duration.pngDuration: 20 seconds
      Radius.pngDamage Pulse: 1 second
      Radius.pngRadius: 240
  • Elixir X.png Elixir X This skill has different usage depending on what you'll be transformed into. Both transformations will be overwritten by Self-Regulating Defenses.png Self-Regulating Defenses. Don't use it if you're low on HP.
    • Rampage.png Rampage: Defenetily the best of the two forms. Usese it offensively to turn a fight on your favor. Try not to focus enemies with Stability.
    • Tornado.png Tornado: Most of the time if you get Tornado you should quit the transform. You can use
      Overcharged Shot Overcharged Shot
      15Recharge.png
      Overcharged Shot
      Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Launch.pngFoe Launch Distance: 450
      Knockback.pngSelf Knockback Distance: 300
      Range.pngRange: 600
      immediately after you exit this form in order to deliver a stability show, avoiding the self knockback.

Chaining Skills: Engineer have access to many different kits and therefore different skills. In order to obtain an optimal rotation, you must be able to chain skills. You can switch between your kits/weapons while channeling a skill, saving up time that would otherwise be wasted waiting for the weapon switch. In order to make this work, it is necessary that you never use your weapon switch button, or drop bundle, but instead press the same button you use to equip your kit, or stow button. If not done correctly, it will interrupt your skills. For example:

  • Drop your Tool Kit as you use Pry Bar.png Pry Bar in order to immediately use
    Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    .
  • You can drop your Tool Kit as you use Gear Shield.png Gear Shield to stop the block earlier and surprise your enemies (they will be waiting for it do end) with an offensive skills.

Counters

  • High condition pressure

Video Guides

  • YouTube:
    Teldo's in-depth Healing Turret guide

Top Streamers

Notes

  • Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
    ignores line of sight. It can be used to hit targets through walls and other obstacles.
  • If you only need a little healing or want to have more frequent condition cleansing, you can deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    then use
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    and pick it up again, instead of using
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This reduces the healing, but also the cooldown.
  • Bug:
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    doesn't stack with healing power.

Related Builds

Engineer - Soldier Rifle

Scrapper - Marauder Hammer

Build rating - 4 stars
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4 Ratings
5 stars
ChaKal gave this build 5 stars October 2016

Best engineer build for me (it's my main character last 4 year)

0 stars
Hanz gave this build 0 stars March 2016

Still does fine and has considerable burst, but it's just not on the same levels as elite specs.

5 stars
Serdoc gave this build 5 stars February 2016

A good engi build, but I would argue Scrapper is slightly better.

1 More Rating
5 stars
Billaboong gave this build 5 stars July 2015

The best buil for engi along with the Soldier variant. Mechanics are similar to old celestial engi but your role now is more of a roamer. Elixirs grant you enough defense to reposition during fight and Elixir X, if well used, can turn a fight into your favor.

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