Engineer - Mortar Juggernaut

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Ratings

This build has a rating of 0 stars based on 2 votes.
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1 star
Hanz gave this build 1 star • July 2015
I agree with Oddgo.
1 star
Oddgo gave this build 1 star • July 2015
I am not a fan of A.E.D. for several reasons - long cast, low healing per second, low range on the toolbelt, and your opponent can control it's use. It feels shoe-horned into this type of build, which in a sense can function as a alternative to the typical Grenade kit focused build. Sadly, Healing Turret still overshadows the other Engineer healing skills by a substantial margin. I would recommend a switch the default choice to that, and dropping A.E.D. from use almost entirely. I really think it is a very poor option almost across the board. The current damage potential you will face these days, such as with Mesmer and Thief, feels far to fast for this stat block to work. You are running far to glassy, and the defenses in this build are too slow to answer those opens. Even the rolling stability is not going to help against Trickery, as Bountiful theft will daze you after stealing that Stability stack. Mesmers have access to multiple stun-initiates, and stronger disengage should you be able to initiate or counter-initiate well. I don't think that this build can consistently find the success when you have those common opponents that can maneuver right past your few defenses and quickly burst you down. For those reasons, I don't think this build will hold up as it currently stands, but I do like the line of thinking. If I may, perhaps swapping to a Crusader Amulet, and switching to an Intelligence Sigil and Pack Runes to restore some of that critical hit

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