Engineer - Power DPS

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:

Overview

Variant of Holosmith - Power DPS. This build doesn't use any expansions and is available with the free version of the game. However it is strictly inferior to Holosmith - Power DPS and should only be used by players who don't have Path of Fire.

Skill Bar

RifleHealingUtilityElite

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable

Skill Variants

Healing Skills

  • for additional CC from the tool belt skill, or for soloing Thaumanova heat room with the heal.

Utility Skills

can be swapped out for any of the following:
  • if quickness uptime is poor.
  • for condition cleanse and better cleave with
    .
  • if boon removal is needed.
  • for mobility.
  • for stealth on tool belt.

Specializations

Variants

  • if might uptime is low or you can’t stay over 75% health.
  • in long fights without adds.
  • if there are 2 or more condition DPS players who can benefit from the buff.
  • for a stun break.
  • for out-of-combat swiftness.
  • if you need more dodges.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Sigil Variants

  • instead of
    in night time dungeons/fractals.
  • Specific enemy damage bonus Sigil in dungeons with one enemy type.
    • for example
      for Arah.
  • for encounters without breakbars.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

DPS Rotation

Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.

Priority Skills:

    • Use these skills whenever they recharge.

Use your bomb auto-attack to fill in the gaps:

  • .

As a a fight opener you can use:

Running

  • Swap to
    for additional movement speed if you know you wont be put into combat in the next 20 seconds.
  • Use
    for additional movement.
    • You can swap to a kit and back to rifle before the end of the leap to increase the leap distance slightly and to cancel the damage upon landing to avoid being put into combat.
  • Swap to
    and use
    in reverse for additional movement.
  • These skills will put you in combat if you hit enemies, which will negate any advantage from using them, so avoid using them when there's enemies close.

Stealth

  • Use
    in combination with blast finisher skills such as
    to stealth the group.

Pathing

Once you Trigger certain Mob Groups while in Stealth they will follow you unless you "Path" them. This is done by standing Still until the Mobs reach you. For further information check out this:

YouTube:

Pathing Tutorial by Vitarain

.


Stacking Might

  • Use
    and swap
    to
  • Place
    on top of the placed
  • Move so you are standing inside
    and are aiming into the length of the line.
  • Use
    and
  • Use
  • Use
    and cancel the leap.
  • Place
    and
  • Swap to shield and use
    , then swap back to rifle.
  • Swap
    to
  • Use the toolbelt skill
    and swap
    back to
  • Use
    and
    again.

CC

Tips

Skill usages

  • Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    provides great sustain for your team, able to heal 5 people for a significant amount and curing 2 conditions on each every 15-20 seconds.
  • You can pick the turret up for a 5 second cooldown reduction, or use
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    for a blast finisher.
    • When choosing to
      Detonate Healing Turret Detonate Healing Turret
      Detonate Healing Turret
      Detonate your healing turret.
      Damage.pngDamage: 1,270
      Radius.pngRadius: 120
      Combo.pngCombo Finisher: Blast
      you should do so during
      Cleansing Burst Cleansing Burst
      15Recharge.png
      Cleansing Burst
      Overcharge your healing turret, supplying a burst of healing that cures two conditions.
      Heal.pngHealing: 2,520
      Regeneration.pngRegen (5s): 650 Heal
      Book.pngConditions Removed: 2
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 480
      Combo.pngCombo Field: Water
      for a blast in the created water field, or detonate it on a fire field to increase group DPS.
  • reflects projectiles for a short duration and is nice for positioning mobs to your desire with a knockback.
  • Use
    and
    to blind trash mobs.

Misc

Toolbelt skills have many intricacies to them as they can be used without the utility going on cooldown. This allows you to swap a utility in and out purely for its toolbelt skill:

  • Toss Elixir B Toss Elixir B
    ½Activation.png
    25Recharge.png
    Toss Elixir B
    Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
    Stability.png3Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 180
    Range.pngRange: 900
    gives stability and one of the following boons: fury, might, retaliation or swiftness.
  • Toss Elixir C Toss Elixir C
    ½Activation.png
    25Recharge.png
    Toss Elixir C
    Elixir. Toss Elixir C, converting one condition into boons for allies.
    Book.pngConditions Converted to Boons: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    converts 2 conditions to boons, one of the Engineer's many condition clears.
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    grants stealth for 5 seconds, very useful for both long and short skips.
  • Toss Elixir R Toss Elixir R
    ¼Activation.png
    100Recharge.png
    Toss Elixir R
    Elixir. Toss Elixir R, curing conditions and reviving allies.
    Book.pngRevive Percent per Pulse: 17%
    Book.pngConditions Removed: 1
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    revives an ally gradually and cleanses conditions in a target area, has 1200 range!
  • Super Speed Super Speed
    25Recharge.png
    Super Speed
    Run at double speed.
    Duration.pngDuration: 5 seconds
    Stun-Break.pngBreaks stun
    can be useful for skipping faster.
Build rating - 2 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
1 Ratings
2 stars
Chinkeeyong gave this build 2 stars October 2018

This build deals low damage but brings strong vulnerability and utility. The best option for F2P dungeon and fractal players.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.