Engineer - Power Rifle Roamer
The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment. Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Overview
A Power Rifle build, combined with some celestial.
Skill Bar
¾ Hip Shot
10 Net Shot Immobilize foes with a net shot. Immobilize (2s): Unable to move. Range: 1,200
½ 10 Blunderbuss
15 Overcharged Shot
1 20 Jump Shot
½ 20 Healing Turret
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Weapon Kit. Equip a kit that gives you a variety of tools.
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
1 180 Supply Crate
Kits
½ Grenade
½ 5 Shrapnel Grenade
½ 10 Flash Grenade
½ 20 Freeze Grenade
½ 25 Poison Grenade
½ Smack
¾ 10 Box of Nails
½ 15 Pry Bar
3 20 Gear Shield Block attacks. Duration: 3 seconds
1¼ 25 Magnet Pull your target to you. Range: 1,200 Unblockable
¾ Tranquilizer Dart
¾ 8 Elixir F
2¼ 12 Fumigate
¼ 15 Acid Bomb
½ 20 Super Elixir
Slot Changes
You can swap Elixir Gun Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills. for:
Elixir S 60 Elixir S - stunbreaker and gives you access to Stealth via its toolbelt skill.
Rocket Boots ¾ 20 Rocket Boots - even more mobility and it's a Blast Finisher.
Specializations
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Can't find such trait "Engineer"! Please refer to our trait index
Trait Variants
Protection Injection 5 Protection Injection Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). Protection (3s): -33% Incoming Damage over Backpack Regenerator Regenerate health every second when using a kit. Healing: 117 .
Power Wrench over Leg Mods Cripple, chill, and immobilize duration are reduced. Duration Decreased: 33% .
Weapons
First Weapon Set
- Rifle
- Stats: Berserker
Superior Sigil of Battle 9 Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Doom 9 Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
-
|
-
-
|
Equipment
Armor
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
- Stats: Knight
Superior Rune of Hoelbrak Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
|
Accessories
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
|
Usage
Tool kit basics: Toolkit is a very handy set once you learn to use it, the main reason to take it is not the damage.
Box of Nails ¾ 10 Box of Nails - the bleed damage you get from it is insignificant, but it's good for crippling enemies
- - the 5 stacks of confusion this skill applies is just great, tho it can be difficult to land, therefore people usually use it after a Magnet pull.
Gear Shield 3 20 Gear Shield Block attacks. Duration: 3 seconds - a low CD block, this skill will save your life many many times, one of the main reasons to take this kit.
Magnet 1¼ 25 Magnet Pull your target to you. Range: 1,200 Unblockable - the ultimate troll skill, usually followed by a Pry Bar, this skill is capable of much more than that. This skill can be used to pull your enemy back into your bombs, or if used at the right spot, you can pull people to really unvanted places - at Temple of the Silent Storm you can pull people to the hole at the upper buff in the middle, pull them to glass panels on Skyhammer, or from a window on Khylo at the Clocktower you can pull off a bunker guardian into the stairs, often forcing another member of the enemy to stand on the point until the guardian climbs back or giving enough time to one of your teammates to decapture the point. It's also Unblockable and if you can predict a guardian's Shelter 1¼ 30 Shelter Block attacks while healing. Healing: 4,555 Block Duration: 2 seconds or just get lucky, you can interrupt it, which send his heal on full CD without healing him.
Elixir gun basics: Not really a damage weapon either, this kit provides healing, condition removal for allies and a leap finisher.
- - excellent party condi clearing.
- - leap finisher that can be chained with a water field of your healing skill for additional healing + it's a superior disengage ability.
Super Elixir ½ 20 Super Elixir - AoE heal, long duration Light field, nice buff to sustain.
- One of the reasons why this Triple kit build works is that Elixir gun is the only kit that has a stunbreaker (toolbelt skill
Healing Mist 35 Healing Mist ).
Counters
Feel free to add content here.
Streamers
Only registered users can vote. Log in or Register. (It only takes a few seconds!) Be the first to rate.
|
|