Build

Engineer - Static Discharge

Basic.png

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Focused on: Direct damage.

Designed for:

Overview

One of the harder Pvp engineer builds, named after the trait
Static Discharge Static Discharge
Trait I.pngStatic Discharge
Discharge a bolt of lightning when you activate a toolbelt skill
, this build provides outstanding burst at the price of low sustain.

Skill Bar

RifleHealingUtilityElite

Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable
Elite Mortar Kit
Mortar Shot
½Activation.png
Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Damage.pngDamage: 284
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Poison Gas Shell
½Activation.png
12Recharge.png
Poison Gas Shell
Launch a mortar round that spreads poisonous gas in an area.
Damage.pngDamage: 226
Poison.pngPoison (2½s): 67 damage, -33% Healing Effectiveness
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 1,500
Endothermic Shell
½Activation.png
20Recharge.png
Endothermic Shell
Launch a mortar round that chills foes in the target area.
Damage.pngDamage: 226
Chill.pngChill (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,500
Flash Shell
½Activation.png
25Recharge.png
Flash Shell
Launch a phosphorous mortar round that burns brightly at impact point.
Damage.pngDamage: 226
Blind.pngBlind (5s): Next Outgoing attack misses.
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 1,500
Elixir Shell
½Activation.png
30Recharge.png
Elixir Shell
Elixir. Launch a mortar round that heals allies the target area.
Heal.pngHealing: 370
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Water
Range.pngRange: 1,500

Specializations

Equipment

Rifle.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
I.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Rune Variants

  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using a healing skill, your next attack steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)
    if not using
    Self-regulating Defenses Self-regulating Defenses
    Trait V.pngSelf-regulating Defenses
    When struck below 25% health you consume an Elixir S
    .

Usage

General

  • Because of
    Static Discharge Static Discharge
    Trait I.pngStatic Discharge
    Discharge a bolt of lightning when you activate a toolbelt skill
    your main source of burst comes from using your toolbelt skills.
  • Overcharged Shot Overcharged Shot
    15Recharge.png
    Overcharged Shot
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage.pngDamage: 244
    Launch.pngFoe Launch Distance: 450
    Knockback.pngSelf Knockback Distance: 300
    Range.pngRange: 600
    is great for disrupting enemy res attempts (also for decapping). If the resurrector has Stability Stability simply use this skill on the downed enemy to knock him out of range. In an 1v1 scenario you can use the same method to push enemies off the capture point, which opens the opportunity to cap it without performing a stomp so you can leave your enemy bleeding out, robbing precious time from your opponent.
  • Your hardest hitting skills are
    Jump Shot Jump Shot
    1Activation.png
    20Recharge.png
    Jump Shot
    Blast the ground, damaging nearby foes and leaping to your target.
    Damage.pngLeap Damage: 219
    Damage.pngLanding Damage: 438
    Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 800
    and
    Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
    on Rifle,
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    on Toolkit.
    • These skills are hard to land, so try to use them after a
      Net Shot Net Shot
      10Recharge.png
      Net Shot
      Immobilize foes with a net shot.
      Immobilize.pngImmobilize (2s): Unable to move.
      Range.pngRange: 1,200
      ,
      Overcharged Shot Overcharged Shot
      15Recharge.png
      Overcharged Shot
      Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
      Damage.pngDamage: 244
      Launch.pngFoe Launch Distance: 450
      Knockback.pngSelf Knockback Distance: 300
      Range.pngRange: 600
      or
      Magnet Magnet
      Activation.png
      25Recharge.png
      Magnet
      Pull your target to you.
      Range.pngRange: 1,200
      Unblockable.pngUnblockable
      pull.

Elixir S:

  • It's your only stunbreaker, use it wisely.
  • Both the main skill and its toolbelt one can help you with stomping and ressing.
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used for stealth bursting, disengaging or hiding group movement. This skill will also proc
    Static Discharge Static Discharge
    Static Discharge
    Discharge a bolt of lightning whenever you use a tool belt skill.
    Damage.pngDamage: 134
    Book.pngNumber of Bounces: 2
    Range.pngRange: 1,200
    , make sure to face the ground when using it!

Rifle Turret:

The toolbelt skill Surprise Shot is the backbone of the build because of its short CD. Note that cooldown of its chain skill
Detonate Rifle Turret Detonate Rifle Turret
Detonate Rifle Turret
Detonate your rifle turret
Damage.pngDamage: 1,270
Radius.pngRadius: 120
Combo.pngCombo Finisher: Blast
is separated from Surprise Shot. Do not keep the turret deployed for too long as you'll want to use its toolbelt skill on CD. The turret itself has multiple functionalities:
  • The engineer can use it as a blast finisher in a Water Field for extra healing.
  • It's also a CC which can be used to disrupt enemy burst or stomps.

Tool kit basics: Toolkit offers a wide range of utility skills, which are essential to your build.

  • Box of Nails Box of Nails
    ¾Activation.png
    10Recharge.png
    Box of Nails
    Scatter nails that bleed and cripple foes.
    Bleed.pngBleeding (2s): 85 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngBox of Nails Duration: 4 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    The bleed damage you get from it isn't insignificant, but it's good for crippling enemies.
  • Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    The 5 stacks of confusion are great, tho it can be difficult to land, therefore people usually use it after using
    Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    .
  • Gear Shield Gear Shield
    3Activation.png
    20Recharge.png
    Gear Shield
    Block attacks.
    Duration.pngDuration: 3 seconds
    A block with low cooldown. This skill will save your life many many times and is also one of the main reasons to take this set.
  • Magnet Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    The ultimate troll skill, usually followed by a
    Pry Bar Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 325 Damage On Skill Use
    Range.pngRange: 130
    . However, there are many other possible combos.
    • You can pull enemies off a capture point or into environmental disadvantages like the glass panels of Skyhammer or the hole at the upper buff on Temple of the Silent Storm.
    • It's unblockable and if you can predict a guardian's
      Shelter Shelter
      Activation.png
      30Recharge.png
      Shelter
      Block attacks while healing.
      Heal.pngHealing: 4,555
      Duration.pngBlock Duration: 2 seconds
      or just get lucky, you can interrupt it, which send their heal on full CD without healing him.
    • If used from a window on Khylo at the Clocktower you can pull off an enemy bunker onto the stairs, often forcing another (less suitable) member of the enemy to stand on the point until the bunker climbs back or giving enough time to one of your teammates to decap the point.

Counters

  • Heavy Condition pressure.
  • CC.
  • Quick burst.

Notes

  • Blunderbuss Blunderbuss
    ½Activation.png
    10Recharge.png
    Blunderbuss
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage.pngDamage at 0-250 Range: 390
    Damage.pngDamage at 250-400 Range: 341
    Damage.pngDamage at 400-550 Range: 292
    Damage.pngDamage at 550-700 Range: 244
    Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
    Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
    Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
    Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
    Range.pngRange: 700
    ignores line of sight. It can be used to hit targets through walls and other obstacles.
  • If you only need a little healing, you can deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    then use
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    and pick it up again, instead of using
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This reduces the healing, but also the cooldown.
  • Bug:
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    doesn't stack with healing power.
  • If
    Static Discharge Static Discharge
    Trait I.pngStatic Discharge
    Discharge a bolt of lightning when you activate a toolbelt skill
    is triggered by projectile toolbelt skills such as Surprise Shot of Rifle Turret, SD will be aimed directly at your target. However if the toolbelt skill is not a projectile, such as
    Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900
    , then SD will be fired based on your camera angle and usually ends up hitting the ground. If the engineer wants to hit their target they must do some aiming with the camera.
Build rating: 53%
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3 Ratings
Silver Medal - Good
Goruu said this build was good August 2015

This build is easy to play and it doesn't suck.

Silver Medal - Good
Hanz said this build was good July 2015

Stronger than ever, but still a tier below shatter mes & co.

Bronze Medal - Basic
Sunnypsyop said this build was basic July 2015

There is a way to make SD work, but this isn't it. This version sacrifices a lot of damage potential that it doesn't need to.