Engineer - Triple Kit Condi
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Contents
Overview
Common condition Engineer build for PvP, this build provides 100% swiftness and ~50% vigor uptime with tons of offensive and defensive conditions along with potent blocks. Suitable for assaulting Far-point and defending Close.
Skill Bar
Kits
Slot Changes
- over .
Specializations
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Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index
Trait Variants
- You can relocate 2 points from Alchemy into Firearms and take .
Weapons
First Weapon Set
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Equipment
Rune:

Amulet:
Usage
Making a 2nd healing skill: You can use F1
(Healing Turret toolbelt skill) -> then press skill 4 twice to use
- F1 creates a water combo field for a short period of time and the 2 Combo Finisher skills make it function like a second Healing Skill.
- In case of having Bomb Kit: Takes timing but you can add
- In case of having Bomb Kit: Takes timing but you can add
Bomb kit:
- Advanced: Stealth stacking You can stack AoE stealth by the following combo: deploy
- Advanced: Stealth stacking You can stack AoE stealth by the following combo: deploy
- If your ally is getting stomped: you can use
- You can replace the Big Bomb with - this skill will apply stealth to both of you, but the knockback distance and duration is much smaller.
- If your ally is getting stomped: you can use
Tool kit basics: Toolkit is a very handy set once you learn to use it, the main reason to take it is not the damage.
- - the bleed damage you get from it is insignificant, but it's good for crippling enemies.
- - the 5 stacks of confusion this skill applies is jsut great, tho it can be difficult to land, therefore people usually use it after a Magnet pull.
- - a low CD block, this skill will save your life many many times, one of the main reasons to take this kit.
- - the ultimate troll skill, usually followed by a Pry Bar, this skill is capable of much more than that. This skill can be used to pull your enemy back into your bombs, or if used at the right spot, you can pull people to really unvanted places - glass panel on Skyhammer, or from a window on Khylo at the Clocktower you can pull off a bunker guardian into the stairs, often forcing another member of the enemy to stand on the point until the guardian climbs back or giving enough time to one of your teammates to decapture the point.
Elixir gun basics: Not really a damage weapon either, this kit provides healing, condition removal for allies and a leap finisher.
- Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
- - leap finisher that can be chained with a water field of your healing skill for additional healing + it's a superior disengage ability.
- - AoE heal, long duration Light field, nice buff to sustain.
- One of the reasons why this Triple kit build works is that Elixir gun is the only kit that has a stunbreaker (toolbelt skill ).
Counters
- Condition necromancer
- Heavy CC
Video Guides
- Youtube: Teldo's Bomb Kit tips & tricks
- Youtube: Teldo's in-depth Healing Turret guide
- Youtube: Teldo's Tripple Kit guide
Top Streameer(s)
- Twitch: Teldo (Team Paradigm) - EU
- Twitch: Texbi (The Civilized Gentlemen) - EU