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Engineer - flaming pistol

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Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Designed for:


Overview

The Flaming Pistol build is a high damage build that relies on almost permanently burning the enemy, the survivability is not amazingly high so only skilled players should use this.

Skill Bar

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Elixir B
½Activation.png
40Recharge.png
Elixir B
Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (30s): 30 Power, 30 Condition Damage
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Elixir U
50Recharge.png
Elixir U
Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Might.png5Might (6s): 150 Power, 150 Condition Damage
Fury.pngFury (6s): 20% Critical Chance
Stun-Break.pngBreaks stun
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Slot Changes

  • Elixir H Elixir H
    1Activation.png
    25Recharge.png
    Elixir H
    Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
    Heal.pngHealing: 5,560
    Protection.pngProtection (5s): -33% Incoming Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    over
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
  • You can swap
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    for:
    • Elixir R Elixir R
      ¼Activation.png
      30Recharge.png
      Elixir R
      Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
      Immobilize.pngCures Immobilized
      Book.pngEndurance Gain: 100
      - you lose your only stunbreaker, but gain the toolbelt skill
      Toss Elixir R Toss Elixir R
      ¼Activation.png
      100Recharge.png
      Toss Elixir R
      Elixir. Toss Elixir R, curing conditions and reviving allies.
      Book.pngRevive Percent per Pulse: 17%
      Book.pngConditions Removed: 1
      Duration.pngDuration: 10 seconds
      Radius.pngRadius: 180
      Combo.pngCombo Field: Light
      Range.pngRange: 1,200
      . You can use it to rally allies or even res yourself by throwing it at your feet just before you go down.
    • Slick Shoes Slick Shoes
      45Recharge.png
      Slick Shoes
      Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
      Blind.pngBlindness (5s): Next outgoing attack misses.
      Knockdown.pngKnockdown: 2 seconds
      Duration.pngOil Slick Duration: 3 seconds
      Duration.pngDuration: 3 seconds
      Unblockable.pngUnblockable
      - a nice CC, and its toolbelt skill is a short CD stunbreaker.

Weapons

  • Off-hand Pistol over Shield

Specializations

AdeptMasterGrandmaster

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Trait Variants

You can swap

Empowering Adrenaline Empowering Adrenaline
Empowering Adrenaline
Get a damage bonus when endurance is not full.
Damage.pngDamage Increase: 5%

out for

Accelerant-Packed Turrets Accelerant-Packed Turrets
Accelerant-Packed Turrets
Turrets explode when killed. When your turrets explode, they push back foes.
Damage.pngDamage: 487
Knockback.pngKnockback: 150
Radius.pngRadius: 120

if you use

Healing Turret Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Smoldering Superior Sigil of Smoldering
Superior Sigil of Smoldering.pngSuperior Sigil of Smoldering
Increase Inflicted Burning Duration: 20%
  • Off Hand
Shield
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance

Sigil Variants

  • You can swap
    Superior Sigil of Accuracy Superior Sigil of Accuracy
    Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
    +7% Critical Chance
    for basicly anything else you like the build just works best with this one.

Equipment

Rune:

Superior Rune of the Flame Legion Superior Rune of the Flame Legion
Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion
(1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.


Amulet: Amulet/PvP Rampager's Amulet

Usage

things you should not do

  • Never use
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    before you use
    Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    you'll only waste the Quickness Quickness you gained from
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    to cast
    Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    .
  • Never use
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    before you engage, or else you will waste valuable second of Quickness Quickness before you even fired your first shot.
  • Never use
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    when you're almost down, you have a 50/50 chance that you get
    Frenzy Frenzy
    60Recharge.png
    Frenzy
    Stance. Frenzy to gain quickness and might.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage.
    Stun-Break.pngBreaks stun
    or
    Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    , you don't want either of those if you're low on health.

things you should do

  • Opening with
    Elixir B Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): 30 Power, 30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    followed by
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    and then
    Poison Dart Volley Poison Dart Volley
    Activation.png
    10Recharge.png
    Poison Dart Volley
    Fire a volley of darts that poison foes.
    Damage.pngDamage: 142
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Book.pngNumber of Darts: 5
    Range.pngRange: 900
    is a great way to deal a lot of damage really fast.
  • Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    followed by
    Throw Shield Throw Shield
    ¾Activation.png
    Throw Shield
    Throw your charged shield. Dazes foes it hits on the way out and back.
    Damage.pngDamage: 122
    Daze.pngDaze (1s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    can keep targets of points for a while. if you use offhand pistol you can use
    Glue Shot Glue Shot
    ½Activation.png
    30Recharge.png
    Glue Shot
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
    Immobilize.pngImmobilize (1s): Unable to move.
    Cripple.pngCripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngGlue Puddle Duration: 5 seconds
    Radius.pngRadius: 240
    Range.pngRange: 700
    Unblockable.pngUnblockable
    to keep targets from reaching the point.
  • Both
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    and
    Throw Shield Throw Shield
    ¾Activation.png
    Throw Shield
    Throw your charged shield. Dazes foes it hits on the way out and back.
    Damage.pngDamage: 122
    Daze.pngDaze (1s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    can also be used to interrupt a stomp or a res.
  • Your primary damage source will be your Burn Burn so try to stay alive when you just keep firing your pistol at your enemy and using your Elixirs.

Counters

  • Heavy condition Cleansing
  • Condition based enemy builds
  • Heavy CC
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